• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [Release] Honorbuddy 2.0.0.4555 for patch 4.1

    Discussion in 'Archives' started by Nesox, Apr 27, 2011.

    Thread Status:
    Not open for further replies.
    1. kimaasen

      kimaasen Member

      Joined:
      Apr 26, 2011
      Messages:
      66
      Likes Received:
      0
      Trophy Points:
      6
      Until I her anything about PvP/BGBot being totally AFK'able (like in the previous version), I'm sticking to Archaeology for all my 60+ characters. At least the nights I am at work =)
       
    2. vlad0327

      vlad0327 New Member

      Joined:
      Feb 4, 2011
      Messages:
      291
      Likes Received:
      10
      Trophy Points:
      0
      What the hell is wrong with navigation in this build?? It gets stuck EVERYWHERE! At places where it never used to get stuck. Mailboxes, fences, corners.. And I have only tested 30% of Durotar so far...

      FIX THIS!
       
    3. zomgmage

      zomgmage Member

      Joined:
      Jan 15, 2010
      Messages:
      610
      Likes Received:
      2
      Trophy Points:
      18
      Bot has nav problems, it is running back and forth over and over. Look at the end of this log.

      Been doing this all day on and off. It also forgets to loot at times and has to ruberband back for it.
       

      Attached Files:

      Last edited: Apr 28, 2011
    4. Toryboy

      Toryboy New Member

      Joined:
      Jan 15, 2010
      Messages:
      31
      Likes Received:
      0
      Trophy Points:
      0
      Alterac Valley is borked (Sitting at gate)... Vash does not work at all... SOTA is borked as well... And of course more navigation errors than you can throw a stick at.

      While it is nice to see a quick release, I would rather see a functional one!
       
    5. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

      Joined:
      Jan 15, 2010
      Messages:
      1,563
      Likes Received:
      48
      Trophy Points:
      48
      Code:
      [10:00:14 PM:914] Compiling expression '(!IsQuestCompleted(26186)) && (HasQuest(26186)) && (!HasItem(57183)' @ line 2868
      [10:00:15 PM:73] 1 errors encountered while compiling condition '(!IsQuestCompleted(26186)) && (HasQuest(26186)) && (!HasItem(57183)'
      [10:00:15 PM:73] ) expected
      
      in the profile ure using, row 2868 is wrong should be:
      (!IsQuestCompleted(26186)) && (HasQuest(26186)) && (!HasItem(57183))

      What's wrong with SotA?

      try running Honorbuddy as Administrator

      Yes we know :)
      Fixed for the next release

      Also the Vashj'ir issue has been fixed

      WSG only needs a remesh due to the terrain change, you'd think blizzard would say that in the patchnotes but no! :eek:
      lots of pepole is upset about it.
       
      Last edited: Apr 28, 2011
    6. Morten S

      Morten S New Member

      Joined:
      Feb 14, 2011
      Messages:
      175
      Likes Received:
      1
      Trophy Points:
      0
       
      Last edited: Apr 28, 2011
    7. jawn

      jawn Member

      Joined:
      Jan 15, 2010
      Messages:
      698
      Likes Received:
      4
      Trophy Points:
      18
      Nesox can you give us an update on the possible fix to BG issues? Its way to dangerous to bot them right now in either PvP or BGBot.

      Three Major ones I've seen so far (running numerous instances with pretty much same results)

      WSG = Fix getting from GY needs addressed
      AV = Doesn't leave Cave, if you manually leave cave for a distance it *might* go on its on briefly but then stops again and won't move (PvP it targets itself it seems)
      AB = Sitting around the Flag (Prolonged periods at BS)

      One Minor one:
      SoTA = Got Issues on Boat still it seems (old issue still around)

      Also, combat logic seems to be slightly messed up. I know this is a CC issue by previous reports, but even using the default CC's that are supplied, it is very very iffy, when everyone else has 50k+ damage delt, my toon is usually sitting at around 5k Max. But they do tyr to get into the fight, they just won't fight.

      Going to have to pull outta BG's for now til this is fixed (or at least limit to the ones I do) and would advice others to do the same until this is address.
       
      Last edited: Apr 28, 2011
    8. spoinker

      spoinker New Member

      Joined:
      Jan 15, 2010
      Messages:
      33
      Likes Received:
      0
      Trophy Points:
      0
      I dont rly know is allready updated or not ,but still sux in Vashir.
       
    9. dingyskunk

      dingyskunk New Member

      Joined:
      Feb 10, 2010
      Messages:
      13
      Likes Received:
      0
      Trophy Points:
      0
      Yes this makes it look extremely bottish. Like when running archeology bot, to get to the next hotspot it will run through mobs survey then kill the mob attacking it. Looks very illogical that a player would purposely run into mobs while surveying then wait till after surveying to kill the mob that is attacking them...
       
