• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Amplify - a Mage CC Powered by Blast Processing!

    Discussion in 'Archives' started by CodenameG, Oct 23, 2010.

    1. hbkx1

      hbkx1 Member

      Joined:
      Dec 30, 2010
      Messages:
      318
      Likes Received:
      1
      Trophy Points:
      18
      Probably been answered G but I find my bot stops casting with about 23k mana left.....my base is 77k, Im assuming its trying to account for something but there is nothing in the log file at all it just pauses and waits for the mana to build up.....love the cc by the way using this and zerfall and raping the meters!!!
       
    2. CodenameG

      CodenameG New Member

      Joined:
      Jan 15, 2010
      Messages:
      38,369
      Likes Received:
      231
      Trophy Points:
      0
      ive already tried to fix the settings issue since i moved into using BT's and its not something that can be fixed.
      no im not using an svn, not now, and not ever.
       
    3. CodenameG

      CodenameG New Member

      Joined:
      Jan 15, 2010
      Messages:
      38,369
      Likes Received:
      231
      Trophy Points:
      0
      post a log for me. along with your settings file.
       
    4. hbkx1

      hbkx1 Member

      Joined:
      Dec 30, 2010
      Messages:
      318
      Likes Received:
      1
      Trophy Points:
      18
      oh i believe i figured it out....easiest answers are the simplest ones....my mana potion setting was too high or evocation lol
       
      Last edited: Jun 16, 2011
    5. MJAlfoudari

      MJAlfoudari New Member

      Joined:
      Jun 4, 2011
      Messages:
      55
      Likes Received:
      0
      Trophy Points:
      0
      While questing, if it pulls 2 mobs, it sheeps one and kills the other one, which is perfect, however it leaves the sheeped mob for the duration of the "sheepness" and then attacks it, can you fix this so it tries to attack the sheeped mob as soon as the other one dies?
       
    6. CodenameG

      CodenameG New Member

      Joined:
      Jan 15, 2010
      Messages:
      38,369
      Likes Received:
      231
      Trophy Points:
      0
      ive tried, its more about hb dealing with mobs that arent "Actuily" in combat more then what i can code, because there is code to deal with it, its just Hb not giving a shit about it under those situations.
       
    7. MJAlfoudari

      MJAlfoudari New Member

      Joined:
      Jun 4, 2011
      Messages:
      55
      Likes Received:
      0
      Trophy Points:
      0
      CC won't compile anymore. Why?
       

      Attached Files:

    8. hbkx1

      hbkx1 Member

      Joined:
      Dec 30, 2010
      Messages:
      318
      Likes Received:
      1
      Trophy Points:
      18
    9. CodenameG

      CodenameG New Member

      Joined:
      Jan 15, 2010
      Messages:
      38,369
      Likes Received:
      231
      Trophy Points:
      0
      your not using the right version for the version of HB your running, UPDATE HONORBUDDY
       
    10. CodenameG

      CodenameG New Member

      Joined:
      Jan 15, 2010
      Messages:
      38,369
      Likes Received:
      231
      Trophy Points:
      0
      replace your methods.cs file in amplify with this one and see if that fixes the issue, and if it does ill roll it into the CC.
       

      Attached Files:

    11. zoovooman

      zoovooman Member

      Joined:
      Feb 17, 2010
      Messages:
      34
      Likes Received:
      1
      Trophy Points:
      8
      hmm

      hmm.... i got this Eorrr

      "
      File: Amplify.Rest.cs Line: 115 Error: 'Styx.Helpers.CharacterSettings' does not contain a definition for 'FoodName' and no extension method 'FoodName' accepting a first argument of type 'Styx.Helpers.CharacterSettings' could be found (are you missing a using directive or an assembly reference?)
      File: Amplify.Rest.cs Line: 116 Error: 'Styx.Helpers.CharacterSettings' does not contain a definition for 'DrinkName' and no extension method 'DrinkName' accepting a first argument of type 'Styx.Helpers.CharacterSettings' could be found (are you missing a using directive or an assembly reference?)
      "



      log...:
       

      Attached Files:

    12. CodenameG

      CodenameG New Member

      Joined:
      Jan 15, 2010
      Messages:
      38,369
      Likes Received:
      231
      Trophy Points:
      0
      UPDATE YOUR HONORBUDDY,
      how many times i gotta say it, its even on the front page.
       
    13. hbkx1

      hbkx1 Member

      Joined:
      Dec 30, 2010
      Messages:
      318
      Likes Received:
      1
      Trophy Points:
      18
      the new method.cs didnt work for me either.....ive tinkered around with all the mana management settings and still cant figure it out
       
    14. CodenameG

      CodenameG New Member

      Joined:
      Jan 15, 2010
      Messages:
      38,369
      Likes Received:
      231
      Trophy Points:
      0
      if you replaced it, upload a new log file for me then so i can figure out whats going on now.
       
    15. hbkx1

      hbkx1 Member

      Joined:
      Dec 30, 2010
      Messages:
      318
      Likes Received:
      1
      Trophy Points:
      18
      Ok I went down into the settings Temp and found using mana gem at 30 was part of the problem when i had it selected to use at 0 for testing......now im getting my mana down to about 13-15k before it just stops battling here are the logs if it helps anything.
       

