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  • Gladiatore Arms/Fury/Prot Warrior CC

    Discussion in 'Archives' started by Truman422, Mar 31, 2011.

    1. kmolleson

      kmolleson Member

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      It also doesn't interrupt for me. My biggest problem is it's single target rotation. It just can't hold threat on a single target for very long for some reason... i find myself having to self cast devastate since the bot never uses it just to keep threat.
       
    2. Truman422

      Truman422 Member

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      I should have specified

      I coulda sworn it was in the front page, but its not. I chose not to include interrupts on the prot spec because some things you just don't want to interrupt everything as a tank. Such as when you're tanking the first boss in SFK. That would suck if your pummel/shield bash is on cooldown and the boss just heals up cause you didn't have anything to control it. Just bind shield bash to your 1 key, and cast it when you need it. You are staring at the fight after all since this doesn't do movement and stuff.
       
    3. Tashin

      Tashin Member

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      ^ I agree aoe threat is perfect; however, I have to spam devastate as well to maintain single target threat.
       
    4. Truman422

      Truman422 Member

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      I'm fixing it right now. I'll post an update so it devastates as a filler. I'll also throw in interrupts for those of you that actually want this.
       
    5. Truman422

      Truman422 Member

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      Uploaded new version, made a few changes shown on post one.
       
    6. Truman422

      Truman422 Member

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      If you downloaded v1.3, redownload it as of now, because I found a bug that has been fixed with prot interrupts.
       
    7. xn3t0x

      xn3t0x New Member

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      V1.3 Changes:
      Added interrupts for prot spec. Added sunder armor in fury rotation so glyph for colossus smash to stack it up. Also fixed devastate usage.

      maybe an option to turn on/off ? If my tank is a warrior he's sundering already.. so I'm wasting my time/rage sundering?
       
    8. Truman422

      Truman422 Member

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      Curious, did you read the whole thing you copy pasted? It says added interrupts for prot spec. Then it says, added sunder armor in fury rotation.
       
    9. xn3t0x

      xn3t0x New Member

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      if my tank not me... but the guy tanking the instance/raid is a warrior he is sundering.. so why would my fury warrior want to sunder wasting his time/rage? I didn't mean my tank warrior as in my toon lol
       
    10. Truman422

      Truman422 Member

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      Ah, gotcha. Well, it will sunder if the mob doesn't have sunder on, so if there is a sunder debuff, you won't do it. If there isn't you will. So it just pretty much guarantees a 12% armor redux is all. I can put an option in so you can pop it off, but I don't think I'm gonna update it for a while, I'm trying to "revamp" it so it moves a little quicker, but I'm a slow programmer and it might take a week or two. So if you want to remove it, just go into Gladiatore.cs and search "sunder armor" and you can delete the little piece of code so it won't do it. Or comment it out so you can put it back in later if you want.
       
    11. Jvidia

      Jvidia Member

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      Curious will you be SVN'ing this?
       
    12. Truman422

      Truman422 Member

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      Lol. Probably not...

      Because I barely know what I'm doing the way it is. I'll look into it though.
       
    13. Truman422

      Truman422 Member

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      V2.0 is up, separated the combat files into their own, to make the processing smoother. At least it seems to have worked, let me know if you have problems. Also added option to use sunder armor incase your tank blows, or you just don't have a warrior tank. (Only added sunder armor to fury spec. Haven't done it to arms yet.)
       
    14. abndrew82

      abndrew82 New Member

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      Not sure if is done in 2 as I have not checked, but would it be possible to have the use of Enraged Regen as an option to turn on and off.

      Using the the other day on Chimeron and it would pop enraged regen before I would like to as I tend to save for later in fight when healers mana is important, but it was basically dropping it on the first massacre
       
    15. Truman422

      Truman422 Member

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      Yeah

      That can probably be done. I'll throw it in and update it later.
       
    16. maggibg

      maggibg Member Legendary

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      ive ran a few runs now with 2.0 and it does not use HL nore charge. Maybe im doing something wrong ?
       
    17. Truman422

      Truman422 Member

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      Yeah, sorry. I shoulda specified. It only uses "intercept" and heroic leap when you're in pvp and your player target is too far away. My bad, I'll fix that. And I also noticed that it is actually kinda broken, so I'm gonna have to fix it, it keeps using both at once, for me anyways.
       
    18. Truman422

      Truman422 Member

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      I had a few minutes before work, so I threw in enraged regen on/off switch option, and "I think" I fixed the intercept/heroic leap thing.
       
    19. xn3t0x

      xn3t0x New Member

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      hey Truman422, are there any changes to the rotation now that the patch is out? or is it still the same thing? I havent had a chance to look around the web for what if anything changed
       
    20. Truman422

      Truman422 Member

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      I've made a few tiny changes, nothing severe, but with the damage reduction, I've noticed a decent drop in dps most fights, so we'll just have to see how it all plays out. I'm sure it'll be a few weeks in tweaking. I'll post a version here in just a minute though that *seems* to be working, tell me if you see anything broken.
       

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