I don't know if this has been addressed, but when using any GB2 flying profile, it has problems pathing to the base of a rich mineral node (e.g. Rich Elementium) because it is taller than the regular node and blacklists that node. The taller node basically blocks the path to the landing spot. Has this been addressed or is there a solution to this issue? Thanks.
I can confirm this as lots reported this problem over the last 3 version, its in all thread althrough it was reported in a way pershap dev didnt understand. Most poeple reported it as skipping them, when in fact it cannot land on many of them and then it blacklist them causing the skipping part on next pass. Not all of them but most of them the bot pass over it few yard, then go up, go down, right, then left, like it wouldnt menage to make the path to land on it til blacklist happend, even with a delay of 1 min as blacklist doesnt allow the bot to land on it, it simply hang all side , up and down around it and it look very bad. Zuruss
np, would be appreciated if they can find a fix for it, it been annoying ( lots of cash lost ) the last 3 version =( Zuruss
Yeah same here.. looking reaaaally bottish when it tries to close in to the node, bugging around in the sky
its getting better but still bugs a bit! some nodes it wont land in some spots, this was recorded today, flies around till at about 25second then b-listed. [video=youtube;vqDh2hWfakQ]http://www.youtube.com/watch?v=vqDh2hWfakQ[/video]
[9:24:10 PM:452] [Gatherbuddy v2.0.0.603]:Approaching "Rich Elementium Vein" at X="-10295.27" Y="-901.0139" Z="105.1938" [9:24:10 PM:452] Activity: Moving to node [9:24:41 PM:328] [Gatherbuddy v2.0.0.603]:Blacklisting current node after 30 seconds [9:24:41 PM:491] Activity: Moving to next hotspot [9:24:47 PM:987] Start/Stop button pressed. [9:24:48 PM:1] Stopping the bot! [9:24:48 PM:2] Stop called! [9:24:48 PM:12] [Gatherbuddy v2.0.0.603]:Stopped gatherbuddy after gathering 56 nodes in 0h 31m 55s. [9:24:48 PM:12] [Gatherbuddy v2.0.0.603]:Rich Elementium Vein: 5 [9:24:48 PM:12] [Gatherbuddy v2.0.0.603]:Elementium Vein: 44 [9:24:48 PM:12] [Gatherbuddy v2.0.0.603]yrite Deposit: 7 [9:24:48 PM:26] System.Threading.ThreadAbortException: Thread was being aborted. at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner) at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Delegate.DynamicInvoke(Object[] args) at Styx.Logic.Targeting.(Delegate e, Object[] args) [9:24:48 PM:27] System.Threading.ThreadAbortException: Thread was being aborted. at Styx.Logic.Targeting.(Delegate e, Object[] args) at Styx.Logic.Targeting.Pulse() [9:24:48 PM:29] System.Threading.ThreadAbortException: Thread was being aborted. at Styx.Logic.Targeting.Pulse() at Styx.WoWPulsator.Pulse(PulseFlags flags) at Styx.Logic.BehaviorTree.TreeRoot.() at Styx.Logic.BehaviorTree.TreeRoot.() [9:24:48 PM:29] System.Threading.ThreadAbortException: Thread was being aborted. at Styx.Logic.BehaviorTree.TreeRoot.() [9:25:02 PM:690] Start/Stop button pressed.
Noticed the same thing in Uldum. Only happens on rich nodes, I've watched the bot for over an hour. Even when there is a clear path to the node, the bot seems to completely lose it. Freaking out in the sky does seem really bottish.
Yeah.. Using 4620 of HB.. With Gatherbuddy v2.0.0.675 Or is there a newer version of GB2 since 4620 release?