      Attached Files:

    16. CodenameG

      CodenameG New Member

      Joined:
      Jan 15, 2010
      Messages:
      38,369
      Likes Received:
      231
      Trophy Points:
      0
      i need a full log, that little snippit dosnt tell me anything.
       
      KrizzKaliko and BlackPrapor like this.
    17. dirtdog

      dirtdog New Member

      Joined:
      Jun 12, 2011
      Messages:
      273
      Likes Received:
      2
      Trophy Points:
      0
      Crazy good CC mr G ! :D +1 for u mate!
       
    18. davidbasara

      davidbasara New Member

      Joined:
      Mar 30, 2011
      Messages:
      58
      Likes Received:
      0
      Trophy Points:
      0
      sorry, but ITS OVER 9000 DOWNLOADS!!!!!!!!!
       
    19. battatta

      battatta New Member

      Joined:
      Jun 1, 2011
      Messages:
      8
      Likes Received:
      0
      Trophy Points:
      0
      yes, it's a good job. thank you for it
       
    20. disarm

      disarm New Member

      Joined:
      Dec 30, 2010
      Messages:
      83
      Likes Received:
      0
      Trophy Points:
      0
      I've used this CC for quiet a few things, it has fire down to very well at 85, I can use it for grinding, for questing, for pvp, and for raiding. Arcane is a little more basic and it becomes tricky because of how basic it is. Arcane works well at 85 for grinding, questing, not bad for pvp but real bad for raiding. Mostly because it having a few skills to command it becomes a game of numbers and awareness to see how long to use each skill.

      For example Blood Elf Mage, CC Starts on Target Dummy and uses AB,AB,*AMProc*AM,AB*AMProc*AM,AB,AB and so on occasionally using ABarr. This is fine for normal dps, and I am not so lazy that I would take the fun out of raiding :D, but if it were to be tuned for raiding competitvly in comparison to Zerfall,Lionhart,ShamWOW, and I forgot the pally one... this cc would be monstrous in the best way possible.

      I realize potions should be user operated due to popping one just before combat begins and using it in the final burn phase. So I wont ask for something silly like that.



      If however we could tweak the logic to something like this for opening a boss fight:

      CD to Watch for:
      Flame Orb -(use on cooldown, first cast of a fight)
      Arcane Power -(used at the start, and then saved for a) on cooldown or b) boss burn phase)
      Mirror Image -(used at the start, and then saved for a) on cooldown or b) boss burn phase)
      Invisibility -(used as soon as 30% mana or Mirror Images wear's off on opener)
      Mana Gem -(used at start of fight in conjunction with Arcane Torrent for spell power buff, and 100% mana)
      Arcane Torrent (BloodElf) -(used at start of fight in conjunction with Mana Gem for 100% mana)
      Ice Block -(used if Mirror Images wore off before Invisability, as a chance for tank to hold or re-establish aggro)
      Evocation -(used at 30% mana after Arcane Missiles and Invisibilty are used finishing the opener, and on cooldown at 35% mana after, best if timed with Intellect proc's to recover more mana and elongate the following burn phase)



      Single Target Boss Arcane

      1) FlameOrb, AB 4x

      2) Use Arcane Power and Mirror Images Simultaniusly

      3) Use Both Arcane Torrent and Mana Gem Simultaneously they share same CD (and after 4AB and popped cd's you should be around 85% or less)

      4) AB until 30% mana

      5) use Arcane Missiles (almost 100% chance they are procced at almost all times)

      6) use Invisibility (a mage with decent gear or if raiding with a bad tank will stand a good chance of ripping threat after opening burn when Mirror Images fade and threat is restored)

      7) use Evocation (used after AM and Invis to give Mage Armor time to recover 5-10% mana leaving the mage under ideal circumstances with 100% mana after Evocate)

      8) FlameOrb on Cooldown

      9) Mana Gem and Arcane Torrent on Cooldown if mana is 85% or less (the logic behind mana regen is to attempt to stagger Evocation and Mana Gem's 60's between each other, done right and you have mana incoming every 60 sec which helps to keep you dpsing harder for longer periods)

      10) AB until 35%

      11) AM on proc to help with maintaining and regaining mana

      12)Evocation on cooldown if mana is less than 40% and if not moving

      13) AB Burn if mana is 80% or more down to 35%

      14) If boss is at execute stage, and mana is 60% or more AB Burn to 10% before AM recovery

      15) If all mana gem's get used up use Presance of Mind to make a new 3 charge one instantly (a few of the fights in BWD, and BOT (mostly heroics) and FL take long enough that if your popped mana gems on cooldown you will use more than 3 in a fight.)

      AOE Arcane

      1) stack AB to 4x on Tank's highest threat target (or current target I guess)

      2) Arcane Explosion spam for 3 seconds

      3) Presance of Mind, AB on tanks target

      4) Arcane Explosion till down to less than 3 adds

      5) IF threat is pulled Invisibility for 2 seconds then back to AOE


      Im sorry that I dont know a better way to stage this for you, and I really hope you dont take offense to me trying to lay out how I work Arcane when raiding. But its worked fantasticlly for me, and I suppose if done right it will assitst many other people too :D

      If you have any questions in case I missed anything or hate mail I'll try and check this thread daily.
       
      Last edited: Jul 11, 2011

    Share This Page