Exactly, so why wouldn't you use Intim Shout on your own? I mean the bot is never going to be able to tell when the ideal time to use it is. That is better to be left controlled by the player imo. Do you see what I am saying?
wow it was only a suggestion no need to rip my head off, also doesnt the cc detect for aoe so what would be wrong with putting it in the aoe section?
LMAO some people are touchy . Great cc used in in bg when no other cc was working and it was alot better. i do over 10k dmg a bg now lol. thats all i was getting with other cc. with this one i usally get around 500k+
sorry if this has already been solved in this thread, but the cc isn't doing anything while in combat. it just faces the target, if i toggle movement on, and it's going into defensive stance... but it doesn't use anything else... what am i doing wrong? P.S. I'm just lvl 17, doesn't the cc work on low lvl chars?
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Found something odd when changing back and fourth from Fury to Prot. I was Fury from the start, had AoE enabled and when I targeted a mob it stuck to that target while using AoE attacks. Changed to Prot and went with the auto targeting on, worked like a charm. Changed again to Fury and now my target kept changing to mobs I didnt want to target, like when a skull is up, it sould target the cross for example. Changed to only single target and now it does it in about 50% of the fights. Is this something previously known?
Because i've got some errors: 23:58:42:196] System.NullReferenceException: Object reference not set to an instance of an object. at Dunatanks.Warrior.<>c__DisplayClass129.<UseTrinketOne>b__127(Object ret) in c:\Downloads\Honorbuddy_2.0.0.5354\CustomClasses\Dunatanks Warrior CC v2.2 BT\utils.cs:line 181 at TreeSharp.Decorator.CanRun(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at Styx.Logic.BehaviorTree.TreeRoot.Tick() do u have any idea to fix it ?
ok well a few problems with warrior fury. For starters I would like a few more options with BS for one to be able to use it every time its up(T12 2 piece set bonus) or every time there is nothing else up and to use berserkers rage when enrage isnt up. Other than that it does pretty decently but that needs to be addressed, as a fury warrior he should never stand for more than .5 seconds without using some ability.