Fpsware, I edited the logging colors for Fpsware Hunter to Aqua and Lime to make em easier to read in the new HB UI. Assuming you have a lot on your plate atm....and this is a quick fix until you get a chance to correct it. I'll post it here. I or a mod will remove it if you don't want it posted.
Here is the thing... I'm tired of people not reading instructions, I'm tired of people expecting me to read their minds, I'm tired of people not attaching log files but still somehow expecting me to answer their questions and fix their problems. As is CLEARLY stated on the very first post, ATTACH YOUR FREAKING LOG FILE. .... or I'll delete your post!
For some reason my guy just spams Steady Shot after pulling and doesn't even cast Chimera Shot even though his focus is above 80. Can't figure out what's wrong here. Edit: Tried multiple profiles to be sure it wasn't an issue with one of them but had the same issue using all of them. The previous version of the CC works fine so I'll use that in the mean time
Fpsware, First of all thank you for this awesome CC. Wonderful stuff. Keep up the good work I love you already..BUT.... I think I found a small issue with Disengage and Pre-loot movement together. The scenario is like this: Toon shoots and starts running against mob. If the mob dies until toon gets there. = No Problem. Toon shoots and starts running against mob. Mob still got HP (little but enough), toon starts melee hitting the mob but doesn't kill it, toon goes disengage = Not good. (Why you say? Well I looked at it and 95% of the times the mob dies directly after toon disengage and it looks very wierd.) Possible solution for this: Toon checks if the mob is targetting the toon or the pet when it goes melee hitting. If the mob is targetting pet then it's no problem to keep melee hitting until the mob dies. But if the mob is targetting the toon when it is in melee range, then it should disengage so it can keep shooting again. Just something you can look at if you are bored one day Keep up the good work once again! Peace! EDIT: Oh and I dont know if the log will give you any errors because I don't think it shows any errors (what I can see) but here is a pull earlier today that was like this scenario I wrote: New pull target Bloodwash Gambler (57), resetting pull timer. -Pet Attacking Warrior -Hunter's Mark -Feign Death -Kill Command -Entering pre-loot movement -Kill Shot -Arcane Shot -Wing Clip -Disengage Looting Bloodwash Gambler And pet had aggro all time after Feign Death.
love this cc but the trapping seems to be a bit to prefect... landing under the target 100% of the time and instantly...
*sigh* its not often people complain something is too perfect. I do worse next time, I promise. Though I do know what you mean.
dammit, you kick our (Aussie) ass at rugby and now a kiwi makes the best hunter cc out. haha good job mate.
fpsware, do u think it's possible to add a option to Hunter's Mark to "Boss Only". I realized that the toon looses alot of DPS in instances with large pulls because of hunters mark on every target it selects. Instead of DPS DPS DPS it goes HM, DPS, HM, DPS, HM, DPS and the mobs is not worth putting HM on.
have not had a look for a long while, but im pretty sure HB give's cc devs no way to tell the cc current target is a boss
Methinks 30 euro / hour - and it takes 30 mins to fix something and test it if it's small 15 euro lunch sounds great imo