ive tried. it would attach. log in, start hb, but when it began to "pulse" it would think that there was a dc for some reason. must have an offset wrong, even though i had other ppl verify w/ what they thought were the correct also. Anyways i ended up giving up. But cowdude said in a PM weeks ago he would update it, but guess hes busy.
it was somewhat working. it would start, start wow, log in, start hb, attach, start the bot. But when it began its pulse method to check for dc, it would think it was dced. Prob something hidden in a file, but i never went thru it all Anyways, i believe these were the offsets for that version ( hopefully, went thru 4-5 lol and gave up) Code: public static uint Direct3D9__Device = 0xA05E1C; public static uint Direct3D9__Device__OffsetA = 0x27E0; public static uint Direct3D9__Device__OffsetB = 0xA8; public static uint ClntObjMgrGetActivePlayerObjAddress = 0x31D0; public static uint Lua_DoStringAddress = 0x3ACF00; public static uint Lua_GetLocalizedTextAddress = 0x1C7780; public static uint GAME_STATE_OFFSET = 0xE1DD7E; public enum GameState
Thanks for the effort guys! I have been trying to get it working aswell but it gets as far as the login screen then just restarts. Im sure he will fix it for us! Cheers!