So how is the latest build working for everyone? I've got a few minor bugs to fix and a tweak to make but I'm ready to call this one "stable" if you don't have any immediate issues.
its working well so far, but i donbt want to set any cp on recuperate. can you add an option "never" to recuperate? for questing and doing dailies its a good habit but for heroics or raiding is this one or more cp lost to an ability which should healer should take care for. Greetz
I have one problem im new using honnorbuddy... everything is working right... i just have a problem any of the CC is working... My rogue simply dont attack nothing.. he target them but just stand looking... I try to reset all my key binding and nothing... can someone help! Another thing i instaled your CC and it never show up!
Follow the instructions on the first page. ATTACH a log file. 99% of the time it is not installed it properly. Installation instructions are on the first page.
not working att all at Hera.Fpsware.NeedToRacial.CanRun(Object context) in c:\Users\Familjens\Desktop\Honorbuddy_2.0.0.4354\CustomClasses\Default Rogue\Class Specific\Behaviours\Combat.cs:line 849 EDIT: REMOVED BY FPSWARE BECAUSE YOU DID NOT FOLLOW THE INSTRUCTIONS. I am not going to help people who fail to read basic instructions - that even come with pictures! Here is a super secret tip. The answer was given in the post directly above yours.
If your posts has been deleted it is because you are wasting my time! 1. ATTACH your log file. 2. Installation instructions are on the first page in the FIRST post. If you can't follow basic instructions then don't bother asking for help!
Still not making me coffee PHP: <CustomBehavior File="InteractWith" QuestId="0" NpcId="1337" NpcName="Coffee Pot" NumOfTimes="1" CollectionDistance="50" WaitTime="1000" X="0" Y="0" Z="0" /> <CustomBehavior File="UseItemOn" QuestId="0" NpcId="1337" ItemId="1338" ItemName="Coffee && filter" NumOfTimes="1" WaitTime="1000" Range="5" CollectionDistance="50" X="0" Y="0" Z="0" /> <CustomBehavior File="WaitTimer" WaitTime="300000" /> <!-- 5 minutes --> <CustomBehavior File="InteractWith" QuestId="0" NpcId="1339" NpcName="Cup && Coffee Glass Pot" NumOfTimes="1" CollectionDistance="50" WaitTime="1000" X="0" Y="0" Z="0" /> <CustomBehavior File="Misc\RunLua" Lua="UseItemByName(1339)" WaitTime="3000" /> =(
Its working really well i was wondering how hard it would be to add a option to have it cloak of shadows before vanish in bgs i was also wondering if shadow dance was working as it was intended to i have it set to use it with adds but it does not seem to use any of the abilities that shadow dance lets you use (Garrote Ambush Cheap Shot Premeditation)
Greetings FPS ;o) First of all I just want to thank you for everything your doing on this forum, you truely deserve your title & state. Now for my question As I am running my rogue with your CC, I experience that my rogue is far "too quick" to pickpocket the targets before killing them, would there be any way to slowdown the starting attack so it could pickpocket proper before initiate fight? I've tried to look through the "Pull" file in your CC place, but didn't seem to figure how to edit my self. Screenshot of setup: Log (seems like it's doing it correct, but like 95% failure on the pickpocket), I have glyph of pickpocket aswell. New pull target xxxxxxxx(my target here), resetting pull timer. -Stealth -Premeditation -Recuperate -Shadowstep -Pick Pocket -Cheap Shot -Face the target Backup a wee bit, too close to our target -Hemorrhage -Kick -Eviscerate Looting xxxxxxxx(my target here) New pull target xxxxxxxx(my target here), resetting pull timer. Sincerily, LiquidFire
emmm.... my rogues (3 of them) pick pocket just fine. I'm not sure why its failing for you. Does the loot window appear, how do you know its failing, do you see any loot in the chat window when its supposed to be pick pocketing? EDIT: There are a few errors in your log file that I need to address but nothing that should effect pick pocketing.
Nope, no loot window appears, not even when it successfully pickpocket. it pickpockets like 2 out of 25times, then it shows in the chat, but yet no loot window appears .. it's very very quick to pickpocket, I would like this slowed just abit down Sincerily, LiquidFire
I am actually running into the same issue. It is not complete pick pocket failure, it gets the money out of the loot but never ever has time to get the second piece of loot out of the person before it starts attacking and kills them. Got 1 Heavy lockbox out of about 400 kills like this, and I think that one was thanks to a little lag. I run at 30 Home 33 World latency, that may have something to do with why it is so quick? : /
I'll add an option to increase the delay between pick pocketing and attacking afterwards. For me, it pick pockets 100% of the time. But then, my in-game ping is 200~
I'm macroing myself when hand playing like: Code: /use Pick Pocket /use <some_opener> Loot window does not appear 99% times and also never happened that i did not get loot. So i don't think there would be any issue. But if there is, just add that after pick pocket: Code: Lua.DoString("CloseLoot()"); Closing loot window will automatically loot everything same time it closes, thats how i do Milling spamming macro
After doing some testing on multiple rogues, the loot window does not appear 99% of the time - as confirmed by Strix. I've tested this on multiple connections of varing speeds (pings). From as low as 55ms to as high as 360ms and the result is the same - successful. All the same, I'll add an option delay the attack after casting Pick Pocket for those will expierencing issues.