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  • [Release] RebornBuddy64 Version 1.0.424 - DirectX11 / x64 bit compatible

    Discussion in 'Rebornbuddy Forum' started by mastahg, Feb 29, 2016.

    1. dark2000

      dark2000 New Member

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      When not having or waiting for fate, the character will stutter near Aether.
       
    2. mastahg

      mastahg Administrator Staff Member

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      Can you upload a log where it happens please
       
    3. dark2000

      dark2000 New Member

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      here
       

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    4. mastahg

      mastahg Administrator Staff Member

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      Thank you for the report, new build coming now should resolve the issue. Please let me know.
       
    5. Illu

      Illu New Member

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      ActionResourceManager.CostTypesStruct.timer should be RattlingCoils counter on Viper, maybe someone can verify
       
    6. teddyvgt

      teddyvgt Community Developer

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      Viper's skills are activated through changes in the image, and cannot be judged by its status to determine the activation mode. QQ截图20240701075152.png
       
    7. mastahg

      mastahg Administrator Staff Member

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      Log(ActionResourceManager.CostTypesStruct);

      with changes to the gauges so that i can see it.
       
    8. teddyvgt

      teddyvgt Community Developer

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      Except for a numerical value, nothing has changed. This profession also has a transformation skill, and it depends on whether this skill is activated.
       
    9. mastahg

      mastahg Administrator Staff Member

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      The numerical value is the important part....
       
    10. teddyvgt

      teddyvgt Community Developer

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      QQ截图20240701102813.png QQ截图20240701102902.png
      QQ截图20240701102802.png QQ截图20240701102751.png QQ截图20240701102720.png QQ截图20240701102710.png
       
    11. mastahg

      mastahg Administrator Staff Member

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      Yea i need the log for each of the different states.
       
    12. teddyvgt

      teddyvgt Community Developer

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      For the different states mentioned above, the ActionResourceManager.CostTypesStruct was not captured, or there were no changes in the logs
       
    13. mastahg

      mastahg Administrator Staff Member

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      I've looked into it, the state of the bar is directly linked to ActionManager.LastSpell I don't think theres much value of providing a wrapper around what color the bar is.
       
    14. Illu

      Illu New Member

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      struct: ResourceTable: { timer: 1, timer2: 256, timer3: 0, offset_8: 1, offset_9: 0, offset_A: 0, offset_B: 1, offset_C: 48, offset_D: 117, offset_E: 0, offset_F: 0 }
      struct: ResourceTable: { timer: 2, timer2: 256, timer3: 0, offset_8: 2, offset_9: 0, offset_A: 0, offset_B: 1, offset_C: 48, offset_D: 117, offset_E: 0, offset_F: 0 }

      my viper isnt leveld enough for the trait +1 capacity RattlingCoils upgrade
      btw talking about the "crystals" in that gauge bar not the glow
       
    15. teddyvgt

      teddyvgt Community Developer

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      The new skill mechanism in FF14 results in skills being activated randomly rather than a fixed combo. Therefore, judging the next skill based on the previous skill is not feasible. An independent ActionResourceManager.Viper needs to be written.
       
    16. Illu

      Illu New Member

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      its not random.
      You get a buff from your "loop finisher" which determines the next enhanced "finisher" action. This said buff will determine the glow of you gauge bar.
      Those funky coloured bars are not rly important, the only indicate you last used combo builder, which are in fact interchangeable depending on what you want to achieve.

      [​IMG]

      You can design this concept around a normal combo builder/finisher logic depending on the last used Actions
       
    17. mastahg

      mastahg Administrator Staff Member

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      Do you have the Serpent Offerings unlocked?
       
    18. Abel1884

      Abel1884 New Member

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      Hi, I have a problem with the program. There are moments when, as soon as it starts, the game freezes, or it happens during an activity. I haven't figured out yet what triggers it. The only way to do something is to kill the game's process. Do you have any ideas? Just for your information, I did a clean installation of RB without any additional plugins.
       

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    19. teddyvgt

      teddyvgt Community Developer

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      This still doesn't solve the issue of the Ancestral Spirit Embodiment skill, and reasoning backwards from the result does not clearly indicate which skill has been activated.
       
    20. Illu

      Illu New Member

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      unlocked it now.
      Offset_A = Serpents Offering Gauge
      Timer3 = Reawaken Timer
      Offset_9 = Anguine Tribute Stacks
      Offset_8 has to be the Rattling Coils Stackcount


      [​IMG]
      [​IMG]

      [​IMG]



      actually i dont know wich skill you're refering to do you mean reawaken?
      its not reasoning backwards, its just plain red glow = red buff = you want to use the finisher enhanced by said buff, same goes for blue glow. you can completely neglect that by designing around previous pressed actions and current buffs.
       

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