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  • Singular - A community driven All-In-One CC - It Just Plain Works - (Pt. 2)

    Discussion in 'Archives' started by Xanathos, Apr 19, 2011.

    1. lobin

      lobin Member

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      Hi guys. I am new to this, and just want to say that this is all awesome. I am using Singular for my frost mage. and with revision 493 everything was working great, but after it I have noticed that my mage very oftet is standing and doing nothing during the fight or after fight. I will try to post some log to show you what is going on.

      Thanks !

      This are errors I am getting:
      1.
      [21:09:18:283] [Singular-DEBUG] Switched targets!
      [21:09:18:284] System.NullReferenceException: Object reference not set to an instance of an object.
      at Singular.Helpers.Spell.get_MeleeRange() in c:\Users\lobin\Desktop\Honorbuddy_2.0.0.5494\CustomClasses\Singular\Helpers\Spell.cs:line 825
      at Singular.SingularRoutine.Pulse() in c:\Users\lobin\Desktop\Honorbuddy_2.0.0.5494\CustomClasses\Singular\SingularRoutine.cs:line 124
      at Styx.WoWPulsator.Pulse(PulseFlags flags)
      at Styx.Logic.BehaviorTree.TreeRoot.Tick()
      at Styx.Logic.BehaviorTree.TreeRoot.Run()
      [21:09:26:082] [Singular-DEBUG] Successfully cast Spirit Heal


      2.
      [21:10:59:243] System.NullReferenceException: Object reference not set to an instance of an object.
      at Singular.Helpers.Unit.IsBoss(WoWUnit unit) in c:\Users\lobin\Desktop\Honorbuddy_2.0.0.5494\CustomClasses\Singular\Helpers\Unit.cs:line 234
      at Singular.ClassSpecific.Mage.Frost.<CreateFrostMageCombat>b__8(Object ret) in c:\Users\lobin\Desktop\Honorbuddy_2.0.0.5494\CustomClasses\Singular\ClassSpecific\Mage\Frost.cs:line 48
      at TreeSharp.Decorator.CanRun(Object context)
      at TreeSharp.Decorator.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
      at (Object )
      at TreeSharp.Composite.Tick(Object context)
      at Styx.Logic.BehaviorTree.TreeRoot.Tick()
       
      Last edited: Dec 20, 2011
    2. lobin

      lobin Member

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      I know the problem now.. the HB is trying to target the same target few times in a row:


      every second the same target without any action in between. If you have time please have a look into it. Ahh I am only doing BG if this is any help. (frost Mage)
       
    3. raphus

      raphus Administrator Staff Member Moderator Buddy Core Dev

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      will need a full log file attached
       
    4. Kickazz006

      Kickazz006 Well-Known Member Moderator

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      have we fixed the bug where if we are too close to a target we just stand there and die? (or if we can heal, we heal until we run oom) and we don't back up?

      it happens on melee and ranged

      or the issue where this cc doesn't path around trees or rocks and stands there when it's trying to pull a target?
       
    5. Technik

      Technik New Member

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      I experienced both issues you listed today,Kick. I was actually coming to this thread to see if anyone else had the issue and sure enough you post about it.
       
    6. smiie

      smiie New Member

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      My bot still thinks that auto attack is the shit
       
    7. dubs

      dubs Member

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      as soon as i got the latest rev (using priest) moments after it picked up a wand it started using it instead of casting spells. it could be because i'm missing a spell (lv 6) but it's fairly annoying when it could kill the mobs faster by casting

      okay nevermind i had to restart the bot after saving settings.

      but a suggestion for the wanding maybe you could add a setting instead of true/false that is use when under % mana
       
      Last edited: Dec 20, 2011
    8. lobin

      lobin Member

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      Here we go I got one of the log files. If you have a look at it there is a problem with movement helpers. Check line 1609 on line 600 something there is error with frost.cs as well. Thanks.

