Yes, I'll have a new version in the next week. Have to wrap up a few things on Shaman class and a profile I am writing.
Good stuff thanks Bobby! AB is good but would like to see some IOC support so i can start grinding for my mounts! Also maybe a option to camp captured flags in AB instead of following a leader. One: it would look way normal to defend a flag and two: you will rack up 50% more Honor. Just some thoughts
Love the profile; works like a charm as a Healer. But I notice the "Pull" Function causing tons of problems as a Holy Paladin. Any way possible to make it cast judgement to get the character into combat? Because it just stand there spamming "Target: assisting the leader [Squire] we have a target [Squire] not in combat, so trying to Pull [Squire] Pull" Until I get into combat; then my CC kicks in. It looks really bad when I run into a group of friendly players and stand there w/o healing. Im not sure if that would fall into the CC's hands.. because it doesn't check for Seals at all. =/ Overall I love it.. it does its job awesome!! Looks quite good going into a team fight and being useful.
New release is coming soon (next week or so). I have a couple higher priority projects at the moment, but definitely more coming on the Squire front.
I tried that, but it did not work since the leader's target is usualy out of range when they first start combat. What I did do is change the pull logic to just cast Flash of Light on the leader and that seams to pull me into my CC and make it work. Out of respect for the author's wishes I am not going to post my changes here, but if you look at the Pull logic you can probably figure it out. -TheBotman
Thanks for this tip... Squire is working significantly better now with that change. If only I could get rid of the bug that resulted in... [Squire] unable to mount after 273 ms [Squire] Attempting to mount via HB... [Squire] unable to mount after 268 ms [Squire] Attempting to mount via HB... [Squire] unable to mount after 271 ms [Squire] Attempting to mount via HB... followed by slow movements creeping forward... I would be extremely happy with this mod.
My priest is doing the same thing. He'll run into a grp and stand there. He stood there and watched a warrior get killed by 2 people in our flag room and did nothing.
Compiler Errors with the latest HB release: Needless to say the plugin doesn't compile and thus doesn't work. Code: Plugin from ..\Bots\HonorBuddy 2.0.0.4354\Plugins\Squire could not be compiled! Compiler errors: File: Squire.cs Line: 325 Error: Styx.Helpers.StyxSettings [FONT=Arial][SIZE=2][COLOR=#4f81bd]does not contain a definition for[/COLOR][/SIZE][/FONT] UseExperimentalPathFollowing [FONT=Arial][SIZE=2][COLOR=#4f81bd]and no extension method[/COLOR][/SIZE][/FONT] UseExperimentalPathFollowing [FONT=Arial][SIZE=2][COLOR=#4f81bd]accepting a first argument of type[/COLOR][/SIZE][/FONT] Styx.Helpers.StyxSettings [FONT=Arial][SIZE=2][COLOR=#4f81bd]could be found[/COLOR][/SIZE][/FONT] ([FONT=Arial][SIZE=2][COLOR=#4f81bd]are you missing a using directive or an assembly reference?[/COLOR][/SIZE][/FONT]) File: Squire.cs Line: 327 Error: Styx.Helpers.StyxSettings [FONT=Arial][SIZE=2][COLOR=#4f81bd]does not contain a definition for[/COLOR][/SIZE][/FONT] UseExperimentalPathFollowing [FONT=Arial][SIZE=2][COLOR=#4f81bd]and no extension method[/COLOR][/SIZE][/FONT] UseExperimentalPathFollowing [FONT=Arial][SIZE=2][COLOR=#4f81bd]accepting a first argument of type[/COLOR][/SIZE][/FONT] Styx.Helpers.StyxSettings [FONT=Arial][SIZE=2][COLOR=#4f81bd]could be found[/COLOR][/SIZE][/FONT] ([FONT=Arial][SIZE=2][COLOR=#4f81bd]are you missing a using directive or an assembly reference?[/COLOR][/SIZE][/FONT]) Needless to say the plugin doesn't work since it doesn't compile. Gave you a heads-up last night on the MSN, but you have probably not been online yet to catch the messages. Regards, Liquid.
