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  • FelMaster - the anti-button-mashing CC for LazyRaider/Combat bots

    Discussion in 'Archives' started by cowdude, Aug 20, 2011.

    1. ossirian

      ossirian New Member

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      Evidentally, arena pvp and RBG pvp is not going ot be able to be botted for a warlock.

      However, i have some guidelines for making the affliction warlock more pvp dynamic and/or making an alternative.

      I'm not sure whether it is possible, but a simple list of targetting guidelines should make it considerably more viable.

      For example; lock cc could be inculded, fear, howling terror, deathcoil, soulburn:teleport, spelllock

      SimCraftBase.Me.CurrentTarget.HealthPercent < 25
      SimCraftBase.Me.CurrentTarget.Distance < 10
      SimCraftBase.Me.CurrentTarget.IsCasting
      for example...

      targetting players based on their distance from the player, closer than 10 yards and they need ccing in some way.

      target switching; switching target to the next available when the current has a full set of dots

      target switching; switching to a player when it comes within 10 yds of you

      force moving whilst casting instant cast spells?


      i'll gladly help in any way i can
       
    2. xsilverdicex

      xsilverdicex New Member

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      Anyone made an arcane mage one? Arcanr barragex 4-5 then Arcane missle (if no proc Arcane barrage).?
       
    3. mrwowbuddy

      mrwowbuddy New Member

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      Fire Mage ((Again)Again)

      Also Combat Rogue now with

      Tricks of the Trade Support (Using Focus Target)
      30% Bleed damage checking for a non derp rupture
      Less energy capping on geared toons
      other bits n peices.

      View attachment Combat.cs
      View attachment Fire.cs
       
      Last edited: Sep 26, 2011
    4. Apoc

      Apoc Moderator Staff Member Moderator

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      As I stated in the Singular thread; don't believe everything you see on EJ.


      I did the math (and proved it in game) that you should be using Rupture regardless of there being a bleed debuff. (Obviously only on mobs where the full Rupture will go through)


      Talent Calculator - World of Warcraft is the talent spec I use personally, and it nets me ~25k single-target with 361ish gear. (Thats ~6-7k above what the guys at EJ are sim'ing) Also, 365 MH, 359 OH. So no, its not from having crazy weps.


      Check the code in Singular for proper TotT support.
       
    5. weischbier

      weischbier Guest

      Whats up with you Apoc, there were months were you was totally off from the forum and now you present like hell :D

      Just sayin' xD

      But you're right with that rogue stuff... EJ is no longer the #1 source for getting high end information for your class! Deal with that...

      greetz

      Weischbier
       
    6. xn3t0x

      xn3t0x New Member

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      @Apoc

      why can't you make a MUT cc :( I wana do 25k dps lol
       
    7. Apoc

      Apoc Moderator Staff Member Moderator

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      Who says I can't? I'm actually working on a Mut rotation for Singular now. :)
       
    8. Megser

      Megser Well-Known Member

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      Anyone tried to raid with this (Ret Paladin), what DPS did you generate?
       
    9. mrwowbuddy

      mrwowbuddy New Member

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      Iv been running mine (Even with its shitty workaround for trix) on H Gatekeeper and wiping repeatedly around 2-3% So far Rupture on target has been around a 2% dps gain with bleed damage increase, im sitting around 380ilvl, using a normal FL mainhand, have been ranking fairly well in WoL parses. Pulling around 29-31k dps, roughly what I do by hand.

      I have 1 point difference in spec 2/3 in CDG and 2/3 in Ruth rather than your 3/3 CDG and 1/3 Ruth.

      Ill have a look over tricks handling in singular.


      Edit :

      Just flicking through my logs, with a mangle debuff up 100% of the time, my ruptures did an avg of 25824 damage, and evis 23195, without a bleed damage increase would be averaging closer to 21k, they do however have a higher DpE even without a bleed % increase, but after breaking the 370 ilvl area using rupture in anything but non optimal situations means I am just capping energy more often because of its lower cost.
       
      Last edited: Sep 26, 2011
    10. Apoc

      Apoc Moderator Staff Member Moderator

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      Well, main reason I took 3/3 in CDG is because combat generates CP more than fast enough. I'd rather have 6% more evisc damage, than a small chance at a *single* CP. (It adds up, and does so to the tune of about 5-6k DPS)


      On top of that, w/o Rupture, I sit ~22-23k DPS. With it, 24-25k. (My highest ever single-target was 29k in raid buffs on N Bale. Again, in 361ish gear) 1-3k DPS from something you slap on once every 15s or so, is more than worth it. (The damage goes higher with the bleed debuffs present)


      I do wish target dummies were worth testing on. I can never seem to pull more than ~14-15k sustained on them, with my own buffs.
       
