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  • Singular - A community driven All-In-One CC - It Just Plain Works - (Pt. 2)

    Discussion in 'Archives' started by Xanathos, Apr 19, 2011.

    1. yipsilonn

      yipsilonn Member

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      THANKS APOC!!!! I really appreciate!
       
    2. Ruinit

      Ruinit Member

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      Not sure why but beastmastery low level backpedals away from aggro and never turns back to kill? Not melee, not range attack.. Just says you are facing wrong way and stands there till pet kills it or it kills you. I think this is the code for it in common, can anyone see what is wrong with it?

      Code:
      public static Composite CreateHunterBackPedal()
              {
                  return
                      new Decorator(
                          ret => !SingularSettings.Instance.DisableAllMovement && StyxWoW.Me.CurrentTarget.Distance + StyxWoW.Me.CurrentTarget.CombatReach <= 8 && StyxWoW.Me.CurrentTarget.IsAlive &&
                                 (StyxWoW.Me.CurrentTarget.CurrentTarget == null || StyxWoW.Me.CurrentTarget.CurrentTarget != StyxWoW.Me),
                          new Action(
                              ret =>
                              {
                                  WoWPoint moveTo = WoWMathHelper.CalculatePointFrom(StyxWoW.Me.Location, StyxWoW.Me.CurrentTarget.Location, StyxWoW.Me.CurrentTarget.CombatReach + 10f);
      
                                  if (Navigator.CanNavigateFully(StyxWoW.Me.Location, moveTo))
                                  {
                                      Navigator.MoveTo(moveTo);
                                  }
                              }));
              }
       

      Attached Files:

      Last edited: Sep 19, 2011
    3. Zacharybinx34

      Zacharybinx34 New Member

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      For the Warrior CC I noticed 2 things.

      1. Bladestorm goes off without many adds up. Maybe increase its required number by 1 - and please add an option to turn it off entirely.
      2. Hamstring is not being reapplied when a player trinkets it. Might need a check for if hamstring is on target.
       
    4. Ruinit

      Ruinit Member

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      Apoc,

      May wanna change Affliction Line 76 to:

      Code:
      Spell.Cast("Haunt", ret => !StyxWoW.Me.CurrentTarget.HasAura("Haunt")),
      Right now when it gets to Haunt if just spams it if it is already on the target :(

      Also "Life Tap" isn't working.

      Ty
       
    5. Apoc

      Apoc Moderator Staff Member Moderator

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      Thats the point Ruinit.


      Haunt deals some direct-damage, and also heals you whenever you refresh it. On top of that, the buff to shadow damage it gives. The fact that it does direct damage alone, is reason enough to keep it on CD, regardless of whether the target has it or not already.


      Life tap does work, or at least it did while I was testing it.
       
    6. Ruinit

      Ruinit Member

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      Hmmm, Ok everything I read says use haunt on cd, but I will look some more. For me it just stands there a few seconds and tries to cast Haunt over and over. I can't get life tap to work at all. I am @ ver385 updated from svn and testing on a training dummy and running za/zg with it.

      "When the Haunt spell ends or is dispelled, the soul returns to you, healing you for 100% of the damage it did to the target"
      this implies to me you want it to fall off.
       
      Last edited: Sep 19, 2011
    7. Apoc

      Apoc Moderator Staff Member Moderator

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      The spell "ends" or is "dispelled" (whichever makes more sense to you) when you refresh it. So you do receive the heal.
       
    8. Ruinit

      Ruinit Member

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      Ok maybe I am saying this wrong. The Haunt spell last for 12 seconds on the target, it is trying to cast haunt while haunt in still on the target instead of letting it fall off.
       
    9. Apoc

      Apoc Moderator Staff Member Moderator

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      Yes, it's supposed to. The idea is to keep Haunt on CD at all times. Even if the target already has haunt. (Haunt itself does 0 damage over time)
       
    10. Ruinit

      Ruinit Member

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      Ok, I have never played it like that. Just downloaded a new copy of Singular off the svn, Life Tap still doesn't work for me.

      You send a ghostly soul into the target, dealing ((($SP * 0.5577) * 1.25) + 922) Shadow damage and increasing all damage done by your Shadow damage-over-time effects on the target by 20% for 12 sec.
       
