ok my boomkins gear sucks but give this a go i go oom quite quickly i think View attachment DHXBoomkin.cs
Cowdude, love this CC. A couple of points. FindPackedTargets In GroupBase.cs I have added: !x.IsFriendly && !x.IsNonCombatPet && to FindPackedTargets() as it was blowing my AoE spells on friendly's near the training dummy. Also with this there are some odd things bieng targeted (See below) Code: [SimCraftBase] FindPackedTargets(range=0-0, radius=11) => SCORE=4 at <117.8359, 707.2411, 45.11133> [SimCraftBase] -> Feather Vortex 85 [SimCraftBase] -> Daakara 87 [SimCraftBase] -> Feather Vortex 85 [SimCraftBase] --------------------- [SimCraftBase] Divine Storm - AoE and Code: [SimCraftBase] FindPackedTargets(range=0-0, radius=11) => SCORE=10 at <-39.53484, 1149.327, 18.98103> [SimCraftBase] -> Fire Bomb (Zul'Aman) 85 [SimCraftBase] -> Jan'alai 87 [SimCraftBase] -> Fire Bomb (Zul'Aman) 85 [SimCraftBase] -> World Trigger (Not Immune PC) 60 [SimCraftBase] -> Fire Bomb (Zul'Aman) 85 [SimCraftBase] --------------------- [SimCraftBase] Divine Storm - AoE Specifically the Fire Bomb (Zul'Aman) and Feather Vortex 85 and World Trigger (Not Immune PC) 60. These all break my main rotation and have me spamming Divine Storm. BurstSequence I have burst sequence implemented to my Ret Pali CC but it makes no difference if i click on "no burst" it will run through the normal rotation then burst. I notice it say "SimCraftBase] Entered combat mode. Reset burst level to 0" but it will still blow my wad regardless of the macro being pressed. *Note: you can see this at [11:22:11 AM:883] to [11:22:23 AM:641] [SimCraftBase] in the attached log. I have a spot in the core team this week as DPS on my pali (usually healing) and want to perform well =) Keep up the good work!
Yeah, wowunit.Attackable does not seem to be 'attackable' at all... thanks for it. You need to disable the burst sequence auto management in the class settings in order to use the macros. The bot automatically burst after a few seconds in combat if you let it handle your burst sequence.
The CC wont run for me, just keeps giving me this error after pressing start(it mounts, starts to fly then just sits there above the ground slightly) for warlock! If it helps im trying to use it while questing, as there isn't really many lock CC's out there which feel updated(fpsware warlock is the one im using cause this wont work >.<)
yeah its not perfect but do you know how difficult a boomkin is to dealwith all that ballance stuff and i never played one before have a few edits in mind will repost when im done thanks for the feedback tryed any of my others?
Arcane Mage? Haven't seen one of those yet. However, I think they are some what hard to implement because they have 2 phases of DPS if I re call.
Thanks Cowdude, I disabled the burst under class settings for all, but now the macro will not fire my burst...no matter..right before a boss I enable it from the class settings and its fine, then disable it using the class settings during trash. I have also commented/added the following to GroupBase.cs Code: hostile = hostile.Where(x => x.IsAlive && !x.IsPlayer && !x.IsCritter && !x.IsPet && !x.IsFriendly && !x.IsNonCombatPet && //(x.CreatedByUnit == null || x.CreatedByUnit.IsHostile) && //x.Attackable && x.Location.Distance2DSqr(fromLocation) < MaxDistance2 ).ToList(); it still returns some odd things I am assuming its comming from the x.Location.Distance2DSqr(fromLocation) < MaxDistance2 line. Have you come up with something for this function....at the moment it works OK-ish. Appreciate your work. I have Fixed up my Retribution CC (Thanks protopally) and it seems to be working well (See screenshot!). @boofoo: Try my frost CC with AoE attached ^_^
I keep getting this error Code: [4:33:15 PM:643] Cleared POI - Reason Exception in Root.Tick() [4:33:15 PM:643] Cleared POI [4:33:15 PM:828] System.NullReferenceException: Object reference not set to an instance of an object. at FelMaster.Classes.Warlock.Demonology.<get_Buffs>b__24(Object a) in c:\Users\Scott\Desktop\Honorbuddy_2.0.0.5198\CustomClasses\FelMasterSVN\Classes\Warlock\Demonology.cs:line 58 at FelMaster.SimCraftBase.<>c__DisplayClass8.<CastUniqueSpell>b__4(Object a) in c:\Users\Scott\Desktop\Honorbuddy_2.0.0.5198\CustomClasses\FelMasterSVN\SimCraftBase.cs:line 267 at TreeSharp.Decorator.CanRun(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at Styx.Logic.BehaviorTree.TreeRoot.Tick()
Here are my 2 cents: Deathknight Frost Solo/Instances/Raiding/PvP rotations (incl. AoE) + Stack trinket support (only Raid/Instance) + Alchemie support + Engeneer Gloves support + Configurable via Texteditor! View attachment 26908 <= Config screen! (Open DeathKnight.Frost.cs) View attachment 26909 <= Beat that! 371 GS; All CDs popped; Raider Trainings Dummy; ~2min fight Duration! I'll update my Warrior CCs for Felmaster too. greetz Weischbier
Haha, I was so excited then I got into the game and everything and it didn't work. Popped it open with notepad and noticed it was DK frost not Mage frost The one proto asked for feedback on was mage frost Thanks though edit: Been playing with your Ret CC I like it aside from it seems to randomly cast Divine Protection (The 20% dmg reduce one). Also on the last boss of heroic vortex pinnacle the whole boss fight I was using Divine storm over Crusader strike maybe due to the hit box size or non-attackable adds somewhere? Someone actually noticed the animation difference and called me out and linked chart to show I should be using CS over that. I acted a noob and kept it up though haha.
Haha sorry boofoo must have misread. Yes the Ret CC has built in buffs/heals so it will protect you. It does detect non-attackable npc's at the moment and I think that is something cowdude is working on. (See my comments a couple of posts back.) @weischbier that bug still gets me tapping at the screen.
Ah sorry about that. Just seemed random, must of triggered after fall damage after a jump in that instance. Can't wait for a fix on that add detection then Good stuff