im trying to figure it out, theres no retargeting code or anything like that running, the only thing i could think if my CC was sending PetAttack() while my target was dead, or i didnt have one, so i added some more checks to it, hopefully that might do something, if not im out of ideas. same thing with moving to the targets location its wrapped, and so is all wibbily wabbaly, timey wimey.
Need a bagspace check for creating a healthstone. I have all Mining / Herb Bags, and my Backpack will be full, but my other bags empty and it will continually attempt to make one locking the bot.
it does check, but if you have an open slot in a mining or herb bag, then thats why its trying to fill it.
Hello iam using youre CC and are wondering if you can get it to use Fel flame as pull spell for farming. Its a nice cc for locks and if its posible to make it target abit faster when going into groups of more than 2-6 adds it would be nice. Kindest regards Killsome
Just had a toy with your lock CC. What I'm missing is the option to buff Unending Breath (it also doesn't seem to do this by itself when I let it run for a bit). Are you planning on implementing this option (at least it's a automatic drown prevention), or is this implemented in some other way (for example when it swims it auto buffs this?). Further config looks good, didn't run with it yet.
So let me go ahead with some suggestions, from what I can see it is not possible to switch out Shadow Bolt to Incinerate, this is the thing making the CC less good, from my perspective. Also, I have chosen that it should play with a felguard, when the bot uses Soulburn it will instant summon an Imp and then keep the imp. The bot also casts incinerate twice on the same target before casting anything else. All-in-all the cc does its job, but I would like to see these "bugs/suggestion(s)" added. Thanks View attachment 2011-06-07_06_43 1008 Log.txt
it can be easly added, i just havent yet. ok so your first point, back it up with some evidance, or something just telling me they should be swappable dosnt help me, coding it to understand exactly what the end goal is. your second point, if you have it set to felgaurd, it should of summoned (if not pet was active) and keep up your felgaurd, NOT AN IMP, if it summoned am imp, its because you didnt restart the bot after saving your settings, it says all over the place "you need to restart for the settings to take effect" and it will always use soul burn to instant summon the pet IN COMBAT, and will do it the old fashioned way out of combat since i dont see the need to waste the cool down. ill double check the incinerate "issue" i just need to make sure your pull spell was NOT set to incinerate, as if it was then it did then its a completely different issue. while i appreciate the log, more information in general about your requests are needed more then just logs.
I'm sorry for the poor informative post, I had to rush it because it was about time to head off to work, but after saving the CC I restarted the bot, twice. And before starting the bot again I manually summoned the Felguard, also tried to let the bot do it, but I ended up with an Imp anyway (current and previous CC settings: http://img02.imgland.net/9JzWKqEQOK.png) What I meant on my first point is that after it casts immolate and the curses it spams Shadow Bolt until the target is dead. I'm not 100% on the spell order but I'll try to make it as simple as I can. Current spell order: Immolate > Agony > Corruption > Shadow bolt - dead What I would like is: Immolate > Agony > Corruption > Incinerate - dead This is mainly because Incinerate deals ~3400 damage with a 2.15 sec cast time (not included the 5% incinerate damage glyph) to Shadow Bolts 3800~ damage with a 2.6 sec cast time. I hope I made myself understood this time. Best regards, Ken
right now incinerate is only setup to run CreateSpellCheckAndCast("Incinerate", ret => Me.GotTarget && Me.ActiveAuras.ContainsKey("Molten Core")), when the molten core buff is up. so your saying thats not correct then?
I wouldn't call it wrong. I would however prefer that the bot would/could use incinerate instead, as it deals more damage (in my experience) What I'm trying to say is, it might be a good idea to have the option to chose the spam spell such as Shadow Bolt or Incinerate.
I've never heard of Incinerate used as a filler like that. Doesn't mean it can't be, but there's pretty telling numbers for a while now that Shadow Bolt is the best to use... Unless you are using a complete off-spec that doesn't take anything with SB into account. Which is a different discussion altogether.
Is there any support for Health Funnel (to heal the pet)? If so then I'm totally missing it. If not can that be added in please as keeping my pet healed up (both in combat to a percentage and post-combat to a different higher percentage) are pretty key. Also, since you've got Rain of Fire coded can you do the same thing for Seed of Corruption when there are adds? Thanks.
I believe what CnG was going for was that instead of healing the pet (delaying DPS), it will use a Soulshard to instantly resummon another pet when it dies. Although healing the pet to full in the rest procedure would be quite nice. Also, I second adding Seed of Corruption as an option for when there are adds.
I can understand the logic there, but it should be an option at least. If I'm on a cooldown to use a Soulshard (due to using it for Drain Life or for SoC eventually) and my pet dies, I'm kinda SOL. Maybe that'd be the way to code it. If Soulburn is not on cooldown, then don't heal the pet and just let it die to resummon. If it *IS* on cooldown (or I'm out of shards) then Health Funnel it.