camel figurine interactor Hello ppl First: This Plugin is under construction. So if things don't work properly, let me know and I'll try to fix it. Now you could use also the new All in One Plugin: Rare Killer - All in one Rare Mob Plugin Please Notice: The Part Pull and Kill Dormus isn't really tested at the moment because porting Camels are very Rare - I really need feedback if this Plugin is working or not. I can't give you a garantee that you really get the reins but it is a try. So it might be the best to test this Plugin beside watching TV or something else, with your Boxes loud, so you can intervene if the Bot does something wrong. This Plugin will help you get the Reins of the Grey Riding Camel. If your WOW notices one of the both Camel Figurines, this Plugin will take control over your toon and flys to them and interact with them. If he founds a porting Camel he will pull Dormus. Ones Aggro your CC will bring it to the end and loot the Mob. The Plugin also plays a Sound if found a porting Camel. You could use this Plugin beside Gathering, Arching and Leveling. How to use: 1. Make sure you have the latest version of Honorbuddy and Lifetime or Paid Plugin 2. Extract the ZIP in your HonorBuddy/Plugins folder and enable it 3. Config the Plugin with the Config Window and press Save. only enable Pull Dormus if you are sure your Bot and CC can handle the big guy 4. For GB2 you need a Profile to run the Bot. I attached one to this Thread. It works best if you set the height modifier of GB2 to -50. 5. Enable Automatically Dismount in WOW Implemented Pull-Spells per Default: ? Shadow Word: Pain ? Ice Lance ? Charge ? Serpent Sting ? Thrown ? Icy Touch ? Hand of Reckoning ? Flame Shock ? Corruption ? Moonfire If you don't want to use the default pull spell just config your own one in the textbox Hint: you have to use the english name of the spell Special Thanks to: highvoltz (I was using his NetherwingCollector as base to write this Plugin and his Keyturner to solve the Movement Problems in the Dormus Area) CodenameG (His Tips and Plugins helped with the GUI) anderss87 (... for the Camel-Figurine.xml Profile) and thanks to all the brave Tester of the early Version of these Plugin New Version 1.1 (23.03.2011): Implemented lower Range to the Figurine and some more debug output for better infos if the bot don't work as expected. New Version 1.2 (24.03.2011): Fixed a typo in Priest Pull-Spell: "Shadow Word Pain" -> "Shadow Word: Pain". New Version 1.3 (25.03.2011): I forced to loot Dormus if killed. So you could uncheck Loot Mobs in GB2. New Version 1.4: (29.03.2011) ? Implemented some Plausichecks for GUI ? Implemented: Walk with Keypress to Dormus or his Corpse. ? Implemented an option, that he will give a Dust Camel only one try in 2 Minutes to collect them.
thanks man gonna give it a shot tonight update 1 : hmmm didnt work for me i was runing this since 13/3 21:55 till now but no luck but even nbc scanner did not show it too ...anyone got lucky with this one ? update 2 : yeah you cant afk this i think here is my debug log Code: [10:45:24 AM:149] Activity: Moving to next hotspot [3:58:07 PM:26] interact: 0x23CBE910 [3:58:07 PM:58] interact done: 0x23CBE910 [3:58:20 PM:169] Spell_C::CastSpell(5118, 0, 0x0, 0) [1] [3:58:20 PM:908] Spell_C::CastSpell(59569, 0, 0x0, 0) [2] [3:58:26 PM:253] interact: 0x23CBE910 [3:58:26 PM:287] interact done: 0x23CBE910 [3:58:36 PM:534] Spell_C::CastSpell(5118, 0, 0x0, 0) [3] [3:58:36 PM:710] Activity: Loading Tile/s [3:58:36 PM:868] Changed POI to: Type: Loot, Name: Mysterious Camel Figurine [3:58:37 PM:109] interact: 0x23CBE910 [3:58:37 PM:142] interact done: 0x23CBE910 [3:58:47 PM:258] Activity: Moving to next hotspot [3:58:47 PM:386] Spell_C::CastSpell(59569, 0, 0x0, 0) [4] [3:58:50 PM:647] interact: 0x23CBE910 [3:58:50 PM:680] interact done: 0x23CBE910 [3:59:01 PM:11] Spell_C::CastSpell(59569, 0, 0x0, 0) [5] [3:59:04 PM:304] interact: 0x23CBE910 [3:59:04 PM:338] interact done: 0x23CBE910 [3:59:14 PM:674] Spell_C::CastSpell(59569, 0, 0x0, 0) [6] [3:59:18 PM:7] interact: 0x23CBE910 [3:59:18 PM:41] interact done: 0x23CBE910 [3:59:28 PM:375] Spell_C::CastSpell(59569, 0, 0x0, 0) [7] i dont know if that helps or not
Will test now, I don't doubt you at all after watching my toon down the TLPD using that plugin. Great work!
