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  • [WIP] Singular - A community driven All-In-One CC - It Just Plain Works

    Discussion in 'Archives' started by Apoc, Feb 7, 2011.

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    1. tomei

      tomei New Member

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      You have to do a SVN checkout with that folder with this path as the link Revision 176: /trunk/Singular

      After you do that it will have a green check mark on the folder. You can then SVN update on the folder it when there are changes.
       
    2. kmolleson

      kmolleson Member

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      Can we get the above change made to fury too? My bot never seems to use VR and it causes him to die constantly when he easily could have been saved with one button.
       
    3. strix

      strix New Member

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      Combat rogue update

      Updated Combat Rogue.
      Unless i missed something it utilizes all possible defensive and offensive abilities.
      Should now support leveling from 10 level till very end.
      Should be bug free now.

      Added Assassination.
      Utilize same defensive spells as Combat.
      Attempts to use Backstab and Vanish in PvP.
      Needs testing, i don't have spec right now.

      There is brief description of what abilites exactly those use at the beginning of files.
       

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      Last edited: Mar 15, 2011
    4. benkoren

      benkoren New Member

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      That was me that contributed the Affliction code. I've been running it for roughly two weeks in BGs and it's still going very smoothly. I'm going to have some free time coming up this weekend to work on the code some more, so if anyone can provide some feedback I'd appreciate it.

      - Ben
       
    5. Lockwood

      Lockwood Member

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      Could someone assist with this? Is it simply a case of entering 'createcast' etc etc.

      Looking to make a PVP demo routine based on the present one. Also looking to add Drain soul as a finisher 9the glyph gets u load of mana back and will decrease downtime by a huge amount).
       
    6. kayes

      kayes Active Member

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      I'm sorry, but Im still not sure how to do that? lol

      Edit:

      I read the manual now, and there is no extra menu showing when I rightclick inside the singular folder. Maybe I have installed a wrong version of the program?
       
      Last edited: Mar 15, 2011
    7. wilsonj17

      wilsonj17 Active Member

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      1. Download TortoiseSVN HERE
      2. Create a new folder called Singular.
      3. Right click on that new folder and you should see SVN checkout, click on that. (it should open Tortoise)
      4. Were you see URL of Repository there should be a box under it, type in "http://svn.apocdev.com/singular/trunk/Singular/" (without the quotes)
      5. Click ok and it should auto-download the new file's.
      6. Put that new folder in the Customclasses HB directory.
      7. Every few day's check on the folder and if it has a red circle with a (!) in the circle right click on the folder and click SVN update (which it will update the new upload's of Singular)
      8. Make a cup of tea and thank me for wasteing my time writing out this noob guide to using a SVN.
      9. Thank the Contributor's for contributing to this community driven CC.
      10. If you still dont have a clue then go out and buy the noob guide for noob's that cant follow a noob guide.
       
    8. kayes

      kayes Active Member

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      Hi, thanks for trying to help Wilson :)

      Regarding #3, I dont see anything called SVN Checkout :S

      Edit:

      Tony Teamwieved me and saw that I had installed the 32bit version, all good now! Thanks Tony :)
       
      Last edited: Mar 15, 2011
    9. Hi on Helium

      Hi on Helium New Member

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      Hey Apoc, I absolutely love your CC, there was just one bug I found while playing my warrior so far. when using this CC on my Arms warrior, it will sometimes try to charge the enemy but the path is too long (to many obstacles in the way or it's too complex of a path for WOW to execute the charge) so it will just sit there spamming charge until I intervene. I was wondering if you could make it use another pulling technique if one doesn't work. Also I noticed that at low levels, when the warrior is in combat and another enemy starts attacking it (ranged / caster) it will just turn to the target and stand there because it doesn't have any ranged spells.
      note: my warrior is level 18 so it's relatively low level and doesn't have some spells

      Thanks in advance, your CC's are amazing =)
      -HoHv2
       

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    10. wldtazm4

      wldtazm4 New Member

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      Hey Apoc and everyone else who has contributed to this, I really apreciate the work you guys are doing and it seems to be coming along very good.
      I have been using this on my lvl 80-82 blood deathknight and when he mounts up it switched to unholy presence, but when it goes back into combat or does anything else it doesn't seem to ever switch back to blood presence. I dont think you guys need a log for this, but if you do let me know ill get ya one.
      Thanks again for all your hard work.
       
    11. kayes

      kayes Active Member

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      My retri paladins are pwning like hell now! When you add Zealotry my toons will tip over 10k dps :D
       
    12. benkoren

      benkoren New Member

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      The Prot Warrior code needs a quick fix (I won't bother with a diff file because it's so simple) - it needs a CreateMovteToAndFace(25f, ret => Me.CurrentTarget) before CreateSpellCast("Charge") inside of the CreateProtectionWarriorPull() Composite. Roughly line 82.

      - Ben
       
    13. kayes

      kayes Active Member

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      Instant Exorcism and Zealotry is missing in the retribution paladin rotation. Would be awsome to have them added :)
       
    14. mopysworld

      mopysworld New Member

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      Did you even look through the code?

      is in everything but the zealotry routine...
      CreateSpellCast("Exorcism", ret => Me.ActiveAuras.ContainsKey("The Art of War")),

      is in the combat buffs...
      CreateSpellBuffOnSelf("Zealotry", ret => CurrentTargetIsBoss),
       
    15. Xanathos

      Xanathos Active Member

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      I'm feeling stupid. I can't find the URL in the first post to point the SVN to...
       
    16. spifkie

      spifkie Member

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      Revision 179: /trunk/Singular

      Here you go!
       
    17. Xanathos

      Xanathos Active Member

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    18. Xanathos

      Xanathos Active Member

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      Warlock Affliction has a similar problem that the other Warlock .cc's have right now. If it is summoning the pet fresh, it gets stuck in a loop of constantly summoning it.

      Code:
      [1:12:11 PM:669] [Singular] Casting Fel Armor on Myself
      [1:12:11 PM:674] Spell_C::CastSpell(28176, 0, 0x100000003EF0459, 0) [1]
      [1:12:13 PM:179] [Singular] [Pet] Calling out my Succubus
      [1:12:13 PM:181] Spell_C::CastSpell(712, 0, 0x0, 0) [2]
      [1:12:15 PM:124] ABFix: Ground stuck detected (1/12)
      [1:12:19 PM:271] [Singular] [Pet] Calling out my Succubus
      [1:12:19 PM:272] Spell_C::CastSpell(712, 0, 0x0, 0) [3]
      
      As soon as I had it move, it continued on its merry way.
       
    19. Smarter

      Smarter Member

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      Made slight modifications:
      • Changed Up Rotation (Now Matched to ElitestJerks Rotation)
      • Added a Dismount before Combat as it would just "stare" at the mob.
      • Now Uses all Pet Abilites, Always.
      • Added an extra second to the WaitTimer for Pet Cast, as it still double casts pet after dismounting and after summoning it.


      View attachment Smarter's Patch (2).zip (You should add .patch as a allowable MIME).

      Could really use a method to check if Pet Actions are available, suppose I will add it, because putting them into the rotation causes it to spam that it's casting it. Also, for a Warlock, it says it's using War Stomp, when it's not. Fyi (But I disabled the logging of Pet Actions in this patch...).
       
      Last edited: Mar 17, 2011
    20. Xanathos

      Xanathos Active Member

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      Testing it a few more times, the bit of code that's supposed to abort the summoning of a new pet when there's one already there doesn't work, and I don't know how to fix it.

      It happens often enough if you're getting on and off a mount (through PvP or other means).
       
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