Think you mis read my comment, you stated there is only one talent tree as prot while there are several builds for prot. I wasn't talking about warriors tanking non protection, if you did mean this then your post was not properly explained.
After days of development and intense testing, we now have a release-ready version! Only thing left to do is fixing some spelling mistakes. Expect a release within the next minutes.
We are proud to announce Dunatank's Warrior CC v2.1 has now been released! Changelog can be found in the first post of this thread!
UUUUUUHHHH Will test right Now!!!! Thanks!!!! UUUUUUH U_U -_- my realm it's down now I will test later BTW Thanks!
2.1 is working good overall. Had some issues with the Threat based auto-targetting during a few instance boss fights such as Glubtok. It kept targetting stupid adds such as critters (rats running around) as well as many of the adds Glubtok summons that shouldn't be tanked.
The user in question asked what tree they should spec into to tank. As my post clearly stated, they should use protection. Telling someone that's new to tanking to use any tree besides prot to try and tank an instance would just be silly. My link to the build was to simply show an example of a build that would work, and work quite well, with this cc.
how has arms for pvp worked so far? if anyone has had a good experience with that can you post a pic of how you set up the ui
Unfortunately, we've not recieved as much feedback as we'd love to have. Nonetheless, we're already working on Dunatank's Warrior CC v2.2! The next release will feature: Resting Improved facing Improved threat-based auto-targeting Skipping a pull behaviour if it has failed for too long New UI
Is there anything specific you would like you see in Dunatanks Warrior CC v3.0? If so, please quote this post and reply!
We've looked over the code and discussed the issue intensively. We've added a few filters, so the CC won't see those mobs as viable targets. The filters are: Unit is friendly Unit is dead Unit is a pet Unit is not in combat Unit is crowdcontrolled Unit is a critter Unit is not attackable Unit is not within melee range Some of those checks are already in the current version of the CC, others will be implemented in the next release.