OnlyLootGold is a plugin that only loots gold/silver/copper from killed mobs. View attachment OnlyLootGold.cs Instructions Enable the plugin Thanks Let me know of any issues/problem you find with the plugin. I finally got round to updating this, it's faster at looting and now loots blues and purples. Code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Styx.Plugins.PluginClass; using Styx; using Styx.WoWInternals.WoWObjects; using Styx.Helpers; using Styx.Logic.Pathing; using System.Threading; using Styx.Logic.Inventory.Frames.LootFrame; using System.Drawing; using Styx.WoWInternals; namespace OnlyLootGold { class OnlyLootGold : HBPlugin { public OnlyLootGold() { BotEvents.Player.OnMobKilled += OnMobKilled; Bots.Gatherbuddy.GatherbuddySettings.Instance.LootMobs = false; CharacterSettings.Instance.LootMobs = false; CharacterSettings.Instance.LootChests = false; } public override string Author { get { return "Vastico"; } } public override string Name { get { return "OnlyLootGold"; } } public override Version Version { get { return new Version(0, 0, 0, 2); } } private LocalPlayer Me = StyxWoW.Me; private WaitTimer lootTimer = new WaitTimer(TimeSpan.FromSeconds(15)); private Queue<WoWUnit> KilledUnits = new Queue<WoWUnit>(); private IDictionary<ulong, WaitTimer> Blacklist = new Dictionary<ulong, WaitTimer>(); public override void Pulse() { if (Me.Combat || Me.Dead || Me.IsGhost) { return; } List<ulong> removals = new List<ulong>(); foreach (KeyValuePair<ulong, WaitTimer> unit in Blacklist) { if (unit.Value.IsFinished) { removals.Add(unit.Key); } } foreach (ulong remove in removals) { Blacklist.Remove(remove); } while (KilledUnits.Count > 0) { WoWUnit target = KilledUnits.Dequeue(); if (Blacklist.ContainsKey(target.Guid) || target.Distance > Styx.Logic.LootTargeting.LootRadius) { continue; } WaitTimer lootableTimer = new WaitTimer(TimeSpan.FromMilliseconds(1500)); lootableTimer.Reset(); while (!lootableTimer.IsFinished) { if (target.Lootable) { break; } System.Threading.Thread.Sleep(20); } if (!target.Lootable) { Logging.Write(Color.Crimson, "Blacklisted [loot][lootable] " + target.Name + "."); Blacklist.Add(target.Guid, new WaitTimer(TimeSpan.FromMinutes(30))); continue; } WaitTimer movementTimer = new WaitTimer(TimeSpan.FromSeconds(30)); movementTimer.Reset(); Logging.Write(Color.Crimson, "Moving to loot items from " + target.Name + "."); while (target.Distance > 4 || !target.InLineOfSpellSight && !movementTimer.IsFinished) { Navigator.MoveTo(target.Location); System.Threading.Thread.Sleep(20); } if (target.Distance > 4) { Logging.Write(Color.Crimson, "Blacklisted [loot][movement] " + target.Name + "."); Blacklist.Add(target.Guid, new WaitTimer(TimeSpan.FromMinutes(30))); } else { Navigator.PlayerMover.MoveStop(); StyxWoW.SleepForLagDuration(); target.Interact(); StyxWoW.SleepForLagDuration(); WaitTimer lootTimer = new WaitTimer(TimeSpan.FromSeconds(5)); lootTimer.Reset(); Logging.Write(Color.Crimson, "Looting items from " + target.Name + "."); while ((LootFrame.Instance == null || !LootFrame.Instance.IsVisible) && !lootTimer.IsFinished) { System.Threading.Thread.Sleep(20); } if (LootFrame.Instance == null || !LootFrame.Instance.IsVisible) { Blacklist.Add(target.Guid, new WaitTimer(TimeSpan.FromMinutes(30))); Logging.Write(Color.Crimson, "Blacklisted [loot] " + target.Name + "."); } else { StringBuilder builder = new StringBuilder(); builder.Append("for i=1,GetNumLootItems() do "); builder.Append("if LootSlotIsCoin(i) then "); builder.Append("LootSlot(i) ConfirmLootSlot(i) "); builder.Append("elseif LootSlotIsItem(i) and select(4, GetLootSlotInfo(i)) > 2 then "); builder.Append("LootSlot(i) ConfirmLootSlot(i) "); builder.Append("end "); builder.Append("end"); Lua.DoString(builder.ToString()); lootTimer = new WaitTimer(TimeSpan.FromMilliseconds(1500)); lootTimer.Reset(); while (!lootTimer.IsFinished) { System.Threading.Thread.Sleep(20); Lua.DoString(builder.ToString()); } Lua.DoString("CloseLoot()"); Logging.Write(Color.Crimson, "Looted items and closed loot frame."); } } } } public void OnMobKilled(BotEvents.Player.MobKilledEventArgs args) { KilledUnits.Enqueue(args.KilledMob); } } }
I guess its for grinding then, since grinding is a risky business we should try to come up with an estimated golf/h at certain mobs/zones
Yeah thats what I originally made it for (myself), I couldn't afford any bags for my new char so it kept going to vendor every 10 mins
I swear if this is the same Vastico that made scripts for RSbuddy and Powerbot so help me I'll use every single thing you make.
For me, its not working. It loots everything (Yes, i use the latest HB and yes, the plugin is activated).
Could u plz add only loot gold and quest items? I wud def use then and will giv rep. It wud b great for questing as it wont loot all the junk
Haven't used this yet; but is it because you have Auto Loot enabled in the interface option on wow? If so when the plugin goes to loot [as i said haven't used it so don't know how it functions] it may loot all items.