Mounting is controlled by the bot base, and the plugin does not change when the player mounts up. It only jumps in the air when already mounted and moving. Even if it only works 1/6 kills when grinding it is still a time-saver. It works much better when moving to POIs that are far away (e.g. vendor or mailbox). For Druids it overrides regular mount and uses Flight Form whenever bot attempts to mount (if flying is allowed). I could try to add an update to make it mount up more intelligently, and more frequently (esp. when Flight Form is available). I'll look into it when I get a chance.
Actually...I'm thinking my problem is more of a HB or CC issue,cause my druid sometimes doesn't even mount up,it likes to move on to the next mob in cat form and sometimes it like to move on to the next mob by mounting up. so what I'm seeing is the plug-in working,and attempting to jump and move forward,but HB or the CC just doesn't want to mount up. Awesome plug-in though,cause this was what I was hoping for/expecting when I originally bought the flying plug-in in the first place
Also when my character tries to fly somehow hes knocking himself out of flight,I dont know if the jump hold is too long,time between jumps is too long ,what is the default setting? I need to start from the beginning. Edit: whats the problem if I'm getting the messege "Dismounting Nav is stuck" ?
Major update for Druids! Added "smart" Flight Form casting. JumpHoldTime now scales with flight speed (default setting should work well for all flying mounts). Returns to ground faster (and more safely). Tweaked other configurations. Enjoy ;o)
Tried using this with the new HB 4354 as directed and all it does is jump, fly 10 feet hit the ground and jump again, it will not stay airborn. I've watched it and the reason it is not staying airborn is because once it's in the air, it angles the char at a - pitch which causes it to return to the ground, have tried setting the z axis in your config, and it does not help, even tried using a wild number of 50 and it just refuses to stay in the air, it keeps bouncing across the ground. here's the log file of my druid bouncing along the ground cause it can't find the "UP" button.
Hmm, I've noticed that happening sometimes as well. The problem is that the Navigator still finds nav spots that are on the ground, and at the moment I can only edit the Hotspots in the profile. It seems counter-intuitive, but I've had better luck lately turning the settings down lower. If you only jump a small bit, the "pitch angle" is very minor relative to the ground, and often you will skim along the ground flying instead of running. If I could hook the WoWpoints that Navigator uses I could make it work flawlessly, but so far I don't think that's possible. Try these adjusted settings and see how it works for you: Code: private double JumpHoldTime = 0.15; // How long to hold jump (scaled based on flight speed) private double JumpCooldown = 0.2; // Minimum time between jumps (in seconds) private double JumpDistance = 10; // Minimum distance traveled between jumps private double SafeDistance = 40; // Do not jump when this close to POI private double ZAxisModifier = 1.0; // Adjust hotspots vertically EDIT: On another note, if you want to disable the "smart" flight form casting, just set the FlightFormDistance up really high like 999999. To answer BabyFaceGirl, the "Mount Distance" can be found in "Bot Settings" when "Grind bot" is selected. However, CCs can override the mount distance which is probably happening in your case. Also, I removed the "Dismout when nav is stuck" from the latest version as it is already included in StuckHelper. Often times HB nav thinks its stuck when actually it's working fine. This can can cause some needless dismounts, but is very useful for Taurens/Trolls that get stuck on terrain with mounts.
Hello, got Lifetime, i installed this Plugin, but my Char dont want to Mount to a Flying Mount. Something special to know or to configurate?
5. Specify the name of a flying mount in 'General Settings' (optional for Druids) Recommended to use a mount that is both ground and flying if you have one: Flying Carpet (tailoring), Flying Machine (engineering), X-53 Touring Rocket (RaF 2-seater), Headless horseman's mount, etc. EDIT: Minor update with new default settings.
It's still acting like a frog and bumping it's butt along the ground. Need to find a way to set the hotspots/waypoints, or whatever they are higher off the ground so that it won't "pitch down" when it jumps. Need to be able to get more than just a couple yards off the ground, possibly gain some altitude. Look more natural and not so much like a spastic frog bot hopping along. Great concept, just needs alot more fine tuning
The constant flying at low level makes this a red light for botting, great idea just isnt working at moment
I have a suggestion, isn't it possible to wrap the current navigation system, and adjust the z-point of every moveto event so that the bot doesnt dip every few yards? That would make for a much more realistic fly system then the current model I think.
Hmm My character never seems to ever mount a flying mount. Not sure whats going on.. I wrote in the General Setting Mount name : Blue Wind Rider Should I be using its ID? Using Grind Bot in TH Also have "Use Mount" Check marked. While Find Mount Auto... and Random Mount Unchecked Not sure what I'm doing wrong.
I'm using a druid in Northrend (questing). Is there anyway to set this to NOT use flight form? (i've tried putting a mount in the use mount bar and disabling auto find etc..) Great work aside from that!