• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Not 100% sure but..

    Discussion in 'Honorbuddy Forum' started by Sh4d0w, Oct 24, 2011.

    1. Sh4d0w

      Sh4d0w New Member

      Joined:
      Jul 23, 2010
      Messages:
      36
      Likes Received:
      0
      Trophy Points:
      0
      is there a Deepholm questing profile out & about? I've looked (seached feature) but no luck.

      If there is one, then I didn't look hard enough.

      If so, please redirect me. Also, I apologize if this isn't the correct area to make this kind of post.
       
    2. greaterdeath

      greaterdeath New Member

      Joined:
      Apr 2, 2010
      Messages:
      815
      Likes Received:
      2
      Trophy Points:
      0
      Kick has [N] Deepholm questing profile, any post of his has a link to "Kick's Trunk"
       
    3. Sh4d0w

      Sh4d0w New Member

      Joined:
      Jul 23, 2010
      Messages:
      36
      Likes Received:
      0
      Trophy Points:
      0
      Awesome, thanks bud.
       
    4. A1l3n

      A1l3n New Member

      Joined:
      Apr 17, 2010
      Messages:
      816
      Likes Received:
      4
      Trophy Points:
      0
      From what I remeber deephom is kinda sorta badly meshed. So just keep an eye on your bot.
       
    5. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

      Joined:
      Jul 20, 2010
      Messages:
      17,540
      Likes Received:
      172
      Trophy Points:
      63
      Deepholm also has many areas with mobs in battle with each other. This will cause your toon to go 'in combat' if you are near these mobs (which you must be to do certain quests). This situation causes Honorbuddy to get confused and stuck (it can't get out-of-battle to mount or move on, even though nothing is attacking your toon).

      In short, Deepholm is a royal PITA because:
      • meshing is weak

      • certain areas may only be moved into with a flying mount
        Honorbuddy doesn't have native flying, so if you need to sell or repair at inopportune times, it gets stuck or lost.

      • Nearby NPCs in battle can cause perma-stucks

      Deepholm is most definitely NOT AFK-able. :(


      cheers,
      chinajade
       
    6. no1knowsy

      no1knowsy Well-Known Member

      Joined:
      Feb 28, 2010
      Messages:
      3,927
      Likes Received:
      57
      Trophy Points:
      48
      Found that out with my Embersilk profile.
      If you have a mage I'm working on my plugin to check for in-combat/no targetlist, cast invis. This resets the combat and HB will then continue.
       
    7. Sh4d0w

      Sh4d0w New Member

      Joined:
      Jul 23, 2010
      Messages:
      36
      Likes Received:
      0
      Trophy Points:
      0
      That's weird because I finished all the quest in Deep, roughly 1 hour and 21 minutes. I had to run some errands and came back. I was done. I'm also Horde if it makes a difference.
       
    8. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

      Joined:
      Jul 20, 2010
      Messages:
      17,540
      Likes Received:
      172
      Trophy Points:
      63
      You weren't using Kick's profile then (which is very thorough, and may even get the zone achievement, but its been a while).

      I know this because Kick's pops up UserDialogs and requires you to manually run some quests in a few places. (E.g., the flying boat isn't meshed, and about ten quests on it). I also remember Deepholm being much longer than 90mins--even to run optimally by hand.

      <shrugs> I'd love to know what you did. :D


      cheers,
      chinajade
       
    9. Sh4d0w

      Sh4d0w New Member

      Joined:
      Jul 23, 2010
      Messages:
      36
      Likes Received:
      0
      Trophy Points:
      0
      Well then I don't know what to tell you. Would you like me to show you the achievement. I know he has it set, where a dialog box appears because it appeared a few times in his Mt. Hyjal xml. I don't know what I did. I went and did some IRL stuff. Came back and I was done.
       
    10. Kickazz006

      Kickazz006 Well-Known Member Moderator

      Joined:
      Jan 15, 2010
      Messages:
      20,567
      Likes Received:
      302
      Trophy Points:
      83
      Not a snowball's chance in hell 90 minutes for all of the quests - not unless you're 85 in full raid gear and that's even pushing it
       
    11. no1knowsy

      no1knowsy Well-Known Member

      Joined:
      Feb 28, 2010
      Messages:
      3,927
      Likes Received:
      57
      Trophy Points:
      48
      Is there any way I could help with that meshing? Do they need someone to do it, or is that it is a mobile thing?
       
    12. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

      Joined:
      Jul 20, 2010
      Messages:
      17,540
      Likes Received:
      172
      Trophy Points:
      63
      The boats in Icecrown have the same problem, mithinks.

      There's a few issues:
      • The boats move, so if you go for 'world coordinates'--those used in typical RunTos and such--the coordinates are always changing.
        Once on the boat, you could use 'vehicle relative' coordinates, but the profile grammar and quest behaviors have no accommodations for this.

      • Honorbuddy doesn't have native flying
        Only surfaces are meshed, not the 'volume' of the game world. So Honorbuddy would be clueless as to how to plot a path to these changing world coordinates at the moment.

      With that said, HBdev has managed to solve the problem of getting onto and off of water-bourne boats, zeppelins, and elevators. But, the 'hack' is that these transports must to be at a particular position (and stationary) every so often before HB can figure the path onto or off of such tranpsorts. The flying boats are not constrained similarly.

      In short, the problem is considerably bigger than a 'meshing issue'. :D


      cheers,
      chinajade
       
      Last edited: Oct 25, 2011
    13. tumbum

      tumbum Active Member

      Joined:
      Mar 17, 2011
      Messages:
      3,341
      Likes Received:
      13
      Trophy Points:
      38
      ok and where is the problem with vashijr? i think HB use xyz coords, ok the meshing there will be a hard work, dont know the tool the dev uses, but isnt it possible to do?
       
    14. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

      Joined:
      Jul 20, 2010
      Messages:
      17,540
      Likes Received:
      172
      Trophy Points:
      63
      My understanding is that the meshing tools mesh the water's surface of Vashj'ir.

      The 'volume' under water is not meshed, but traversable by Flightor, except for locations that go indoors (into tunnels, cavelets, upside-down ships, or overhanging rocks). This is a Flightor limitation, that has yet to be addressed.

      Unfortunately, the majority of the Vashj'ir quest hubs are in locations that are inaccessible to Flightor. A very dogged profile writer could probably get far by using the MyCTM behavior in place of all RunTos and FlyTos to indoor locations. Quest pickups and turnins would have to be bracketed with MyCTMs also wrapped inside an appropriate If condition.

      This is much more work than anyone has felt like doing so far. It would also be a PITA profile to maintain when bugs were found.


      cheers,
      chinajade
       
      Last edited: Oct 25, 2011

    Share This Page