Sure thing bud, good luck. edit: Oh, also.. I still have my source laying around if you need an example or reference to Potions/Healthstones working, as well as breaking fear with zerker rage. Just let me know.
Warriors are the most gear dependent class in the game. If your warrior is undergeared for the content you are doing, getting that initial threat can be challenging at times.
Apprently Defensive Stance is recognized by StyxWoW.Me.HasAura, fixed the issue, will release v0.2 soon.
Hope to see further development because there are many Warrior CC's were outdated i would say your cc is the best tank cc which ever been released so make a donate button and i give you some bucks next month
Hey, First of all I really think this is a great CC. Especially nice to see a CC just made for lazyraider. I just did a couple of instances with my lvl 83 warrior so it could be that some of my "problems" have to do with that. What i experienced was: - Commanding shout spam When there is a priest in the party doing Fortitude buff your commanding shout will become unnecessary. The CC still wants you to cast it and fills my log with "--> Commanding Shout <--" - Victory Rush Maybe it is an idea to add Victory Rush. Even though you might not be able to cast it very often it is still a nice bonus and loads of HP for a tank. (and no rage cost yay!) - Taunt I personally would not want my CC to taunt, I prefer to taunt myself when I think it is suited. Besides that though, after I charge in a pack of mobs it immediately taunts my target. Is that intended? - General spam There is alot of text at some points during a fight. For example: "Detected 2 adds! Switchting to AoE Rank mode!" If you want to see what your character is doing during combat this spam makes it pretty hard to follow . - If spellreflect is up no do not interupt As a warrior your spell reflect is a nice tool. Maybe it is an idea to not interrupt when Spell Reflection is up? -Some config options Maybe it is an idea to add some config options. For example: - % to activate last stand - Battle Shout / Commanding Shout I hope this is of some use to you! I enjoyed the use of this CC and probably a lot more to come!
This is a great CC and I thank you for the work! If you don't mind, I would like to suggest some modification to make this CC perfect. Trash Rotation: Rend should be applied first before Thunderclap is used. I don't know if a CC can detect Rend debuff or not. If it can, it should check if Rend is on before Thunderclap and applied or re-applied Rend for those times Rend misses. The CC should detect Sword and Board talent and apply Shield Slam more often. It should prioritize ability based on its importance. Refer to Elitist Jerk Warrior Guide. [Cataclysm] Protection Warrior - Elitist Jerks Boss Rotation: The CC should detect Sword and Board talent and apply Shield Slam more often. See above. Targetting: Perhaps the CC shouldn't auto-target? There is currently a bug with the targetting system in 4.2 where it sometimes target corpses. Also, I find it hard to use ability like Intervene when the CC locked itself to enemy target. Another bug I found is sometimes when the fight is over, it still refuses to let me target new enemy.
The CC can tell if the target has rend or not - but it should check all targets that have threat on you for rend, since rend can be spread from ANY target that is affected by rend, not just your current target. Agreed. Shield SLam is the #1 priority for snagging threat, so as soon as S&B comes up it should be put to use. [/quote] Or maybe detect if Safeguard is talented or not, and if so then use Intervene intelligently when agro is lost.
Is it just me or is the CC not working on some mobs? Here is a log of a Vortex Pin don't know if it shows much as I see alot of composite errors with LazyRaider. Starts strong on single bosses then loses its touch. Great CC btw.
Thank you for all your improvements and replyments! Will try it out for next version but i'm currently on a seminar. Coming back on Thursday so please be patient
Sword and Board procs this CC needs to use em bad. Seems that if a mob isn't completely focused the CC slows down its rotation or does nothing at all.
I'm noticing this too actually. As a tank, sometimes you will lose the target from DPS pulling it off you. The CC will just hang there when the enemy isn't attacking it. Is there a way to make it more aggressive? Regardless if the target is hitting you or not, if you are close to it, you should be hitting it in trying to gain threat.
i found that with some cc's i would still have to fight for full control, even with movement disabled. anyone had this problem? if not this sounds amazing.