• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [WIP] Singular - A community driven All-In-One CC - It Just Plain Works

    Discussion in 'Archives' started by Apoc, Feb 7, 2011.

    Thread Status:
    Not open for further replies.
    1. Nuok

      Nuok Community Developer

      Joined:
      Jan 15, 2010
      Messages:
      975
      Likes Received:
      28
      Trophy Points:
      28
      added the changes supplied and have updated the contributor file too
       
    2. pbettell

      pbettell Member

      Joined:
      Mar 14, 2010
      Messages:
      432
      Likes Received:
      17
      Trophy Points:
      18
      A suggestion for Palladins. If possible can we get aura switching included (I.E. switch to crusader aura when mounted, and back when dismounted). Also would like to see the addition of checking for Blessings on party/group members, and buffing if required. Seems to me it only re-buffs blessings if my toon doesn't have them, not any toon in the party.

      Thanks to all the contributors so far, this is working incredibly well.

      Edit: I will attempt to work on this myself, but I'm very limited in time at the moment, only logged into WoW once this week :-(
       
    3. shinyisme

      shinyisme Member

      Joined:
      Jan 24, 2010
      Messages:
      65
      Likes Received:
      0
      Trophy Points:
      6
      Fury CC using with GB2 works great by my standards. Keep up the amazing work. Warstomped and executed.

      Questing using Demo lock. Doing well just not perfect. It likes to cast immolate 2 times in a row. let me know if you need logs
       
      Last edited: Mar 4, 2011
    4. Mortal

      Mortal New Member

      Joined:
      Jan 26, 2011
      Messages:
      34
      Likes Received:
      0
      Trophy Points:
      0
      Alright thought i would get around and fix arms for some of you. Since a majority of the changes i made to fury also apply to Arms i went ahead and ported my changes and the ones from Jon310.

      Jon310's Changes:
      -Racials, Lifebloom, Heroic leap/intercept/charge, slowing/fleeing npc, better basic rotation, and a few other things

      My Changes/Additions(
      Arms Changes:
      I went ahead and added full support(atleast full to my knowledge :p

      Note: I have only played a little while as arms(Fury all the way! :p), so beside my knowledge and some info from maxdps.com, please let me know if i need to adjust anything. I will say that I went from (on my relatively crappy geared char) 4.5k dps (old revision) to about 8k(with my changes while not using CD's, so pure rotation), so i think getting a 90-100% increase is pretty nice :p

      Added(what wasn't in john310's / previous versions):
      -Will use Sudden Death when it procs (reset Colossus Smash)
      -Added: Deadly Calm (Used when: They have more max health than you, and they are below 95% health. Also used when their Percent Health is greater than yours and you are in between the health range of 15-75%
      -Updated: Recklessness is used when deadly calm is up (with some minor tweaks)
      -Added:Throwdown , anytime you cast Deadly Clam or Recklessness
      -Added: Inner rage (as last resort rage dump)when you have more than 75 rage (and Deadly calm is not active)
      -Will use HS if Incite procs
      -Uses slam as a "buffer" move(greater than 30 rage) as to not deplete all rage and mess up main rotation

      Fury Changes:
      -Small value changes to fix a few small things.
      -Couple of checks with abilities
      -Will charge if your out of combat, and you have less than 10 rage (as to not lose any addition rage when you change stances). Saves Intercept CD, and builds some rage!

      Todo: Still need to go back through and optimize them so we can get the maximum DPS :p. Would also like to rewrite parts of it, little cluttered/messy right now (My goal these last two submission were to finally get an effective but basic additions first, so enjoy :D.

      Enjoy, and let me know of any problems/concerns/suggestions!
       

      Attached Files:

      Last edited: Mar 5, 2011
    5. UnknowNGameR

      UnknowNGameR New Member

      Joined:
      Apr 5, 2010
      Messages:
      494
      Likes Received:
      9
      Trophy Points:
      0
      Hey Apoc - this is working very well for me on my Death Knight except for one crucial fact...

      This CC uses Death Grip while in instances as a DPS, which is very suspicious as it is basically taunting the mobs from the tank.. :D Can you have it check whether the char is in an instance, and if he is, disable the use of Death Grip?

      Thanks in advance!
       
      Last edited: Mar 5, 2011
    6. Kuku

      Kuku Member

      Joined:
      Jan 27, 2010
      Messages:
      451
      Likes Received:
      1
      Trophy Points:
      18
      Path of Frost in the near of Water for the DKs would be nice ;) I remember Mordd's Cimmerian supported such a function
       
    7. Shakam

      Shakam Member

      Joined:
      Jan 15, 2010
      Messages:
      274
      Likes Received:
      0
      Trophy Points:
      16
      hm cannot choose this cc for my warrior, priest etc. ? got the version that was in the last hb package
       
    8. Jon310

      Jon310 Member

      Joined:
      Jan 15, 2010
      Messages:
      368
      Likes Received:
      8
      Trophy Points:
      18
      Get the version from the first page of this thread. It is updated several times per day.
       
