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  • Singular - A community driven All-In-One CC - It Just Plain Works - (Pt. 2)

    Discussion in 'Archives' started by Xanathos, Apr 19, 2011.

    1. amputations

      amputations Active Member

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      In my experience it only uses the charge/heroic leap/intercept when "use basic rotation only" is turned off.
       
    2. Zacharybinx34

      Zacharybinx34 New Member

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      Yeah, it seems like some checks and balances aren't working through each option.
       
    3. Ruinit

      Ruinit Member

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      Can you take a look at this I can't seem to get it back working like the old version. It moves away from aggro fine but it will not turn back and attack target once it is at range? TY

      Code:
      protected Composite CreateHunterBackPedal()
              {
                  return
                      new Decorator(
                          ret =>!SingularSettings.Instance.DisableAllMovement&& Me.CurrentTarget.Distance + Me.CurrentTarget.CombatReach <= 8 && Me.CurrentTarget.IsAlive &&
                                 (Me.CurrentTarget.CurrentTarget == null || Me.CurrentTarget.CurrentTarget != Me),
                          new Action(
                              ret =>
                                  {
                                      WoWPoint moveTo = WoWMathHelper.CalculatePointFrom(Me.Location, Me.CurrentTarget.Location, Me.CurrentTarget.CombatReach + 10f);
      
                                      if (Navigator.CanNavigateFully(Me.Location, moveTo))
                                      {
                                          Navigator.MoveTo(moveTo);
                                      }
                                  }));
              }
       
    4. panYama

      panYama Community Developer

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      well lazyraider disables all movement correct? also in the CC I tried to disable as many of these functions that make it move, still it had loose feet and wanted to go for a walk:)
       
    5. amputations

      amputations Active Member

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      No lazyraider doesnt automatically disable the cc's movement for you, in singular's case you have to open the gui to do that yourself. classconfig/general/movement~disable movement=true and you should be fine. ^^
       
    6. HyperMonkey

      HyperMonkey Member

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      @Apoc/Jon: Seems to be something wrong with the Fury warrior min/max range for Intercept and Heroic Leap. Basically it will stop moving, because of repeatedly trying to cast the affected spell to get closer to a target, however it cannot cast this because of being 1 yard away, from actually being in range. (in other words Intercepting from too far out)

      Possible some miscalculations with the distance? If so, this should yield the same error for other spells than just warrior ones..

      Regards
       
      Last edited: Sep 26, 2011
    7. Jon310

      Jon310 Member

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      Added stance dancing for Arms warrior dps (Only on bosses). Did not increase dps during my tests, but did not decrease it either, both scored within 300 dps of each other after a few minutes on the dummy. Logic is ripped from simulationcraft.org

      Re-enabled engineering glove use as i again works properly on chars with and without engineering.
       
      Last edited: Sep 26, 2011
    8. Zacharybinx34

      Zacharybinx34 New Member

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      It's still bladestorming with it disabled.
       
    9. Jon310

      Jon310 Member

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      Is this during multi mob situations or with just one person?

      edit: has to be a multi mob situation. I didn't add the option to the AOE logic because you had mentioned that it was popping in on a single player in pvp.


      Let me know if you want it disabled globaly.
       
      Last edited: Sep 26, 2011
    10. Zacharybinx34

      Zacharybinx34 New Member

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      Yeah, if it can be completely disabled that would be great.
       
    11. Zacharybinx34

      Zacharybinx34 New Member

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      Thanks for adding that.

      Did you ever increase the delay of Heroic Strike before CS cooldown unless rage is > 85?
      And how about adding an option to use to use heroic strike if rage is > 35 when CS debuff is up.

      thanks!
       
    12. kayes

      kayes Active Member

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      Any feedback on this?

       
    13. Croga

      Croga Well-Known Member

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      Hunter seems to have issues facing the target. Here's his thoughts:

      "Okay, there's this mob here. Let's kill him!
      Attack Wolfy! Go get him!
      Oh, wait, I'm too close. Gotta move away some.
      hmmm.... I could swear I was doing something important before..... can't remember.....
      Oh well, let's move. Gotta go kill some stuff somewhere!"

      Not much of a problem as Wolfy generally kills the mob then comes back. It does look kinda silly though.
      It works nicely when he uses Disengage but when he needs to walk away he never faces the mob. Sometimes just stands there picking his nose, sometimes just walks off into the distance.
       
    14. Jon310

      Jon310 Member

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      Just increased the delay.
      Are you talking about Colossal smash debuff? I could have sworn having enough rage for mortal strike was more important than getting off a heroic strike. I'll add it if its really wanted, but having too many options is no good.
       
    15. panYama

      panYama Community Developer

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      would be nice if the CC of warriors wouldn't use sticky targetting once you are in combat, because its a hell to raid with now.
       
    16. Jon310

      Jon310 Member

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      Isn't there an option to disable targeting?
       
    17. HyperMonkey

      HyperMonkey Member

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      There is ;)
       
    18. panYama

      panYama Community Developer

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      still with that option disabled it will sticky target, if you click away from the mob while in combat it will auto target it again. this isn't at other cc's where u can easily select my own targets.
       
    19. amputations

      amputations Active Member

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      I havent encountered that at all, Im free to click my own targets when I use this for my arms-warrior.
       
    20. panYama

      panYama Community Developer

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      kind of weird, I'm fury if that matters but all in al I just try to click a other mob and first it retargets my previous mob and then i have to click the other mob again for it to think oh hey i need to attack this mob.
       

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