The bot runs into the wall in av seems to be before the game starts cuz it will turn right and run straight into it my friend and i are on same server same bracket and use the same bot sometimes we both run into same spot i just dont feel safe running av is there anyway to fix this
The only issue i have with alliance is in stormpike graveyard, my charactor will run into the tree right after i res, for about 5-15 seconds. Its not bad if its a 1 time think but.... every game
well im running mixed av my friend running same bot diff comp has the same problem and we both run in same spot before game starts it runs to the right and runs into the wall jumping
@jimmytimmy The profile is Horde AV. I opened a thread regarding this but no one could give me a answer before i figured it myself. Firstly i rebooted my pc then opened my HB folder and deleated all the logs in my file, next started wow, logged into my alt, started HB then set the pull distance to 23. The main thing that needs to be brought up to Hawker is all kind of problems with HB occur like running into the cave wall and spamming unstuck when you run programs in the background and the worst culprit is BROWSING, i have done some heavy investigating and come across HB fuking up when browsing the web with Firefox browser. if i start wow and hb and not open any programs or browse i do not incounter any problems atall with running into the cave or anything anymore. Try it and i hope it works for you like it worked for me
no programs open just wow and we both loaded it and it sat there for about 5seconds and ran into the wall
Yea this used to happen me he dont seem to do it anymore when he gets stuck i think the program blacklists the spot.
@deltasniper3 might be a long shot but is your alt between the levels 55 - 59? because i forgot to mention the problem also stopped for me when i hit level 60? try my AV mesh because the spot could of been blacklisted for me and not you. http://rapidshare.com/files/338512650/AV.xml http://rapidshare.com/files/338511944/AV.mesh
Loaded new mesh AV.mesh - 7574 nodes in main navmesh, 1 unlinked, 7575 in total! maybe that 1 unlinked is the problem i dunno just a guess