hey, nerd, are you considering uploading new releases via SVN in the future? it's so easy to update to the newest version with SVN, that's why I'm asking!
Hey there! First of all, thank all of you for the amazing feedback! As we returned, we immediately continued developing the CC. We feel the need to reply to every suggestion, so here's a wall of text: The CC is now checking for "Power Word: Fortitude". If you have it, the CC won't try to cast "Commanding Shout" anymore. Thanks for this! Implemented in v0.2! Taunting can now be switched on or off in the CC config. Instead of "Detected xx adds!", the CC will now only tell you which attacks are casted onto a group of mobs. This should reduce spam greatly. This is an interesting idea. Will maybe be implemented in a later version, because you'd basicly have to enumerate very single harmful, so reflectable spell. Thanks again! Added a config for those now. Rend should be applied before casting Thunderclap on AoE targets, if you have enough rage. Sword and Board is now detected! Thank you! Once we rewrite the whole CC to use BehaviourTrees, priority selectors will be implemented. This CC is based on the Manaflask.com guides. See above This CC does not target anything on its own. Implemented. Sorry, but I don't get your point here. Please elaborate on this. At this stage of development, we don't really see the need for an SVN trunk. Thank you anyway
Lets say if something "accidentally" tanks something instead of the toon the rotation will slow down or not attack at all. For example the Hyjal Protectors have a bear tank that will pull threat. Once a mob gets on him the CCs rotation wont attack or will slow down.
I search on Google and even saw a CC already using BehaviourTrees. Yet, I still don't fully understand what exactly it is. What features would BehaviourTrees brings to this CC?
It let you control more of the character and be more advance, see it as a more complex way of coding the CC but making it more flexible and faster in the end. read the wiki some info is there.
Is working absolutely smooth, but IMHO Shockwave is too early. Can't positionate the targets in front of me if they are not grouped. Maybe no skill, but ok ;-)