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  • [WIP] Singular - A community driven All-In-One CC - It Just Plain Works

    Discussion in 'Archives' started by Apoc, Feb 7, 2011.

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    1. lunatiq

      lunatiq New Member

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      Also, in the demonology spec of this CC, when he is in demon form he should spam Shadow Bolt and not Soulfire.
       
    2. mopysworld

      mopysworld New Member

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      Does in a group for the normal/instance version.
       
    3. mopysworld

      mopysworld New Member

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      Patch for Normal/Instance Ret Pally.

      removed
       
      Last edited: Mar 26, 2011
    4. Graham31004

      Graham31004 Member

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      I'm talking about when he solo grinds. Seems the FPSWARE Paladin CC works much better than this one. I die all the time using this.
       
    5. handnavi

      handnavi Well-Known Member Buddy Store Developer

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      Mopsy, can you please add Exorcism-pull on aow proc?
      I guess it would also be nice too add a very basic healing routine for soloing. Maybe its also possible too add something like "if palahealth <20% and mobhealth > 90% use stun + heal" :)

      Ah, i also noticed that my pala doesnt react on "hand of light" procs, is there a bug in the current hb version? Or is it just my german-wow version?
       
    6. Lockwood

      Lockwood Member

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      Warlock Demo PVP Build

      The New PVP demo Warlock build is here! Based on both the basic and some of Smarter's sick coding (credit to him for his common an demo.cs changes)

      Added:
      *Deathcoil (once current target has closed the distance to melee range)
      *Fear (same as above if DC is on CD)
      *Soul Burn + Drain Life (for a quick health boost)
      *Drain Soul at current target health of <25% (for those glyph users to get some mana back)
      *Full Felguard support (now uses Felstorm on single targets as well for more DPS)

      Remember if you want this rotation and logic for just PVP, copy and patch this to the bottom of your current demo.cs and change the [Context(WoWContext.All)] from 'All' for pvp only.

      If you are using this for PVE grinding i suggest you swap out bane of doom for bane of agony and remove the DC and Fear logic.

      Thanks again to Smarter for his efforts on this. If any1 wants me to edit the affliction build for PVP then give me a shout.
       

      Attached Files:

    7. mopysworld

      mopysworld New Member

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      Really? What are you fighting? The only place I die when left to run like a bot is during AB at that annoying Grim Batol dig site.
       
    8. mopysworld

      mopysworld New Member

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      removed....
       
      Last edited: Mar 26, 2011
    9. Mortal

      Mortal New Member

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      Give him / other code maintainers some time.
      1. They are busy and often have higher priorities
      2. They have to check the code (make sure the coding is up to standards)
      3. Lastly,implement/test the patch because im sure they want to test it out before the commit (which is what i would do)

      In due time it will be added :p
       
    10. moachi

      moachi New Member

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      Hi guys, I have a feeling, that switching behaviours stuff doesn't work correctly with BG bot. It switches it when I enter to battleground, I see debug outputs that Battleground composite creation functions were invoked, BUT.. it still continues to use normal behavious, unless I completle exit Honorbuddy and enter it withing BG! Then it starts using correct battleground behaviour. Currently changing and tuning ret pala pvp cc... Just noticed, cos merging my BG code, before I used it as only code for all contexts.. but yours which is repo uses different for different contexts, so trying to make it in sync with yours
       
    11. theatristformallyknownasG

      theatristformallyknownasG Active Member

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      Ret Paly is going to kick ass when all these improvements kick in :)

      G
       
    12. mopysworld

      mopysworld New Member

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      I get the same issue when switching from primary spec to secondary spec... pretty much have to stop and restart HB. It shows it a loading the new behaviors but still does the old behaviors logic.
       
    13. Xanathos

      Xanathos Active Member

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      I'd like something PVP added for affliction, yes. I think what is there now can stay for PvE (as it works really well), but we need an entire new section that handles just PVP. Is mostly the same, anyway, but it needs to have Fear, AE Fear, etc, as part of the standard rotation based on a few things.
       
    14. Xanathos

      Xanathos Active Member

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      So the latest rev seems to have fixed the issue with it re-summoning the Warlock Pet every time it dismounts. Instead it casts health funnel about 70% of the time it dismounts.

