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  • [WIP] Singular - A community driven All-In-One CC - It Just Plain Works

    Discussion in 'Archives' started by Apoc, Feb 7, 2011.

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    1. spyguy420

      spyguy420 Member Legendary

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      Bobby I have the latest version and Ive changed nothing with the CC. its the one downloaded via the instructions on the first page, even used tortoisesvn. So why isnt it compiling properly? It was working fine before I updated the CC via svn.
       
    2. flippyirl

      flippyirl New Member

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      I am not getting any errors, it just selects default cc it will not give me tha opportunity to select singular.
       
    3. bobby53

      bobby53 New Member

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      Please attach a log file for further assistance. If Singular is the only CC available for your class, then it is automatically selected since its the only one. I can't be of further help without a complete log file.
       
    4. bobby53

      bobby53 New Member

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      Check the comments at the top of the file named CustomClasses\Singular\Settings\ShamanSettings.cs . There will be a line // $Revision: ### $ where ### is a version number. Tell me what version number you see in that file.
       
    5. spyguy420

      spyguy420 Member Legendary

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      // $LastChangedDate: 2011-03-18 18:36:36 +0200 (Cum, 18 Mar 2011) $
      // $LastChangedRevision: 190 $
      // $Revision: 190 $
       
    6. kayes

      kayes Active Member

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      "blew my load" ? sorry, my main language is not English, but it sound quite.....I don't know, wrong? :p
       
    7. bobby53

      bobby53 New Member

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      The current version is 212 and was updated March 21. Try the Update again and if you still have trouble, you may want to just roll back to the version bundled with the release.
       
    8. spyguy420

      spyguy420 Member Legendary

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      while attempting to update using svn nothing happens...it says At revision: 219 How am I ahead on updates lol
       
    9. flippyirl

      flippyirl New Member

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      ****EDIT***
      appereantly when I dl HB it was dl the previous version,, got the latest now , will see if it works.




      I removed tortoise svn, deleted HB, redownloaded HB and turtosie. Restarted pc. I followed the link and got singular into cc folder. I see checkmarks on all files in singular.

      // This file is part of Singular - A community driven Honorbuddy CC
      // $Author: apoc $
      // $Date: 2011-03-18 09:36:36 -0700 (Fri, 18 Mar 2011) $
      // $HeadURL: http://svn.apocdev.com/singular/trunk/Singular/Settings/WarriorSettings.cs $
      // $LastChangedBy: apoc $
      // $LastChangedDate: 2011-03-18 09:36:36 -0700 (Fri, 18 Mar 2011) $
      // $LastChangedRevision: 190 $
      // $Revision: 190 $
      I restarted wow/hb and it still selects fps as cc does not give me the chance to select singular. I am at a loss here.
      View attachment 3-22-2011_8_08 PM 1052 Log.txt
       
      Last edited: Mar 22, 2011
    10. wldtazm4

      wldtazm4 New Member

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      hey guys, any word on fixing the Dk Problem. Anytime it mounts up it switches to unholy presence, and never switches back, im blood tank btw. but i'm soloing and its very annoying.
      thanks
       
    11. froggystyle

      froggystyle New Member

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      dang bobby hittin up this cc .. this cc just got way freakin better
       
    12. pbettell

      pbettell Member

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      You're still not on the latest version of HB, lastest version is .4354, download from the release thread http://www.thebuddyforum.com/releases/23679-[release]-honorbuddy-2-0-0-4354-a.html
       
    13. lunatiq

      lunatiq New Member

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      Developer - I notice that when you cast felstorm while the CC is going to work, just to assist it. it breaks the CC and stops its routine.
       
