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  • [Plugin] KeepOnMoving - Stuck handling and more

    Discussion in 'Movement' started by mh66, Jul 9, 2016.

    ?

    What do you intend to use/already use⌠ KEEP oи MOVING ⌡ for?

    1. Leveling chars with Questing Bot?

      27 vote(s)
      55.1%
    2. GatherBuddy2

      23 vote(s)
      46.9%
    3. Other

      10 vote(s)
      20.4%
    Multiple votes are allowed.
    1. mh66

      mh66 Community Developer

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      Yes, it does. Read first post on this thread; it is called "Infinite Mode" :)
       
    2. miltonb

      miltonb Member

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      Ty for getting back to me that quickly :) that settings is very usfull for when im leveling on my other toon, the bot stops at random times and now i wont have to worry about it. :)
       
    3. mh66

      mh66 Community Developer

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      That was the intention why I created this plugin; keep your char moving all way to max level :)
       
    4. miltonb

      miltonb Member

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      Well yoou deserve a raise :D you made an amazing plugin. Do you make profles as well?
       
    5. mh66

      mh66 Community Developer

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      You mean for gathering? No, I am focussing on developing this plugin. For testing ranks I am using a very basic profile going around Broken Isles though.
       
    6. miltonb

      miltonb Member

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      ah ok well you're doing a great job on this plugin :) keep up the amazing work you do.
       
    7. Almort

      Almort New Member

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      mh66

      I have also found another bug using plugin. There are 2 quests, one in stormheim http://www.wowhead.com/quest=40078/a-heavy-burden and another one in highmountain http://www.wowhead.com/quest=39440/you-lift-brul
      The problem is, in this quests your character move speed is limited, like 10% of the original. And i think the "logic" of unstuck? kick in and think we are stuck or something and then he is trying to move around (not going to finish up quest) for a min and after all of the basic unstuck mechanics he is using TP to dalaran (if set) while still carrying quest items :D And of course the bot is stuck forever in there, he will bash his head against wall and attract ppl to report him ^^
      I don't have logs, since i was leveling my toons about 3 days ago, sadly..

      And btw, any ETA on new version with better logic for withered hungerer? I can test it with my toons if you want. Anyway thanks for good work :)
       
    8. mh66

      mh66 Community Developer

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      Thank you for the report. I will adjust stuck detection while doing those quests.

      I wanted to implement/rework more before releasing but I think i will release it within next few hours. :)
       
    9. mh66

      mh66 Community Developer

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      [​IMG]

      v3.1.88

      ꙰ Bug fixed
      - When disabling flying on Broken Isles, HB was not able to fly while being dead
      - At times char jumped when he actually could fell off mesh
      - Rank quests henceforth protected from being abandonned when quest log is almost full
      - Toon should now successfully kill and loot/gather node npcs (like Wihered Hungerer)
      - Reworked item and quest npc ids for ranks
      - Whenever spawn npcs spawn (leystone and felslate rank 3) any other action gets prevented and/or stopped
      - Rankhelper couldn't be loaded while not using Questing Bot
      - Nodes couldn't be gathered beyond skill max
      - Toon gathered mining nodes although only "Herbalism" was selected and vice versa
      - KoM couldn't resurrect char at Spirit Healer
      - A WoW frame bug caused plugin to loop after getting new mails
      - KoM didn't detect opening of certain quest frames
      - While doing quest "Hatchlings of the Talon" (Id: 41094) unstucking routine interfered with quest logic
      - Gathering node routine is triggered although char has just revived and is low in health