      Less problematic, but still an issue overall. Especially if it is being beat on as it'll finish the health funnel cast (about 2.8 seconds worth) before going into combat.
       
    15. Kickazz006

      Kickazz006 Well-Known Member Moderator

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      a few issues with warrior (arms and fury) that i've noticed:

      Targeting is not always the best. i have it set to pull distance 35 and sometimes it still face plants stuff.
      I don't know if it's HB or CC issues (as with a few cc's) the bot likes to spin in circles while trying to target something
      It will stand too close and try to charge or shoot, i don't know which.
      It tries to target and not go to targets that are around corners or in buildings and stands trying to charge or shoot
      sometimes the warrior is too close to far, but not close enough within melee range for casters and stands there until he dies

      I can give you a log, but my main log is 21mb large due to some error the cc had while i was sleeping
       
      Last edited: Mar 24, 2011
    16. hi1674

      hi1674 New Member

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      I'd like an option to turn off ALL movement and targeting code.

      This to use in instances with Combat/Healbot - No Movementpatched

      Only solution with Instancebuddy being too unstable at the moment.
       
    17. Jon310

      Jon310 Member

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      Are the issues described here happening in both fury and arms? I fixed the issue of being to close but spamming intercept in the fury cc, but have not checked the arms.

      When fury, if not in line of sight my warrior will walk around the walls and either face pull or use a pull spell. Is this confirmed happening for you with both arms and fury?

      I don't think I've had any spinning on targeting either. Ill test arms some see if I can reproduce.

      I'm going to update fury today with small fixes that I've done over the past few days, and give arms a good run through, maybe have something up later tonight that hopefully resolves some of these issues.

      Edit, also what level is your warrior?
       
      Last edited: Mar 24, 2011
    18. Kickazz006

      Kickazz006 Well-Known Member Moderator

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      Jon310 - i have 1 that's arms, 1 that's fury. 1-65 i've leveled 1, 1-50 i've leveled the other

      I also need to report that he likes to target something down a hill, then navmesh down to it and ignore *all* combat until it reaches that mob instead of saying logic: "i have something attacking me, lets see what it is - lose current target and grab a new one"

      So currently they both wield 1x 2h's, just different talents. But they both like to faceplant all mobs while trying to get something in the 2d range that's "closer" i guess

      HB shipped 4354 singular cc

      check the end of the level 50 warrior one, he just faceplanted a few mobs 2 times in a row. (he might be level 44-46 in beginning of the log).
      I also notice that my warrior also likes to (while mounted) ignore mobs for 3-5 seconds before realizing that he has agro

      other log is from my BC warrior

      Jon - also another very annoying thing...sometimes while it's navigating, it will turn between 2 points (not in circles though) until it reaches it's destination. very weird - it's like it has auto run on, and pressing a then d to look 1 way, then the other while running =(

      It's not really annoying that it does that, it's most annoying that i can see it out of the corner of my eye on the testing comp on my left -.-

      <attachment removed by Kick>
       
      Last edited: Mar 24, 2011
    19. Zoinx

      Zoinx Active Member

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      When the Holy Paladin gets implemented, is there anyway to make it basically:

      IF "Player X" is present, /focus "Player X" and solely work on "Player X"
      ELSE heal all raid members

      Basically, I would be using it for PvP only, I would like him to be able to solo bot, run around do his thing, but if I am on my main, group up with him, queue and have him be my personal heal bot. I am currently also leveling a Priest to run 2 heal bots on my main full arena paladin so I can rape in BG's by myself :D

      So, something like that for both Holy and Holy/Disc Priest that has that option. Also would be helpful for running 3 bots (main + 2 healbots) somethat said "If Player X has no debuffs/over X% health, check Player Y (the other healbot) is over X% health/no debuffs"


      EDIT: I am sure it could some how be implemented, but I honestly don't know how, its been 4-5 years since I programmed anything, and I was Java, nice safe, stable language. Then in the GUI (if there will be on, I'm sure eventually there will be?) have it like "[checkbox] Focus: [textbox="Player Name Here""
       
    20. Jon310

      Jon310 Member

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      Try updating to the latest version. I did a big overhaul on arms today and the fury portion of the cc has changed significantly since rev 190.

      The zigzagging back and forth has happened on occasion to me as well. Seems like there are two targets that are being weighed to be of equal importance to the cc and it keeps bouncing back and forth
       
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