Alright, so a few things. 1. are you going to expand this and maintain this and build it purely with BehaviourTree? 2. did you purely follow that guide? 3. what rotation does it use, or is it just random? At the middle of the run it trowed a TreeSharp run error or something, can't link or post a log (for some odd reason there deleted). When your pulling large packs of groups it should do a rend on main target then a thunderclap and then a shockwave(not sure if it does this already but didn't see it do it). Also if there are many mobs it should use cleave more often and shockwave, since those will keep them stuck to you, I had problems with Vortex pinnacle where many mobs where attack me and I couldn't hold them properly together. Tank Single Target Rotation: 1. Shield Slam on CD2. Revenge on CD3. Rend keep up4. Devastate5. Heroic Strike with excessive amounts of rage Tank Multiple Target Rotation: 1. Shield Slam on CD2. Revenge on CD3. Rend keep up4. Devastate5. Heroic Strike with excessive amounts of rage + Shockwave Thunder Clap Cleave (only cleave with much rage) If you are using an AoE spec build that includes talent Blood and Thunder, apply and spread Rend with Thunder Clap. if you need more feedback or info gimme a yell
Are there any Plans to code it for all 3 Speccs? Such as Gladiatore? Would be nice to see Arms Spec for PVP. Seems like Gladiatore is death, but still works. Maybe it could be improved?
Thank you for all the info! We're gonna take a close look at those. Rotation errors may occur, because this CC does not use BTs yet. (This is why I strongly doubt that the error you recieved was called from our CC Oo)
Guys, we are desperately waiting for your comments on the CC so we know what we need to change! Please reply to this thread!!!
I'm not sure if this also means me but I tested it and told you what needed attention, is that changed yet?
i already use gladiatore cc, cause the options there are very important for me, like deactivate demoshout (you can pull add?s with demoshout in ZulAman, what isnt very good, or to turn off cooldowns) what i must say, your cc works a little faster than gladiatore?s what is really good, going forward tomorrow to test it out a little bit more specific. Thx for your work! I think with a little improvement your cc gets the best one for warri to tank!
tried it now again. one thing is making me nervous. if demoshout is resistet, it will demoshout again, till its applied to ALL targets. that is not that good, because the dd's are taking over the aggro. would be nice if it, 1) rend 2) claps 3)shockwave 4) maybe demoshouts and ignores unshouted targets sorry for my bad english, school-days are long ago
maybe this is usefull for you guys, cuz it needs to be good in either AOE and NoN-AOE tanking. http://www.mmo-champion.com/threads/820354-The-Protection-Guide-Cataclysm-Edition
Here is some feedback: Targetting. This CC should readjust the way it deals with targeting an enemy in order to deal damage. Right now, it would focus on one target and will not allow you to select another target or even friendlies. This make it hard to retarget important enemy or to select a friendly to do a Intervene. Worst, I have had it repeatedly targetting a corpse and tries to attack it even when the battle is long done and we are already walking toward the next set of mobs. Rotation The rotation needs to be tweak a bit. I find that sometimes it will not priority Revenge over Devastate. My understanding is that it should be Shield Slam > Revenge > Devastate.
Thanks for the feedback so far. We're gonna have a close look at all points posted! It just seems one points longs for isntant clarification: ^^ This error is caused by HB, not by the CC!
Thanks for the quick reply. Here are a few more things I have noticed. AoE Rotation and Detection Rend is still not being applied before Thunderclaps in certain situation. See attached log at time [3:55:46 PM:038] for an example. Suggestion: The CC should have a code that detect the range of ads and will only Thunderclaps after a percentage of ads are within each others in order to hit most of them (after Rend of course). I find encounters where ads are being summoned after the fight engage most difficult for this CC. It seems to have a problem quickly detecting the change over and react to it.
Do you mean encounters where pet-like adds are summoned? The current code does not see pets as valid targets.
No not pets. For example one of the boss with the cauldron in ZG. Or the Bird boss in ZA when he starts having those birds from those eggs. Or even times when CC broke and you gotta start tanking them instead of having re-CC.