      ꙰ Functionality added
      - Added one more quest npc location for rank quests
      - Added leystone - rank 2
      - Added felslate - rank 2
      - Added aethril - rank 2
      - Added dreamleaf - rank 2
      - Added fjarnskaggl - rank 2
      - Added starlight rose - rank 2
      - Using artifact power items
      - Protecting artifact relics from being vendored
      - Added more node npcs for ensuring being killed and looted/gathered (e.g. Leystone Basilisk, Nightmare Creeper, etc)
      - KoM will henceforth take being in Travel Form into consideration while gathering herbs
      - Handling nodes can henceforth be set to "Disabled" (so neither bot base nor plugin will gather nodes)
      - When Travel Form is set, KoM will force it to be cast whenever HB tries to move while being mounted on another mount
      - Foxflowers spawning from Frenzied Fox will be gathered
      - HBRelog profile can be started when HB stops due to profile having no more tasks to perform
      - Unstuck routine is triggered when char is caught in prevent stuck loop
      - Char will exit vehicles on BotStart to prevent unforseen behaviour
      - Added some more conditions to detect mesh issues
      - Toon had trouble casting Travel Form while swimming

      ꙰ Setting added
      - Use Artifact Power Items
      - Protect Artifact Relics
      - Stop At "Nothing more to do"

      ꙰ Minor change
      - Low level quests will only get abandonned when quest log is almost full
      - Improved performance for checking for spawn npc
      - Detailed rank info printed to log
      - Speeded up preventing disabling addons on BotStart




      [​IMG]

      As I am working on implementing all herbalism and mining specific ranks, I will provide this chart indicating current rank coverage:

      MINING

      ꙰ Leystone
      # 1:
      # 2:
      # 3:

      ꙰ Felslate
      # 1:
      # 2:
      # 3:

      ꙰ Infernal Brimstone
      # 1:
      # 2:
      # 3:

      HERBALISM

      ꙰ Aethril
      # 1:
      # 2:
      # 3:

      ꙰ Dreamleaf
      # 1:
      # 2:
      # 3:

      ꙰ Foxflower
      # 1:
      # 2:
      # 3:

      ꙰ Fjarnskaggl
      # 1:
      # 2:
      # 3:

      ꙰ Starlight Rose
      # 1:
      # 2:
      # 3:

      ꙰ Felwort
      # 1:
      # 2:
      # 3:

      Not yet implemented
      Implemented
      Successfully tested
       
    10. Almort

      Almort New Member

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    11. mh66

      mh66 Community Developer

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    12. Almort

      Almort New Member

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      Hey again, here is another log.
       

      Attached Files:

      • log.txt
        File size:
        157.2 KB
        Views:
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    13. qweastrq

      qweastrq Member

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      new problem with the last update of KoM version 3.1.88

      the problem is mount / dismount . the thing is being repeated mount / dismount all the time.
       
    14. mh66

      mh66 Community Developer

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      Please upload a log. :)
       
    15. qweastrq

      qweastrq Member

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      hello , here is the log file.

      the problem is mount / dismount all the time.
       

      Attached Files:

    16. mh66

      mh66 Community Developer

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      Turn "Prevent Hovering" off :)
       
    17. qweastrq

      qweastrq Member

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      i turned it off , and now it's not getting dismount , thank you. :)

      but what about the thing that we discussed about? because on version 3.1.53 you wrote this on ( Minor change ) - > > > Increased values for evaluating safe nodes so char won't die due to too many mobs around < < <

      you said that you will add new setting to not avoid nodes due too many mobs aroud the node , depending on my item lvl.
       
    18. mh66

      mh66 Community Developer

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      There are so many other tasks left for my to-do list; this change I made for .53 is actually minor and if you are using GB2 and let bot base mine nodes as well, this shouldn't be of any relevance :)
       
    19. qweastrq

      qweastrq Member

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      if i use Questing bot base , and i changed handle nodes to > " Both " , it will not avoid nodes ? or it's only working with Gatherbuddy2 bot base?
       
    20. mh66

      mh66 Community Developer

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      Change those lines:

      PHP:
      if (_mobsNearNode.Count() > && !_canSafelyGather)
      PHP:
      if (_mobsNearNodeClosest.Count() > && !_canSafelyGather)
      to those lines

      PHP:
      if (_mobsNearNode.Count() > && !_canSafelyGather)
      PHP:
      if (_mobsNearNodeClosest.Count() > && !_canSafelyGather)
      These were the conditions I once used :)
       

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