LOL! Seriously mate, CC is looking better and better. Have had good results with raiding and instancing. Will give you a better synopsis once the mrs lets me back on the PC lol! One thing I found a little annoying was the CC correcting itself to back up etc. Would rather do this myself I think. Was a hindrance on Chimaeron tbh.
It will only backup like that if its too close - standing well within the target's interact range. It will backup to approximately the target's interact range. If you want to disable all movement during a raid/instance there is a setting on the Advanced tab called LazyRaider.
Fpsware, Here is the log file for the (not facing target issue) with neferset crockolisk in Uldum. This is a fresh start.....landed to get an herb...aggroed by croc...doesnt face target...aggroed by a second croc(which happened to aggro in front of me) ...killed second croc....stood there and died from the first croc. Also had same problem with a mob in Twilight Highlands...will get the mob name...don't remember atm. I think its killing Oasis crocs but not Neferset ones...not positive. Note: This is not a problem using your default druid CC.
Of course: I attached the file. Change "Yourname to your Characktername ( Case sensitive!). Copy it into Honorbuddy/CustomClasses/Fpsware Druid/Class Specific/ Setting
Thanks! I'll try it out now! Update: Interesting...it gave me a significant dps increase (almost 2k!)...but I noticed the bot doesn't use Ferocious Bite at all...why is that? Hmmm...I'm still a bit new to druid dps...I just read somewhere that you shouldn't use FB unless BITW is up. But can the bot do that...use FB only when the target is at 25%?
Here my suggestion for Dps-Bear Priorities: Single Mob: (Pull with Faerie Fire) -Skull Bash (Bear) -Feral Charge (Bear) -Beserk -Enrage if Rage <10 -Maul if Rage >70 -Mangle (Bear) -Demoralizing Roar if not on Target -Trash if off Cooldown -Lacerate if no Stacks on Target -Lacerate if <3 Stacks on Target -Pulverize if 3 Stacks of Lacerate on Target -Faerie Fire (Feral) if off Cooldown -Lacerate Multiple Mobs (2+) -Skull Bash (Bear) -Feral Charge (Bear) -Beserk -Enrage if Rage <10 -Maul if Rage >70 -Swipe (Bear) -Trash -Mangle (Bear) -Demoralizing Roar if not on Target -Lacerate Another suggestions: -Could you add the possibility to battlerezz a dead partymember in an instance? -Could you add the option to rebuff mark of the wild only if not in combat?
The ability to "Prowl" around when grinding or farming etc would be good. And Is it possible to have Incombat healing options and out of Combat healing options. I want to be able to just throw a quick heal in whilst fighting but after combat is finished heal upto 90%+ instead of eating/drinking. besides that way better than last version.
Fps i gething some errors in your CC [19:26:26:167] System.ArgumentNullException: Value cannot be null. Parameter name: key at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument) at System.Collections.Generic.Dictionary`2.FindEntry(TKey key) at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at Hera.Utils.BestTarget(Int32& targetWeight) in d:\Hots\Honorbuddy 2.0.0.4910\CustomClasses\Fpsware Druid\Flib\Flib.cs:line 157 at Hera.Fpsware.NeedToRetargetPriorityBased.CanRun(Object context) in d:\Hots\Honorbuddy 2.0.0.4910\CustomClasses\Fpsware Druid\Class Specific\Behaviours\Combat.cs:line 420 at TreeSharp.Decorator.#k.#Nt.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#k.#Nt.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Switch`1.#k.#Mt.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#k.#Nt.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#k.#Nt.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#k.#Nt.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#k.#Nt.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#k.#Nt.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#k.#Nt.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#k.#Nt.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#k.#Nt.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at Styx.Logic.BehaviorTree.TreeRoot.Tick()
Code: const string dpsSpell = "Ferocious Bite"; if (!Me.GotTarget) return false; if (!Utils.CombatCheckOk(dpsSpell, false)) return false; if (Me.CurrentEnergy <= Spell.PowerCost(dpsSpell)) return false; // Use it or lose it. Target is about to die, best we use our combo points if (!Target.IsElite && Me.ComboPoints >= 2 && !Target.IsHealthPercentAbove(30) && Spell.IsKnown(dpsSpell)) return true; if (!CLC.ResultOK(Settings.FerociousBite)) return false; if (!CLC.ResultOK(Settings.FerociousBiteComboPoints)) return false; if (!Me.IsSafelyFacing(CT.Location)) return false; return Spell.CanCast(dpsSpell); That is the logic for using Ferocious Bite. If the target is not Elite and is about to die (less than 30% health) and you have 2+ combo points then use FB. Otherwise, use the settings you have provided in the UI.
For the most part this is doable. Battle rez may be an issue, if you are tanking and you have mobs attacking you battle rez is going to get you killed. But battle rez as a feature supported by DPS/HEALING would be realtively easy.
It would be too complicated to add in combat healing AND out of combat healing given the way the CC is written. But I do need to add some after fight healing instead of eating. I could add an option to Prowl all the time.
I'm not sure why you're getting this error, can you download the latest SVN build and let me know if its resolved or still present.
I'm adding Restoration (dedicated healing) support today. Below is a first draft of the Restoration UI. If there is anything you'd like added / changed best you let me know quickly. I should have all the logic for this done within the next 5~ hours. EDIT: I forgot to add the following: * Barkskin * Tree of Life * Rebirth (battle rez)
Did you decide against having presets, ie after you configure everything you click save and it'll save the whole settings file into a presets folder with the ability to then load a saved preset back in. Might help with troubleshooting issues too if a default preset is included. Right now it sounds like things are pretty optimal but in future patches they might change an ability so it becomes more potent or something you drop entirely, all that'd be needed would be for someone to tweak a preset and upload it Originally with the older CC this would have been my suggestion for implementing tanking, you could turn off all healing abilities, combat res etc etc on the tanking profile so it wouldnt try and leave form or formswitch back to cat if there was only 1 mob which turned out to be a boss
Will the resto build be dungeon ready? Like is it going to be set so we can heal thru dungeons and possibly raids? Or are we going to have to change it ourselves?
Dont know if you have been playing with the PTR but the new lunar shower changes are screwing with things a little When 4.2 comes it may be worth adding an option to dismiss lunar shower while in an eclipse state, you will loose the 135% damage buff but that is only to the direct damage of moonfire (ie if it was hitting for 2k DD, then it would hit for ~4.4k DD, ticks are unaffected) but if you dot 5 adds with moonfire thats only an extra 8-10k damage at best because it takes 3 moonfires to fully stack the buff. Whereas those moonfires would have eaten 40 eclipse energy which is 2 eclipse buffed starfires or 3 buffed wrath casts This all depends on if it goes live in its current state, i dont foresee them changing it now as its only 10 days till the patch going live