Yea, I have had to focus on a Mount Hyjal quest profile [CLICK HERE] recently. Will be back on this soon. My apologies for the delay.
Liquid, Sorry I missed you! Thanks for the heads up on the HB change impacting Squire. I'll get that resolved and take a quick look to see what I can do for other issues posted by users recently in short order. Still have some work on other components, but will get this back up and running. Thanks again, Bobby53
Squire 1.0.01 [CLICK HERE] released, addressing a number of issues and adding some functionality. Note, this version was a work in progress and requires additional testing. The older version 1.0.0 is still available for download in the event you encounter an error you cannot workaround. Release Notes
Looks like i am having the same problem as the last version... Every time i enter combat and start healing i turn and runaway from the battle about 20 yards or so then turn and run back and start healing again... Using just ShamWOW (Latest) and this new version of Squire.
Need the complete debug log file attached for me to look into it. While watching it run, as soon as it begins the behavior you are describing look at your system time and provide that in the post as well and I'll take a look this evening. Thanks, Bobby53
This is what i get when it happens... as soon as it runs into a group in combat it casts a heal then turns and hightails it out of there for about 20 yards then runs back and starts healing again.
Code: [3:33:57 PM:530] % CastHeal: not within healing range, Heal Target Rogue.2437 is 44.2 yds away [3:33:57 PM:645] % WaitForCurrentSpell: no cast or gcd in progress [3:33:57 PM:772] Spell_C::CastSpell(51886, 0, 0x380000004BAF27D, 0) [5] [3:33:58 PM:204] % WaitForCurrentSpell: waiting until gcd and/or cast are complete [3:33:59 PM:425] Activity: Moving to hotspot [3:33:59 PM:629] Flushing timed movement. Direction: AllAllowed [3:33:59 PM:629] Flushing timed movement. Direction: All [3:33:59 PM:629] Flushing timed movement. Direction: TurnRight [3:33:59 PM:629] Flushing timed movement. Direction: TurnLeft [3:33:59 PM:629] Flushing timed movement. Direction: StrafeRight [3:33:59 PM:629] Flushing timed movement. Direction: StrafeLeft [3:33:59 PM:629] Flushing timed movement. Direction: PitchUp [3:33:59 PM:630] Flushing timed movement. Direction: PitchDown [3:33:59 PM:630] Flushing timed movement. Direction: JumpAscend [3:33:59 PM:630] Flushing timed movement. Direction: ForwardBackMovement [3:33:59 PM:630] Flushing timed movement. Direction: Forward [3:33:59 PM:630] Flushing timed movement. Direction: Descend [3:33:59 PM:630] Flushing timed movement. Direction: ClickToMove [3:33:59 PM:630] Flushing timed movement. Direction: Backwards [3:33:59 PM:630] Flushing timed movement. Direction: AllAllowed [3:33:59 PM:630] Flushing timed movement. Direction: All [3:33:59 PM:630] Flushing timed movement. Direction: TurnRight [3:33:59 PM:630] Flushing timed movement. Direction: TurnLeft [3:33:59 PM:630] Flushing timed movement. Direction: StrafeRight [3:33:59 PM:630] Flushing timed movement. Direction: StrafeLeft [3:33:59 PM:630] Flushing timed movement. Direction: PitchUp [3:33:59 PM:630] Flushing timed movement. Direction: PitchDown [3:33:59 PM:630] Flushing timed movement. Direction: JumpAscend [3:33:59 PM:630] Flushing timed movement. Direction: ForwardBackMovement [3:33:59 PM:630] Flushing timed movement. Direction: Forward [3:33:59 PM:630] Flushing timed movement. Direction: Descend [3:33:59 PM:630] Flushing timed movement. Direction: ClickToMove [3:33:59 PM:630] Flushing timed movement. Direction: Backwards [3:33:59 PM:630] Flushing timed movement. Direction: AllAllowed [3:33:59 PM:630] Flushing timed movement. Direction: All [3:33:59 PM:630] Flushing timed movement. Direction: TurnRight [3:33:59 PM:630] Flushing timed movement. Direction: TurnLeft [3:33:59 PM:630] Flushing timed movement. Direction: StrafeRight [3:33:59 PM:630] Flushing timed movement. Direction: StrafeLeft [3:33:59 PM:630] Flushing timed movement. Direction: PitchUp [3:33:59 PM:630] Flushing timed movement. Direction: PitchDown [3:33:59 PM:630] Flushing timed movement. Direction: JumpAscend [3:33:59 PM:630] Flushing timed movement. Direction: ForwardBackMovement [3:33:59 PM:630] Flushing timed movement. Direction: Forward [3:33:59 PM:630] Flushing timed movement. Direction: Descend [3:33:59 PM:630] Flushing timed movement. Direction: ClickToMove [3:33:59 PM:630] Flushing timed movement. Direction: Backwards [3:33:59 PM:630] Flushing timed movement. Direction: AllAllowed [3:33:59 PM:630] Flushing timed movement. Direction: All [3:33:59 PM:630] Flushing timed movement. Direction: TurnRight [3:33:59 PM:630] Flushing timed movement. Direction: TurnLeft [3:33:59 PM:630] Flushing timed movement. Direction: StrafeRight [3:33:59 PM:630] Flushing timed movement. Direction: StrafeLeft [3:33:59 PM:630] Flushing timed movement. Direction: PitchUp [3:33:59 PM:630] Flushing timed movement. Direction: PitchDown [3:33:59 PM:630] Flushing timed movement. Direction: JumpAscend [3:33:59 PM:630] Flushing timed movement. Direction: ForwardBackMovement [3:33:59 PM:630] Flushing timed movement. Direction: Forward [3:33:59 PM:630] Flushing timed movement. Direction: Descend [3:33:59 PM:630] Flushing timed movement. Direction: ClickToMove [3:33:59 PM:630] Flushing timed movement. Direction: Backwards [3:33:59 PM:630] Flushing timed movement. Direction: AllAllowed [3:33:59 PM:630] Flushing timed movement. Direction: All [3:33:59 PM:630] Flushing timed movement. Direction: TurnRight [3:33:59 PM:630] Flushing timed movement. Direction: TurnLeft [3:33:59 PM:630] Flushing timed movement. Direction: StrafeRight [3:33:59 PM:630] Flushing timed movement. Direction: StrafeLeft [3:33:59 PM:630] Flushing timed movement. Direction: PitchUp [3:33:59 PM:630] Flushing timed movement. Direction: PitchDown [3:33:59 PM:630] Flushing timed movement. Direction: JumpAscend [3:33:59 PM:630] Flushing timed movement. Direction: ForwardBackMovement [3:33:59 PM:630] Flushing timed movement. Direction: Forward [3:33:59 PM:630] Flushing timed movement. Direction: Descend [3:33:59 PM:630] Flushing timed movement. Direction: ClickToMove [3:33:59 PM:630] Flushing timed movement. Direction: Backwards [3:34:01 PM:296] % HandlePartyMembersChanged: event received [3:34:08 PM:618] % WaitForCurrentCast: no cast in progress [3:34:08 PM:619] % CreateHealList: contains 1 entries [3:34:08 PM:619] % HealTarget[0]=-ME-[76] Health=100% @ 0.0 yds [3:34:08 PM:619] % ChooseHealTarget: no player currently below 90% [3:34:08 PM:684] % WaitForCurrentSpell: no cast or gcd in progress [3:34:08 PM:688] Spell_C::CastSpell(546, 0, 0x7000000043BCDAF, 0) [6] There you go =o)