• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [Release] RebornBuddy64 Version 1.0.424 - DirectX11 / x64 bit compatible

    Discussion in 'Rebornbuddy Forum' started by mastahg, Feb 29, 2016.

    1. crpaul

      crpaul Member

      Joined:
      Jun 23, 2016
      Messages:
      137
      Likes Received:
      4
      Trophy Points:
      18
      patch is live
       
    2. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,343
      Likes Received:
      382
      Trophy Points:
      83
      Yea, just uploaded the offsets
       
    3. crpaul

      crpaul Member

      Joined:
      Jun 23, 2016
      Messages:
      137
      Likes Received:
      4
      Trophy Points:
      18
      hmm still getting not yey supported
       
    4. crpaul

      crpaul Member

      Joined:
      Jun 23, 2016
      Messages:
      137
      Likes Received:
      4
      Trophy Points:
      18
      works now ty
       
    5. crpaul

      crpaul Member

      Joined:
      Jun 23, 2016
      Messages:
      137
      Likes Received:
      4
      Trophy Points:
      18
      can you check the MCH OverCharged meter as it doesn't seem to flag correctly when we exit said state pls
       
    6. Ken512

      Ken512 Member

      Joined:
      Mar 21, 2015
      Messages:
      100
      Likes Received:
      0
      Trophy Points:
      16
      About the fatebot ignoring dates thing, I stopped it from happening by enabling the return to aetheryte option. It returns to the aetheryte, ignoring fates, and it starts fating again after landing. Maybe a pathing issue? I'll see if I can get a fresh log.
       
    7. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,343
      Likes Received:
      382
      Trophy Points:
      83
      Yea, that's a known issue. Since we don't have true 3d pathfinding, all of it is done via ground path finding. If your mid-air and a fate ends since we can't check if you can navigate it can get stuck.
       
    8. Ken512

      Ken512 Member

      Joined:
      Mar 21, 2015
      Messages:
      100
      Likes Received:
      0
      Trophy Points:
      16
      Firmament needs some re-meshing to reach the new vendor.
       
    9. Akira0245

      Akira0245 Member

      Joined:
      Mar 9, 2019
      Messages:
      72
      Likes Received:
      0
      Trophy Points:
      6
      fishing bot uses cast then immediately pull in
      and keep looping
       
    10. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,343
      Likes Received:
      382
      Trophy Points:
      83
      Thanks for the report

      Need a log, sharing the profile is good as well.
       
    11. Akira0245

      Akira0245 Member

      Joined:
      Mar 9, 2019
      Messages:
      72
      Likes Received:
      0
      Trophy Points:
      6
      theres no profile... i just use the built in fishing bot with the "stationary" checked

      and logs like this
       
    12. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,343
      Likes Received:
      382
      Trophy Points:
      83
      Will look into it thanks
       
    13. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,343
      Likes Received:
      382
      Trophy Points:
      83
      Working correctly for me. Check the lure your using.
       
    14. Akira0245

      Akira0245 Member

      Joined:
      Mar 9, 2019
      Messages:
      72
      Likes Received:
      0
      Trophy Points:
      6
      upload_2020-8-27_7-11-44.png
      I use this lure and my fisher class level is 4, does that affects something?
      i tried other fish bots, they all appears to behave the cast - reel in loop
       
    15. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,343
      Likes Received:
      382
      Trophy Points:
      83
      That's what i was using and it was working perfectly.
       
    16. crpaul

      crpaul Member

      Joined:
      Jun 23, 2016
      Messages:
      137
      Likes Received:
      4
      Trophy Points:
      18
      mastahg partymanger might still have a small bug in it for trust wont heal dps i have someone making a log for you.heals self and tank fine
       
    17. crpaul

      crpaul Member

      Joined:
      Jun 23, 2016
      Messages:
      137
      Likes Received:
      4
      Trophy Points:
      18
      there log
       

      Attached Files:

    18. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,343
      Likes Received:
      382
      Trophy Points:
      83
      ActionResourceManager.Machinist.OverheatRemaining seems to be returning the correct values, are you talking about something different?
       
    19. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,343
      Likes Received:
      382
      Trophy Points:
      83
      New version fixes partymanager in trusts
       
    20. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,343
      Likes Received:
      382
      Trophy Points:
      83
      Updated the mesh for the firmament
       

    Share This Page