Thank you very much This Plugin is special because he don't has to kill the Figurine but interact with it. I can't really test if this part of the program works fine. But I'm confident it works Just one appeal to all the 24/7 Uldum Farm Bots, please test this one for me
left it running overnight. This morning my toon was swimming in circles in the steam pools. looks like the interact worked, but my toon didnt go in combat with Dormus. Must've ported to the steam pools, then got stuck going in circles until the 20 min buff wore off. This is what was in Debug Log: [2:33:03 AM:576] interact: 0x3C0AC328 [2:33:03 AM:591] interact done: 0x3C0AC328 [2:33:13 AM:604] Activity: Loading Tile/s [2:33:14 AM:913] [STUCK] Relative speed check failed [0]. Checking stuck. [2:33:14 AM:932] [STUCK] Ahead *You should make a note that people will have to edit the KillDormus plugin to alter the spell that is cast*
Oh I really have forgotten this, thank you very much. I will take a look at it to found out whats going on there
Did you use the Plugin while gathering with GB2? Because your toon flys around interacting with something and then using flying mount. Then he maybe finds a Camel Figurine, interact with it and he collaps to dust which he looted ... maybe ... but I'm not sure Could you upload the whole Log, maybe as a ZIP?
hmm there is 2 kind of Mysterious Camel Figurine 1 with 50409 NBC ID and the other is 50410 one will give you the dust and the other will give you the teleport 50409 i think is the right one according to wowhead i dont have the log and i didnt change the flame shock at the first time maybe thats what is wrong at the first try :S
The Plugin will interact with both camel figurines, because in my opinion you have to collect also the Dust-Camels that new ones spawn in the Area. Did you use the Plugin beside gathering? Thank you very much
Correct, ID 50409 is the one that ports you, 50410 gives you dust which is a grey item worth 25g, but from my test, it interacts with both 50409 & 50410. Which is fine by me, as they might share a spawn timer. EDIT: Didnt realise Katzerle had already answered.
Ok, then the Interact-Plugin works correct Let's see if someone of us finds another Camel with Port to Dormus. It will be very interesting what happens with HB during the Port to Dormus
Well my character was successfully ported, but didn't attack the boss (although, I hadn't changed the settings from flame shock)
Was the Bot already running when you found him the next morning? You don't have the Logs, have you? Because maybe there I could see if even tries to pull the Mob.
Code: [12:26:23 AM:848] Activity: Moving to next hotspot [12:26:24 AM:675] Spell_C::CastSpell(60002, 0, 0x0, 0) [1] [12:26:28 AM:190] Spell_C::CastSpell(32223, 0, 0x0, 0) [2] [2:33:00 AM:546] Flying to Camel Figurine [2:33:03 AM:525] Stop and dismount... [2:33:03 AM:576] interact: 0x3C0AC328 [2:33:03 AM:591] interact done: 0x3C0AC328 [2:33:13 AM:592] Interact with 50409 [2:33:13 AM:604] Activity: Loading Tile/s [2:33:13 AM:604] Loading Kalimdor_30_42 [2:33:13 AM:769] Could not generate path from {-5722.94, 818.013, 205.5126} to {-5761.809, 608.8386, 165.2728} (time used: 2 milliseconds) @ FindStartPoly [2:33:13 AM:869] Could not generate path from {-5722.94, 818.013, 196.4761} to {-5761.809, 608.8386, 165.2728} (time used: 0 milliseconds) @ FindStartPoly [2:33:13 AM:969] Could not generate path from {-5722.94, 818.013, 192.649} to {-5761.809, 608.8386, 165.2728} (time used: 0 milliseconds) @ FindStartPoly [2:33:14 AM:69] Could not generate path from {-5722.94, 818.013, 188.7828} to {-5761.809, 608.8386, 165.2728} (time used: 0 milliseconds) @ FindStartPoly [2:33:14 AM:169] Could not generate path from {-5722.94, 818.013, 184.6468} to {-5761.809, 608.8386, 165.2728} (time used: 0 milliseconds) @ FindStartPoly [2:33:14 AM:276] Loading Kalimdor_30_43 [2:33:14 AM:447] Successfully generated path from {-5722.94, 818.013, 180.3179} to {-5761.809, 608.8386, 165.2728} in 178 milliseconds [2:33:14 AM:913] [STUCK] Relative speed check failed [0]. Checking stuck. [2:33:14 AM:932] [STUCK] Ahead [8:08:10 AM:19] Start/Stop button pressed.
Hmmm seems to be that he goes stuck in Desolace. Maybe this area isn't meshed. I will look into it, if I find a solution. Just had to lol: Just imagine the face of the bot while porting to desolace to the steam pools. --> Oh no, where I am now. oh shit No wonder that he was circle around in the water the next morning, just thinking "What the Hell".
Hello @all I need some help implementing Default Spells per Class to start the Attack of Dormus. I just have 2 Chars in WOW both Caster, so I really need help with the Pull-Behavoir of other Classes. Which spells should I choose? Notice: it should be a range pull, because maybe the char can't walk there, because of mesh-problems there. Pull-Spells per Default: Priest: Shadow Word Pain Mage: Ice Lance Warrior: ??? Hunter: ??? Rogue: ??? Death Knight: Icy Touch Paladin: Hand of Reckoning Shaman: Flame Shock Are these Spells ok to Pull? Does anyone has an idea of improvement?