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  • Dunatank's Warrior CC - An Arms/Fury/Protection CC

    Discussion in 'Archives' started by wownerds, Jul 21, 2011.

    1. timotyman

      timotyman Member

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    2. panYama

      panYama Community Developer

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      Think you mis read my comment, you stated there is only one talent tree as prot while there are several builds for prot.
      I wasn't talking about warriors tanking non protection, if you did mean this then your post was not properly explained.
       
    3. wownerds

      wownerds New Member

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      After days of development and intense testing, we now have a release-ready version! Only thing left to do is fixing some spelling mistakes.

      Expect a release within the next minutes.
       
    4. wownerds

      wownerds New Member

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      We are proud to announce Dunatank's Warrior CC v2.1 has now been released!

      Changelog can be found in the first post of this thread!
       
    5. mspazz

      mspazz Member

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      Testing now :)
       
    6. mspazz

      mspazz Member

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      When you were testing and developing this were you using the BGBot or the PvPBot?
       
    7. wownerds

      wownerds New Member

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      Afaik, most of our testers used either LazyRaider or BG Bot[Beta] while testing PvP.
       
    8. yipsilonn

      yipsilonn Member

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      UUUUUUHHHH Will test right Now!!!!

      Thanks!!!! UUUUUUH

      U_U


      -_- my realm it's down now
      I will test later
      BTW Thanks!
       
    9. Algamish

      Algamish New Member

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      2.1 is working good overall.

      Had some issues with the Threat based auto-targetting during a few instance boss fights such as Glubtok. It kept targetting stupid adds such as critters (rats running around) as well as many of the adds Glubtok summons that shouldn't be tanked.
       
    10. wownerds

      wownerds New Member

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      Yeah, noticed that as well, gonna have a look at it.
       
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    11. dirtdog

      dirtdog New Member

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      plus rep for you hard work! Keep it up! :D
       
    12. wownerds

      wownerds New Member

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      Thanks :)
       
      Exokid7699 likes this.
    13. ryftobuddy

      ryftobuddy Banned

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      The user in question asked what tree they should spec into to tank. As my post clearly stated, they should use protection. Telling someone that's new to tanking to use any tree besides prot to try and tank an instance would just be silly. My link to the build was to simply show an example of a build that would work, and work quite well, with this cc.
       
    14. nomnomnom

      nomnomnom Well-Known Member

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      SMF dps looking good so far, excellent job! Really hope you keep this project alive, its awesome!
       
    15. flippyirl

      flippyirl New Member

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      how has arms for pvp worked so far? if anyone has had a good experience with that can you post a pic of how you set up the ui
       
    16. hazard

      hazard Well-Known Member Buddy Store Developer

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      Your UI does not fit on my screen as I have a wide-screen monitor.
      Please see attached.
       

      Attached Files:

    17. wownerds

      wownerds New Member

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      Unfortunately, we've not recieved as much feedback as we'd love to have.

      Nonetheless, we're already working on Dunatank's Warrior CC v2.2!

      The next release will feature:

      • Resting
      • Improved facing
      • Improved threat-based auto-targeting
      • Skipping a pull behaviour if it has failed for too long
      • New UI
       
      Last edited: Sep 14, 2011
    18. wownerds

      wownerds New Member

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      New UI will be featured in v2.2
       
    19. wownerds

      wownerds New Member

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      Is there anything specific you would like you see in Dunatanks Warrior CC v3.0?

      If so, please quote this post and reply!
       
    20. wownerds

      wownerds New Member

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      We've looked over the code and discussed the issue intensively. We've added a few filters, so the CC won't see those mobs as viable targets. The filters are:

      • Unit is friendly
      • Unit is dead
      • Unit is a pet
      • Unit is not in combat
      • Unit is crowdcontrolled
      • Unit is a critter
      • Unit is not attackable
      • Unit is not within melee range

      Some of those checks are already in the current version of the CC, others will be implemented in the next release.
       

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