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  • What will be in HB (V2)

    Discussion in 'Archives' started by jarheaded, Mar 27, 2010.

    1. Deadweight

      Deadweight Member

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      Oh lawd. Any works in progresses I've spent many hours on may be wasted?!

      Thanks for the inside scoop, ski. You're like a grammatically correct Tony ;).
       
    2. ski

      ski Well-Known Member

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      Well considering its not his first language, I'd say he does damn well.
       
    3. Deadweight

      Deadweight Member

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      Nothing against him and I think he does fine. Just sayin'.
       
    4. bubbleboy34

      bubbleboy34 Member

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      Sory Ski but are you an admin or on the dev team? I always find you know more than anyone else and what you say is always true. Do you just have a crystal ball?
       
    5. cagefighter

      cagefighter New Member

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      This is all good but id rather have a working HB that does all BG's. still waiting for the other bg's
       
    6. laria

      laria Well-Known Member

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      Mhm, what possibilities do we have?
      i can only think of A* and Dijkstra but i have no further knowledge in pathing .
       
    7. Dalees

      Dalees New Member

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      Afaik he is in Devteam
       
    8. MaiN

      MaiN Moderator Staff Member Moderator Buddy Core Dev

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      HB 2.0 will (*very likely*) use a completely automatic navigation system written by yours truly (I'm HB's navigation guy). It will render all preexisting meshes useless. The system itself uses polygons to describe all walkable areas, and is probably around ~2000 times faster than PPather. The polygon marking is done by Recast, while the actual path generation is done by Detour. Recast and Detour.

      [​IMG].

      I don't believe he is (yet).
       
    9. Nuok

      Nuok Community Developer

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    10. bubbleboy34

      bubbleboy34 Member

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      Wow sounds complicated!
       
    11. MaiN

      MaiN Moderator Staff Member Moderator Buddy Core Dev

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      They won't be generated on the fly. They will be downloaded off of a server.
      Also, I speak with Namreeb frequently. They use a parser I wrote and a wrapper around Recast and Detour. In return we share a lot of code and help each other.
       
    12. starnzl

      starnzl New Member

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      my random guess is....

      7 weeks :p
       
    13. cagefighter

      cagefighter New Member

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      What i hope to see in V2

      - All bg's
      - Actually works
      - Random BG feature

      of course most of this aside from the random BG feature should have been implemented a long time ago.
       
    14. wilsonj17

      wilsonj17 Active Member

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      this bot seem's to be getting better and better but i dont think HB and GB is ever going to be merged due to the Dev's will lose out in soo much money and they will have to re-right them since they use diffrent codes i think, also the best thing about buddy product's is there is so many well known people helping Hawker out eg.. Nesox, Main, these people make me feel very secure using my account's XD
       
    15. ski

      ski Well-Known Member

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      A little bit of every column.
       
    16. ski

      ski Well-Known Member

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      And there is your answer straight from the source, embrace it :)
       
    17. zavis

      zavis New Member

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      MaIn.. when will the nav system be ready?
       
    18. Synik

      Synik Active Member

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      I assume that means that means all our navigation will be pretty much pre-mapped so we will no longer need to concern ourselves massively with mapping areas for profiles.
      If my assumption is correct how will the nav files be downloaded? Are we talking full mapping for the entire continent or just partial for say single zones? If they are indeed lets say zone by zone would it hot swap to the a new zone on entering?

      Also do you know whether HB2 will enable us to make use of things like boats, zeppelins and portals?
       
    19. ski

      ski Well-Known Member

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      First question - all mapping for the entire game at once will be downloaded.
       
    20. Tony

      Tony "The Bee" Staff Member Moderator

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      a small screenshot :p

      [​IMG]
       

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