Fixed with one 1.3 Also done in 1.3, my paypal link is on the main post I plan on working on healing a few weeks after patch 4.2 comes out. I recently got dragonslayer on my paladin so I have stopped grinding out conqueror but I will be back at it since on my server there are a bunch of guilds that will get sinestra down once they have next tier of gear. Version 1.3 Released: Fixed PVE movement issue LAZYRAIDER ENGAGE Ver 1.3.1: Move AW and Goak to melee range only Fix targeting issue w/ lazy raider
Only thing I could find wrong with the old version was targeting,would always try to be directly in front of mob before fighting, would spend a good few seconds dancing around the mob before attacking it, would also do this if the mob moved thus making you look silly and the fight drag on, was using it with GB2 BTW. I'll give 1.3 a quick run tonight before the patch and see how it goes. Great work. G
Seems to work better than any others I've tried so far. Will make it easier to farm my 4k JP and 4k honor tonight. Sent from my SPH-M900 using Tapatalk
I think that goes beyond the purpose of this CC, if your really interested in a raiding CC I would recommend singular. And while I'm raiding, I pop my CD's on trash, and while farming to make sure shit dies fast.
When running this it seems to run fine, but hb spams this error: [8:04:34 PM:421] System.ArgumentNullException: Value cannot be null. Parameter name: obj at Styx.WoWInternals.WoWObjects.WoWObject.IsFacing(WoWObject obj) at EzRet.Paladin.Combat() in c:\Documents and Settings\lee\Desktop\honorbuddy\CustomClasses\EzRet.cs:line 42 at Bots.Grind.LevelBot.#Tjc(Object ret) at TreeSharp.Action.RunAction(Object context) at TreeSharp.Action.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Sequence.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at Styx.Logic.BehaviorTree.TreeRoot.Tick() [8:04:34 PM:421] Cleared POI - Reason Exception in Root.Tick()
I am absolutely in love with this CC, I am tearing through most anyone I can find. top 3 killing blows 90% of the time. Great work! Also, does this use the pvp trinkets?
How does this CC check for healing in PVE mode? I tested this CC for a quick run questing and I notices that it does not heal itself during a fight. Maybe its not the right condition but I had to use Lay on Hand to save my bot.
Theres currently limited healing for PVE mode. I'm going to re-write the healing code in a upcoming version.
Kicking ass for PVP, thought I would give it a whirl to get some honor and get some new gear without raiding, worked very well. Had some problems where it would try to loot a mob while being attacked and would not attack until it had finished looting, thinks that a HB problem though. Keep up the great work, and don't make it too complex for it's own good G
How about PVP? I tried doing BGs in Mixed Mode and it doesn't seems to want to heal either. No one else seems to be pointing this out so it must just be me?
Right now theres a few options if you'd check the main post, by default only instant cast heals IE word of glory are used, if you want you can change that so it will cast flash of light, please read the first post under the configuration section. And the rewrite will effect PVP as well, so stay tuned.
Thanks for the response. I hope you take a look at the AoE Pally CC when writing the healing script. It does a very good job of keeping the bot alive.
It'll be fixed in the next version, but shouldn't be causing any issues right now. If it is, make sure you have the very latest from the first post.
Update: Working on the next version expect an update within the next few days. Currently Working on: Healing+Drinking Improved movement code for facing Improved targeting(AV is fixed