    11. mrwowbuddy

      mrwowbuddy New Member

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      With 2/3 in Ruth, there will be a heavier weighting on using finishers making Evis/Rupture a higher % of total damage. Using my rogue as an example again, across all the Bal H parses, Evis did 9.3% of my total damage, with a 3/3 CDG and assuming the same rate of CP generation this would of been 9.85ish % of my total damage. However taking into account the 180ish+100ish Evis+Rupture uses.

      @ 1/3 Ruth = 56 CP (With 1400 Extra Damage to Evis from 3/3 CDG)
      @ 2/3 Ruth = 112 CP

      1/3 will net approx 11 extra Evis's (Assuming ruptures are still the same ergo giving CDG the best bang for buck) The Bonus damage from 3/3 CDG will equate to 15308 Damage
      2/3 will net approx 22 extra Evis's, (taking in to account the bonus damage from the 11 with 3/3 CDG) 2/3 into Ruth will net approx 239545 damage from the same parse over a 1/3R+3/3CDG build


      But in reality combo points will be used on things like SnD and Rupture leaving a 3/3 CDG build even further behind, and a rupture in a fully raid buffed environment with a geared rogue just is not worth putting on targets without a bleed debuff as it will just force them to energy cap more often.
       
      Last edited: Sep 27, 2011
    12. Apoc

      Apoc Moderator Staff Member Moderator

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      Well, I guess the main issue is that we're talking about a Patchwerk style fight anyway (which is really only viable on Baleroc in the current content, and even so, to a lesser extent than Patchwerk :p). I'll stick to my real-world findings :)


      I'm assuming since I don't have 380+ ilvl gear, I'm not seeing any issues with energy capping (except the odd occurances where Singular will pop AR and then someone in the party randomly pops lust, or the tank decides to go have a stroll and runs away leaving me with AR ticking and nothing in range to smack) In raid situations, I very very *very* rarely see my energy above 60, and again if I do, its because I'm between switching mobs across the room or similar (think Beth/Alys)
       
    13. mrwowbuddy

      mrwowbuddy New Member

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      Ragnaros, Shannox, Lord Legguy, Majordomo are all pretty much Werk fights when done right (Or Razor flying)
      The biggest issue once you are in higher gear levels once u have trinkets like the hungerer or Matrix restabaliser, coupling these with 4pc haste proc, my haste ratings often get up around 7000, for 15 seconds, but hover around 3000-5000 fairly constantly, perhaps some way of picking up the energy regen per second of the rogue and using that to calculate if a non optimal rup is better than an evis?
       
    14. Apoc

      Apoc Moderator Staff Member Moderator

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      Well, if you want to get into things that complex, I'll surely help figure it out. (The math would be fairly crude since we can't afford to run a Sim style check when we want to determine if evisc or rup is worth it at runtime)
       
    15. mrwowbuddy

      mrwowbuddy New Member

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      Well just running a few tests on the dps dummy my energy regen was peaking around 32 Energy per second regenerated. At a fairly rough guess id say anything over about 25ish is probably going to get you capped pretty easily.

      With AR up and 2x Trinket Procs + Haste 4pc my rogue has 39.61 Energy/S
       
      Last edited: Sep 27, 2011
    16. Apoc

      Apoc Moderator Staff Member Moderator

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      Looks like the best option then is (excuse the html tags):

      HTML:
      Lua.GetReturnVal<float>("return GetPowerRegen()",1);

      That'll give you the current regen, including any haste buffs (AR/Lust/etc)

      Quickly tested with a dagger with Hurricane on it to ensure that actual haste buffs are included as well.
       
    17. mrwowbuddy

      mrwowbuddy New Member

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      Well, my brains about to melt, as I have pretty much had 0 coding experience before the past week. I did get the Trix support similar to singulars working... after only 3 Brain Aneurysm's which is pretty good Imo, but its got quite a few changes here there and everywhere. Ill fiddle around and see if i can improve how its implemented before i upload.
      At best it is atrociously messy atm.
       
    18. weischbier

      weischbier Guest

      check my sig for th deathknight download!

      Read the Installation.txt file before using!!!!!!


      greetz

      Weischbier
       
    19. cowdude

      cowdude Active Member

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      Hi folks,

      Passing by to inform you that I'm still busy these days working on an unrelated project to earn my living. I'll give some love to this one as soon as I can, don't worry about it.

      I will also add your additional rotations on Felmaster SVN to keep everything at the same location.

      (Apoc: I'm looking for a way to add 3d ingame markers for debugging purposes using HB. Is that possible with HB? I also tried to draw an AVR-like layer using LUA, but it seems there is no way to get the player camera object in HB, nor the camera matrix)
       
    20. Apoc

      Apoc Moderator Staff Member Moderator

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      I can add the API for the camera stuff, but there's no way to do it with the current HB. (Drawing via DirectX requires an injected library, which we will never do, due to security issues)

      Some of our internal projects do some DirectX rendering for debugging purposes, but again, we'll never make anything like that public.
       

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