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  • [Release] RebornBuddy64 Version 1.0.424 - DirectX11 / x64 bit compatible

    Discussion in 'Rebornbuddy Forum' started by mastahg, Feb 29, 2016.

    1. Zamphire

      Zamphire Member

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      Would you mind checking the Mesh for The Great Gubal Library? Profile I made prior to the update that was able to go through the dungeon no problem, now isn't able to navigate at all. Even SideStep can't find meshes to dodge abilities. They changed the map ID for the zone, was previously 416 and is now 1109.

      Baelsar's Well, Sohr Khai, The Atherochemical Research Facility, The Antitower, and Xelphatol all got added to Duty Supoprt today as well. I haven't had a chance to check for map changes/meshing issues in those yet.
       
    2. Zamphire

      Zamphire Member

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      Can confirm that none of the new maps seem to be meshed. Map IDs 1109-1114
       
    3. mastahg

      mastahg Administrator Staff Member

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      Yea, sorry reply got stuck it seems, need to update meshes.
       
      Last edited: Jan 10, 2023
    4. mastahg

      mastahg Administrator Staff Member

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      Meshes updated, will probably need to a full remesh tonight as well.
       
    5. ripsnortntear

      ripsnortntear New Member

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      please take care.. your health is most important.. thank you for updatess
       
    6. Zamphire

      Zamphire Member

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      The new meshes seems to be great for the most part. I've only found one area that's problematic so far. The new final boss fight in Sohr Khai, map ID 1112, takes a place on a single platform. That platform doesn't seem to be meshed at all as I can't move around on it.

      Center of that platform is "400.0124, -54.97, -400.0671" if that helps you locate it.
       
    7. mastahg

      mastahg Administrator Staff Member

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      It's fixed with the total remesh. Still uploading, prolly take another 10 minutes.
       
    8. Zamphire

      Zamphire Member

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      Thank you. Seems to be working well now.
       
    9. Wkok

      Wkok New Member

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      Hello!

      Pretty sure you are aware but, SQ emergency parched the client and looks like offsets needs to be updated.
      Thank you !
       
    10. mastahg

      mastahg Administrator Staff Member

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      Offsets have been updated.
       
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    11. Wkok

      Wkok New Member

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      Thank you a lot! We fully understand and support you.

      Please take care of your health.
       
    12. Wkok

      Wkok New Member

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      Hey @mastahg , I have identified some weird behavior when RB enters combat now, if you have less than 30-45 fps, the whole UI and combat experience starts to bug out. I have externally capped FPS to various values and it seems that the biggest trigger point for the UI to crap out is 30, with 45 it will go into a very slow mode.

      I have recorded some videos which I can DM you, but this can be easily replicated even with a training dummy and using Kupo routine and capping fps to 30 in the client or using the limit fps while inactive function and tabbing out of the game. There's a link between the RB TPS and in-game FPS. If Game FPS is low than RB TPS, the bug shows up, if you lower RB TPS while the bug is happening, the client recovers itself.

      (the issue for reference)

      https://imgur.com/h29wCys

      Could some changes in the game have introduced this such as the new indicator for auras in party members? Even if one is in combat solo?
       
    13. Manta

      Manta Member

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      This is a widespread issue amongst people in Discord and isn't just visual. There are additional problems where being alt-tabbed can result in not interacting with NPCs or objects, even outside of combat, such that you stand indefinitely at a quest giver or shortcut or elevator, then everything proceeds as normal the moment the client becomes the focused window. Nothing shows in the logs in these cases, it just kind of waits forever for you to focus the game window, even hours if you leave it that long.
       
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    14. mastahg

      mastahg Administrator Staff Member

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      New build coming now that resolves this issue.

      This sounds like it could be different from the above issue, can you see if it is resolved, and if not try making a orderbot profile that will replicate the failure to interact with a npc? Perhaps a custom code tag that interacts, waits for window to open and if it opens closes, otherwise loop and log a message.
       
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    15. Wkok

      Wkok New Member

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      Looks like the combat has been fixed! Thank you a lot ! What was happening if I may ask?
       
    16. mastahg

      mastahg Administrator Staff Member

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      Version 542

      Code:
      ScriptManager has been updated to better handle third-party addons interacting with orderbots condition code.
      
      This is a breaking change, any third party addons that were adding to the ScriptManager namespace list via reflection have been broken on purpose (multiple were adding at the same time causing corruption), they will now soft-fail and update a unused list.
      
      ScriptManager now better handles multiple people trying to init it, preventing data from being overwritten and instead appends to existing stack.
      
      Any developers should move to use ScriptManager.AddNamespaces function instead.
      
      IronPython has been updated.
      
      Bug fixes:
      
      AgentSalvage is working again
      Added a missing commit for the 6.3 launch for objectid logic
      
      
      
      
       
    17. mastahg

      mastahg Administrator Staff Member

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      Version 543
      Code:
      
      Item.IconImage property added
      GatheringMasterpiece class has been updated
      
      
       
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    18. DavidKim

      DavidKim Member

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      @mastahg
      FINAL FANTASY XIV Updated (Feb. 9)


      FINAL FANTASY XIV has been updated.

      * Game clients will update automatically upon launch.

      [Date & Time]
      ・Windows / Mac / PlayStation®5 versions:
      Feb. 9, 2023 7:32 (GMT)
      Feb. 9, 2023 18:32 (AEDT)
      ・PlayStation®4 version:
      Feb. 9, 2023 9:30 (GMT)
      Feb. 9, 2023 20:30 (AEDT)
       
    19. mastahg

      mastahg Administrator Staff Member

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      Offsets have been updated
       
    20. Zamphire

      Zamphire Member

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      I wanted to report that I still seem to get compile errors from obj folders, I know previously you said the compiler was supposed to ignore them

      Code:
      [14:59:04.097 N] Compiler Error: C:\Reborn - Magitech\Plugins\PandaPlugins\Vulcan\obj\Debug\.NETFramework,Version=v4.8.AssemblyAttributes.cs(4,12): error CS0579: Duplicate 'global::System.Runtime.Versioning.TargetFrameworkAttribute' attribute
       

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