    10. Tony

      Tony "The Bee" Staff Member Moderator

      Joined:
      Jan 15, 2010
      Messages:
      128,834
      Likes Received:
      571
      Trophy Points:
      113
      Vashj'ir fixes public on next release
       
    11. omri

      omri New Member

      Joined:
      Jan 7, 2011
      Messages:
      50
      Likes Received:
      0
      Trophy Points:
      0
      loool how many fuck.. times did we hear it already?
       
    12. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

      Joined:
      Jan 15, 2010
      Messages:
      1,563
      Likes Received:
      48
      Trophy Points:
      48
    13. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

      Joined:
      Jan 15, 2010
      Messages:
      1,563
      Likes Received:
      48
      Trophy Points:
      48
      as i said WSG need to be remeshed and AV is fixed in the next release
      what goes for AB you can change it in the profile ureself
      Code:
      <?xml version="1.0" encoding="utf-8" ?>
      <PvpProfile>
        <!-- These hotspots are required. Change anything BUT the names. -->
        <Hotspot x="801.129" y="872.5645" z="-55.7189" tlx="853" tly="945" brx="783" bry="825" name="Farm" />
        <Hotspot x="976.1278" y="1036.748" z="-43.67422" tlx="1086" tly="1068" brx="911" bry="1015" name="Blacksmith" default="True"/>
        <Hotspot x="841" y="1154" z="11" tlx="883" tly="1271" brx="733" bry="1106" name="LumberMill" />
        <Hotspot x="1154" y="856" z="-111" tlx="1192" tly="892" brx="1087" bry="783" name="GoldMine" />
        <Hotspot x="1171" y="1205" z="-54" tlx="1232" tly="1276" brx="1133" bry="1155" name="Stables" />
      </PvpProfile>
      
      Blacksmith is the default one it goes to if the other 'boxes' doesn't have enough players.
      There's detailed instructions in AlteracValley.xml on the syntax.

      Code:
      XML Specification:
      
      x/y/z = Location of the hotspot. (Where we will run to, in game)
      name = A "decorative" name for the hotspot. It will be displayed on the GUI when we move to it.
      default = "True" if this hotspot should be our default one. (When all others aren't usable, we'll use this one)
      side = 1 for horde, 0 for alliance. Leave empty for neutral.
      
      tlx/tly = Top-left of a 'box' to gather player counts from
      brx/bry = Bottom-right of the above box
      
      What issues do you mean it has on the boat in SotA?
      attach a log if you have one or make a bugreport on the tracker.
       
    14. Morten S

      Morten S New Member

      Joined:
      Feb 14, 2011
      Messages:
      175
      Likes Received:
      1
      Trophy Points:
      0
    15. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

      Joined:
      Jan 15, 2010
      Messages:
      1,563
      Likes Received:
      48
      Trophy Points:
      48
      No, it's only plugin updates.
      Will do a new thread once we have the new release ready :)
       
    16. Dgc2002

      Dgc2002 Member

      Joined:
      Jan 15, 2010
      Messages:
      197
      Likes Received:
      0
      Trophy Points:
      16
      Agreed. Also on EotS it just sits on flag 90% of the time.
       
    17. Morten S

      Morten S New Member

      Joined:
      Feb 14, 2011
      Messages:
      175
      Likes Received:
      1
      Trophy Points:
      0
      Alrighty, good to know :)
       
    18. jawn

      jawn Member

      Joined:
      Jan 15, 2010
      Messages:
      698
      Likes Received:
      4
      Trophy Points:
      18
      Nesox: thanks for the update. Looking forward to the next release (which i'm guessing is soon with as many things as have been said to be fixed in it thru this thread).
       
    19. BlackPrapor

      BlackPrapor New Member

      Joined:
      May 7, 2010
      Messages:
      285
      Likes Received:
      1
      Trophy Points:
      0
      plug-in is still not fixed

      System.Exception: Unable to load Inscription
      в HighVoltz.TradeSkillFrame.GetTradeSkill(SkillLine skillLine, Boolean blockFrame) в c:\HB4555#2\Plugins\ProfessionBuddy\Tradeskill.cs:строка 172
      в HighVoltz.Professionbuddy.loadTradeSkills() в c:\HB4555#2\Plugins\ProfessionBuddy\ProfessionBuddy.cs:строка 391
       
    20. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

      Joined:
      Jul 20, 2010
      Messages:
      17,540
      Likes Received:
      172
      Trophy Points:
      63
      We also have documentation in the Wiki for the XML elements used in PvP profiles (i.e., BGBot)...
      [wiki]Category:Honorbuddy Profile Tags for Bot: BGBot[/wiki]


      Easily, the most interesting XML element is this one...
      [wiki]Honorbuddy Profile Tag: Hotspot (PvP version)[/wiki]

      cheers,
      chinajade
       
    Thread Status:
    Not open for further replies.

    Share This Page