    9. Mortal

      Mortal New Member

      Joined:
      Jan 26, 2011
      Messages:
      34
      Likes Received:
      0
      Trophy Points:
      0
      you will also need an SVN client like Tortoise SVN (you can use others but this is a popular one), and you can probably find some tutorial to set it up easily. tortoisesvn.tigris.org
       
    10. Shakam

      Shakam Member

      Joined:
      Jan 15, 2010
      Messages:
      274
      Likes Received:
      0
      Trophy Points:
      16
      yes, i made it now :D

      one problem i?ve got now wioth my warrior tank lvl 29
      +after swtiching target, it just faced the unit, but doesn?t go to it
      i got this problem also with fury and arms
       
    11. karsak0w

      karsak0w New Member

      Joined:
      Feb 21, 2011
      Messages:
      23
      Likes Received:
      1
      Trophy Points:
      0
      one of the dev failed hard ;) change line 38 in SingularRoutine.Movement.cs from
      PHP:
       ret => !unit(ret).InLineOfSightOCD && unit(ret).Distance maxRange,
      to
      PHP:
       ret => !unit(ret).InLineOfSightOCD || unit(ret).Distance maxRange,
       
    12. Nuok

      Nuok Community Developer

      Joined:
      Jan 15, 2010
      Messages:
      975
      Likes Received:
      28
      Trophy Points:
      28
      Thanks ill comit that... it wasn't me i swear :)

      Was looking for this for ages the other day and totally missed it
       
      Last edited: Mar 5, 2011
    13. Jon310

      Jon310 Member

      Joined:
      Jan 15, 2010
      Messages:
      368
      Likes Received:
      8
      Trophy Points:
      18
      haha I was going crazy trying to find what change in the fury cc was causing this issue.

      Nuok, can you replace the CreateMoveToAndFace(ret => Me.CurrentTarget) from the beginning of the fury pull section with CreateMoveToAndFace(25f, ret => Me.CurrentTarget), . Its causing the bot to run into mele range of the mobs without using a pull spell.


      Thanks, Jon
       
      Last edited: Mar 5, 2011
    14. Mortal

      Mortal New Member

      Joined:
      Jan 26, 2011
      Messages:
      34
      Likes Received:
      0
      Trophy Points:
      0
      that change was not in my arms patch, so put that in there too
       
    15. Apoc

      Apoc Moderator Staff Member Moderator

      Joined:
      Jan 16, 2010
      Messages:
      2,790
      Likes Received:
      94
      Trophy Points:
      48
      Lots of good additions guys, keep it coming!
       
    16. Jon310

      Jon310 Member

      Joined:
      Jan 15, 2010
      Messages:
      368
      Likes Received:
      8
      Trophy Points:
      18
      Apoc, can we get a composite added to just face the target. It made life so much easier in the pull section of the fury warrior. Currently we are getting stutter stepping if all pull spells are on CD due to us needing two CreateMoveToAndFace's in the pull section.

      Thanks, Jon
       
      Last edited: Mar 5, 2011
    17. Nuok

      Nuok Community Developer

      Joined:
      Jan 15, 2010
      Messages:
      975
      Likes Received:
      28
      Trophy Points:
      28
      Can you test out the movement changes i don't have a fury or arms warrior
       
    18. bloodlove

      bloodlove Member

      Joined:
      Mar 27, 2010
      Messages:
      91
      Likes Received:
      1
      Trophy Points:
      8
      testing the movement changes spams out of range then runs into mellee range still lvl 76 fury warrior in zul'drak will attach log in a few
       
    19. bloodlove

      bloodlove Member

      Joined:
      Mar 27, 2010
      Messages:
      91
      Likes Received:
      1
      Trophy Points:
      8
      also earlier benkoren attached a affliction lock patch i would be willing to look it over and recode it and submit it. and i would be willing to do the warlock items. Any changes to fury i can test also have 2 of them running atm.
       
    20. Jon310

      Jon310 Member

      Joined:
      Jan 15, 2010
      Messages:
      368
      Likes Received:
      8
      Trophy Points:
      18
      The changes aren't going to work well. I had a similar issue when I first started working on the fury cc. The issue was solved when raphus added a createlosandface, worked wonders. I just hope we can get something like that back in the core.
       
    Thread Status:
    Not open for further replies.

    Share This Page