Char is randomly not responding to attacks while using GB2. If mob can't kill you then it's stuck till you do smth about it. Tested on multiple chars / CC's. http://www.filedropper.com/2011-12-19181210028logthis
I love how hb support works, making more and more problems when I submit only one bug. And ofc rar wont work so i actually need to download winzip only to upload fckn log. your'e amazing.
well the thing is that i don't have a crystal ball to see what your issue is if you don't submit a log, we can't help you Also, windows 7 comes with it's own compress into .zip right click the log.txt and 'send to --> compressed (zipped) folder'
done. And what exactly was wrong with log I linked on file hosting site? Also one more question, why I need to submit my log to public forum instead of normal bug ticket?
[18:12:54:023] Honorbuddy v2.0.0.5462 started! update to newest hb (not your issue) Your issue: [18:13:02:166] Chose EzArms - 0.8.0 as your combat class! you have lots of cc issues try singular or fps warrior Code: [18:13:03:559] System.InvalidOperationException: Sequence contains no elements at System.Linq.Enumerable.First[TSource](IEnumerable`1 source) at Bots.Gatherbuddy.GatherbuddyBot.#stc() at Bots.Gatherbuddy.GatherbuddyBot.#Nvc(Object ret) at TreeSharp.Decorator.CanRun(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at Styx.Logic.BehaviorTree.TreeRoot.Tick() [18:13:03:559] Cleared POI - Reason Exception in Root.Tick() [18:13:03:559] Cleared POI
tried already x3 EzArms, Singular (default - no idea how something this bugged can still be default tho) and beta, fps too. (now I'm on EzArms).