    14. moachi

      moachi New Member

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      Btw, just started leveling DK, he's kind of small so I level him in Blood, as blood has bigger survivability, so forced him to use frost presence and changed routing to
      Code:
      public Composite CreateBloodDeathKnightCombat()
              {
                  NeedTankTargeting = true;
                  return new PrioritySelector(
                      CreateEnsureTarget(),
                      CreateAutoAttack(true),
                      CreateFaceUnit(),
                      // Blood DKs are tanks. NOT DPS. If you're DPSing as blood, go respec right now, because you fail hard.
                      // Death Grip is used at all times in this spec, so don't bother with an instance check, like the other 2 specs.
                      CreateSpellCast("Death Grip", ret => Me.CurrentTarget.Distance > 15),
                      //Make sure we're in range, and facing the damned target. (LOS check as well)
                      CreateMoveToAndFace(5f, ret => Me.CurrentTarget),
                      CreateSpellBuffOnSelf("Bone Shield"),
                      CreateSpellCast("Rune Strike"),
                      CreateSpellCast("Mind Freeze", ret => Me.CurrentTarget.IsCasting || Me.CurrentTarget.ChanneledCastingSpellId != 0),
                      CreateSpellCast("Strangulate", ret => Me.CurrentTarget.IsCasting || Me.CurrentTarget.ChanneledCastingSpellId != 0),
                      CreateSpellBuffOnSelf("Vampiric Blood", ret => Me.HealthPercent < 45),
                      CreateSpellCast("Death Strike", ret => Me.HealthPercent < 35),
                      CreateSpellBuffOnSelf("Rune Tap", ret => Me.HealthPercent <= 60),
                      CreateSpellCast(
                          "Pestilence", ret => Me.CurrentTarget.HasAura("Blood Plague") && Me.CurrentTarget.HasAura("Frost Fever") &&
                                               (from add in NearbyUnfriendlyUnits
                                                where !add.HasAura("Blood Plague") && !add.HasAura("Frost Fever") && add.Distance < 10
                                                select add).Count() > 0),
                      new Decorator(
                          ret => SpellManager.CanCast("Death and Decay") && NearbyUnfriendlyUnits.Count(a => a.Distance < 8) > 1,
                          new Action(
                              ret =>
                                  {
                                      SpellManager.Cast("Death and Decay");
                                      LegacySpellManager.ClickRemoteLocation(Me.CurrentTarget.Location);
                                  })),
                      CreateSpellCast("Icy Touch", ret => !Me.CurrentTarget.HasAura("Frost Fever")),
                      CreateSpellCast("Plague Strike", ret => !Me.CurrentTarget.HasAura("Blood Plague")),
                      CreateSpellCast("Death Strike", ret => Me.HealthPercent < 80),
                      CreateSpellCast("Blood Boil", ret => NearbyUnfriendlyUnits.Count(a => a.Distance < 8) > 1),
                      CreateSpellCast("Heart Strike"),
                      CreateSpellCast("Death Coil"));
              }
      P.S. previous code has a bug, dunno if it's fixed already, it iddin't check for frost fever when casting icy touch, so it leaded to icy touch spam.

      Probably this might be helpful to somebody, I saw some guy said he's leveling with blood dk as well. )
       
    15. Gully

      Gully New Member

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      Hey guys i got a small suggestion to the ret pvp it would be a lot more effecient if you used these specific moves at once
      /cast Zealotry
      /cast Avenging Wrath
      /cast Inquisition
      /start Attack
      This leads to some incredible burst damage and has most players down in seconds
       
    16. moachi

      moachi New Member

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      Well Zelatory requires 3 HP which is hard to get, cos usually in PvP hp goes to selfheal, so this will lead to less usage of Avenging Wrath.. imho better use each 2 minutes Avenging Wrath, than once per 4 -7 minutes popup this very huge damage rotation.
      Even for a player it would hard to maintain unless u are under heal, I mean you need to hit with crusader, do some cleanse/freedom to remove contro, to template verdict, cast exorcism procs and hammer.. I beleive it's better to seperate them even for a player, to have longer damage high rotation or use zelatory for selfheal.
       
      Last edited: Mar 23, 2011
    17. laria

      laria Well-Known Member

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      While using Singular on my priest for an escort quest yesterday, it didn't switch target from the friendly questgiver npc that needs to be protected . The attacking enemies killed the escorted npc without taking any damage from my priest. The Quest failed.

      I have seen Raphus doing changes to the targeting function, not sure if it has been changed since yesterday afternoon.
       
    18. Graham31004

      Graham31004 Member

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      I am wondering why my ret paladin isn't using Ret Aura when using this profile. Seems it would be much more beneficial than Devotion Aura.
       
    19. moachi

      moachi New Member

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      Ups.. still have some bugs, deleted..
       
      Last edited: Mar 23, 2011
    20. almanekra

      almanekra New Member

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      Disc priest works quite well for me, but it really needs a stopcasting logic.
       
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