    11. Apoc

      Apoc Moderator Staff Member Moderator

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      Update from SVN. I made a few changes.

      I still need to tinker a bit, I noticed UA falling off when it really shouldn't be. (Debating if I'll be going the SB -> Fel Flame route for ezmode affliction.)
       
    12. Zacharybinx34

      Zacharybinx34 New Member

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      For Arms Warriors.

      1. It is using Bladestorm on single targets in pvp. Can you make so we can disable use of bladestorm?
      2. Throwdown is being used as an interrupt. This is bad for PVP, can you please make so that we can disable throwdown use?
      3. Is it using Cleave instead of heroic strike on 2 targets as arms? I don't see it doing that.
      4. As metioned before, I'm seeing it not reapply hamstring like it should be.
      5. It is not ripping off Paladin bubbles.

      I would greatly appreciate these additions!

      Thanks!
       
    13. Ruinit

      Ruinit Member

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      Nice, no idea what all you did to it but "Life Tap" works now also :) Will test in za/zg and report back. Now could you look at hunter not turning to face target after backpedal? Please Kind sir...
       
    14. Apoc

      Apoc Moderator Staff Member Moderator

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      Alright, so, A LOT of work was done last night getting Singular ready for the next HB release.

      Elemental Shaman - 90% done. Need the few edge-cases, defensive CDs, etc. Its completely done as far as pure-dps goes. (And yes, totems work, and also yes, it does some crazy DPS)
      Combat Rogue - Finished. I probably won't be touching this again for a while. I've added Expose Armor to the rotation if there are no sunder effects on the target. (While its a minor DPS boost, its a DPS boost regardless, especially if you're running with a lot of melee)
      Arcane - Got an overhaul. It now follows the "burn the shit out of it till OOM and pop Evo, then go mana neutral" style of play. Still needs some tweaking, but that will come later.
      Bear Druids - Reordered some priorities, added Berserk to the AOE DPS . I need to add Feral Charge back in the mix eventually.


      Added all worthwhile target dummies to the Boss list. You can now test Singular's DPS as if you were fighting a boss, by just using a target dummy. (Please note; Singular will detect multiple dummies close together, and may go into an AOE rotation if one exists. Find a dummy by itself to test pure single-target)
       
    15. yipsilonn

      yipsilonn Member

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      fantastic!!!! Thanks guys!!!!! ehmm... hope yuo'll fix Lock also :)

      Thanks!
       
    16. Zacharybinx34

      Zacharybinx34 New Member

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      Nice, sounds great Apoc.

      So does this mean we are very close to seeing the next Honor Buddy Release?

      I am greatly looking forward to the fix that makes so melee CC's can kick out more/faster dps!

      Thanks!
       
    17. kayes

      kayes Active Member

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      Really nice to see that Singular is getting some love :)

      While you guys are at it, could we have some updates for retribution paladins?
      Would like to see some inteligent uses of the lack of spells I see everyday on my gang. (have 6 lvl 85 ilvl 375 paladins)

      - Use spells like rebuke, Avenging Wrath, Inquisition, stuns, hand of freedom, Guardian of Ancient Kings, Divine Plea (also out of combat!), Seal twisting to gain mana/dps,
      - Intelligent use of heals. Right now a retribution paladin start to heal with holy light @ 90% which is just retarded. (I know we can change it) get holy power, and choose to burn it on word of glory if health < 50%. Use group Heal over time whenever its ready + herb skill heal.
      - Targeting (PVP) is also completely of the grid... Would love to see some solutions in PVP where the paladin stopped following classes which kite you.
      - Focus on getting holy power, use LH or bubble and burst the target down.
      - Stop spamming blessing of might when we have druid buff on...

      + alot of other improvements which is easlily spotted if you let a paladin go either on grind, instance or PVP.
       
    18. Ruinit

      Ruinit Member

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      Affliction Lock works pretty darn good now, just need to figure out aoe and a couple other things.
       
    19. Zacharybinx34

      Zacharybinx34 New Member

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      Jon
      Noticed that the Warrior CC as Arms is still using recklessness with Cooldowns off and Basic Rotation on.
       
    20. amputations

      amputations Active Member

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      Any way to turn off the auto-incept / auto-heroic leap? I dont wanna intercept on the meteors on ragnaros D:
       

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