This is what I did to fix that change line 96 to this if (Me.Dead || Me.CurrentTarget.Dead || Me.Mounted || Me.CurrentTarget == null)
Imfat, Thanks for this above post. I've been trying to fix this for ages and your fix hit it right on the money. +rep. Saif
any chance to add support for pvp trinkets? (1st Remove Fear when needed, 2nd use on cooldown infight) This would be awesome
Betav2 uses combat trinkets, there is a plugin called trinketracial that uses the pvp trinket to get out of stuns and stuff.
hmm okay, i tried without the trinketracial plugin next part... I've seen u exclude Targetting and Movement Partially when LazyRaider is Selected ... This seems not to be working I choosed LazyRaider and tried to defense in Warsong Gulch, but the cc targeted and moved to enemie units, that's bad It's okay to move to the target while fighting (it's perfect what i've seen), but it's horrible to stop the bot and wait for the target before in combat, it was deadly for my grp in this case, because my pally went to the target, far away from all the healers, and died Can u please completly disable Movement AND Targetting when LazyRaider is selected AND the toon isn't in combat? (when in combat than the toon should do like now in v2)
2.2.0 beta: Changed targeting code up a bit, will auto grab new target if current is >30 yards Think I fixed lazy raider stuff Edit: Also, I am no longer supporting the ezretv1.
I am kind of new around here how do you use those cc things? I've downloaded this cs file but I don't know where to put it, and would I need a pvp profile too? I am sorry but I would love to learn
PvP profiles are included when you download HB, so no need to download those. As for the CC, put the cs file into your Honour Buddy sub folder called Custom Classes.
I really love this pvp profile, cause it seems like its a real player playing.. so i hope you dont mind i modified it for my warrior, after using it on my pala which now has full vicious. Works like a charm with my warrior aswell after changing combat routines etc. I will not repost the warrior CC, as its your coding! just so you know + rep to you for the best pala CC out there.
Do you mean the ones here? HB\Default Profiles They doesn't support random queuing isn't? or is it OK to pick one of them and keep queuing for random? doesn't seem right tbh.
Put it in your customclasses folder, and run bgbot[beta] and when the popup for class selection appears select ezret
Oh my god I would love you more<3 I think he should PM you with what he has and you could branch off of there if he wants? I don't know. I'm just trying to make things simpler for everyone xD
I just got HB over the weekend and have tried it with Archeology, fishing and healing with my mid level priest. I just came across this one while I am at work and am looking forward to giving it a spin on my high level ret pally. I'm hoping that the 'fixes' you did for Lazyrider make it so that you can disable movement and targeting prior to combat, but also allow for us to choose to enable auto-targeting if we wanted to. I personally would like to move him into the area, but would very much prefer for the CC to pick the target and begin the attack when it finds it can rather than wait for me to target the toon. That and I hope that it would either favor targeting those that are close and low on health or allow us to give target priorities (squish...err... casters... lol) Of course, if it's doing a good job and from what I've read over the 10 pages, it is... I'll use it period... Thanks!
Ok, as I've said before, I'm new at this... but from what I've read here and in the source code, I'm pretty sure that this CC is supposed to take over both shot (spell) selection as well as movement into melee range and continuous tracking of the target. I am using LazyRider and obviously I'm responsible for movement of my toon up until the point where a target it selected and within range. I thought though that at that point, I should be able to take my hands off the keyboard and watch the CC work the fight. What I'm finding is 1) often times I have to initiate combat by hitting the first blow (hitting my button for a range attack) or it will allow even targeted enemies run on by... although sometimes it will initiate the combat on a targeted enemy as designed. 2) At no time has this CC taken over the movement of my toon even after combat has begun. If I don't move my toon to the target, it will simply throw ranged damage and will just turn towards the target. Now don't get me wrong, the damage and healing it does is probably better than I could by myself, especially since all I have to do is manually move him as combat is going on, but it would probably be even better if the CC was taking the movement during combat. Once in particular, the CC actually seemed to fight me, turning and stopping my toon as I was trying to move him into melee combat range. 2 logs are attached. 12:21 - initiated combat, but stayed at range until I finally took over and moved him into range. 12:25 - same 12:27 - Wow crashed (only time this has happened has been since I started using HB) Restarted and rejoined the same BG 12:36, 12:37 - same as above 12:39 the bot actually fought me on this fight. As I tried to move my toon into melee range, it repeatedly turned him in a different direction and stopped him. We narrowly lost this BG - and although I did decent damage, I'm sure it would be better if the bot was moving the toon once combat began.