thanks for the love, still interested to see if there is something else i can do, figured id have heard back by now from someone about it.
hey code, is it possible to turn off the use of Blink? I've been looking in settings but I cant seem to find it. Other than this, thanks alot
Why, yes it is possible! On the General tab, its the FrostNova Behavior option.... set to "Automatic" by default. cheers, chinajade
hey, thanks for the quick answer but automatic is what I've been using since lvl 1 and he does use blink
yea the mage cc's are not for arcane max damage. Like some said in previous post I hit 20K Forb ab ab ab ab ab, torrent, managem ab ab ab ab while using fire armor lol can I keep it up forever no way BUT it would be great to have an arcane setup that pushed the limits to make some better dps because as you noticed I forgot MIRROR AHHHHHHHH
I think what he was asking is if it is possible to optimize damage output for a arcane specced mage by utilizing the rotation he listed.
^ That It seems every time I try to suggest something I piss CodenameG off. I was trying to suggest a replacement rotation for arcane to make it actually useful for lazy raiding and or any other implementation you would use Amplify - Arcane - 85 for. I attempted to lay it out in such a format that it could easily be converted to If Else And statements. Usually when people ask for something they don't actually know what they are asking for, and it falls on the programmer or designer to find out what that actually is, so they can lay out the method or steps it would take to get to the actual goal. I guess I come off as cryptic because I realize that, so I do my best to lay out the framework to what I hopped to see realized. I used to code Java in school and I was terrible with syntax but I could put it in broken loops and check statments if that helps?
I am sorry disarm I have thought the exact same thing on different cc's. I was not making fun just saying yep I can do a lot more dps manually and still miss the things that a CC can do better. Every writer says (and it is what HB/Gb was built for) this is for leveling not raiding end of story. HB has grown a lot and people are asking for more. It is up to the cc devs to determine if its worth it.
im not saying its not fun. because it is, when i feel well enough to sit and code, i enjoy it, just lately cant bring myself to sit for hours and work on things, and it extends to everything, not just HB related projects. so yes it will happen, im just not sure when my brain is going to be able to pull itself out of what funk its in.
CodenameG I understand exactly what you are saying and I was NOT saying you should do it. I have seen a lot of post in different FPS builds and he says look its for leveling NOT raiding. If you or anyone does not feel that they have the time or need for something its up to the person doing it and I agree that its your time not mine. A lot of the custom code is done by people who play that class and want it do do X, some are good and some not so good, BUT it does what they want it to do and to everyone THANK YOU for sharing.
im sorry code my goal is not to upset you, your providing a fantastic tool for a shit ton of people and i appreciate that to no end. i began to code my own but i suck literally at syntax i ended up giving up a page into it so I feel ya.
firstly , thank for this cc e.....there is a little problem.... after using this cc .... i found that i can't eat though below the percentage of HP required , it do not eat , just stand still (maybe this cc realy hate bread 【#‵′】) after healing (automatically) to HP higher than require , it start action again........ when i using default cc , it can eat normally.......(and low effiency)
Hey, used this last night worked great, went to use it again today but cant seem to get it to work. "Could not find a routine fitting for your class. Please make sure you have a proper combat class routine in your folder, and restart Honorbuddy." ive tried reloading wow and honor buddy, tried starting from fresh re downloading everything. i dont know why its not working, didnt touch it or change anything, anyone know how to fix this?
this is causing massive problems for me, any1 got some insight? Code: System.NullReferenceException: Object reference not set to an instance of an object. at Amplify.Amplify.<Frost_rotation>b__139(Object ret) in c:\HonorBuddy\CustomClasses\Amplify\Frost.cs:line 176 at TreeSharp.Decorator.CanRun(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Switch`1.#h.#TF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at Styx.Logic.BehaviorTree.TreeRoot.Tick()