      View attachment 20-12-2011_20_47 4236 Log.txt
       
    9. vitalic

      vitalic Banned

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      this is causing me a lot of issues too, sometimes it even casts a couple of spells and then does nothing until dying, it's wasting so much time for me

      Code:
      [02:17:26:163] Goal: Dismounting
      [02:17:26:190] [ForcedDismount-v184(debug) @line 2082]: Dismounting
      [02:17:26:190] Stop and dismount...
      [02:17:27:653] [Singular] Casting Divine Protection on Myself
      [02:17:27:653] Spell_C::CastSpell(498, 0, 0x200000002B55F87, 0) [2838]
      [02:17:27:847] Spell_C::CastSpell(498, 0, 0x200000002B55F87, 0) [2839]
      [02:17:27:945] [Singular-DEBUG] Successfully cast Divine Protection
      [02:17:52:713] [Singular] Casting Ardent Defender on Myself
      [02:17:52:714] Spell_C::CastSpell(31850, 0, 0x200000002B55F87, 0) [2840]
      [02:17:52:875] Spell_C::CastSpell(31850, 0, 0x200000002B55F87, 0) [2841]
      [02:17:52:972] [Singular-DEBUG] Successfully cast Ardent Defender
      [02:18:19:737] Sync
      [02:18:21:945] Cleared POI - Reason Player Died
      [02:18:21:945] Cleared POI
      [02:18:21:948] Activity: Releasing from corpse
      [02:18:21:949] Activity: Releasing corpse
      [02:18:21:949] I died!
      edit: noticed it's happened two or three times after casting divine protection on a prot paladin, so wondering if it's something to do with transition between combat buffs/combat behaviors
       
      Last edited: Dec 20, 2011
    10. Inrego

      Inrego New Member Buddy Store Developer

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      There's a bug where if you are in combat with a mob which isn't targetting you, it'll just run around through profile hotspots without pulling anything. It'll just run around until you aggro something or till you're out of combat. It's really annoying :(
       
    11. raphus

      raphus Administrator Staff Member Moderator Buddy Core Dev

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      That is caused by a bug in IsFacing in HB's core which is fixed and will be served in next drop
       
    12. dubs

      dubs Member

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      okay so apparently once you're oom if you turn off wanding it uses the wand, but once that mob dies it waits for mana before pulling again. i guess it's a compromise worth dealing with.
       
    13. benkoren

      benkoren New Member

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      Pestilence needs to be removed from the Frost DK. It's a huge dps loss - everything needed for multiple targets is already covered in the big AoE section. Not only is Pest a big dps loss for AoE, and is currently causing a very big dps loss for single target fights where a single add wanders in. Frost DKs shouldn't be using Pest at all though. Pest is really just for Blood DKs to spread diseases for damage reduction.

      - Ben
       
      Last edited: Dec 22, 2011
    14. Clu

      Clu New Member

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      it's nasty bug, my bot just spent some hours in combat with its back turned to a lvl 58 mob that couldn't kill my toon
       
    15. benkoren

      benkoren New Member

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      I'm using the plugin LogMeOut with the combat timer option and ARelog until they get this fixed, works good enough for now.
       
    16. Clu

      Clu New Member

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      thanks for the tip, but I respecced my dks to unholy since the pet can dispatch any mob up to lvl 81 on its own and if the bots fails with higher levels they'll make quick work of my toon in short time :)
       
    17. hi1674

      hi1674 New Member

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      Strange that critical bugfixes are being sat on.

      RELEASE !!!!
       
    18. AlPmaker

      AlPmaker New Member

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      What Class are you?: Warrior
      What Spec are you?: Protection
      What 'context' is the bot in? (Instance, BG, Normal): Instance etc
      What level are you?: 85
      What revision of Singular are you using?: 494$
      Have you made any modifications to Singular?: not yet
      Are you using a branched build, or the trunk build? (Only viable for developers): svn update :)
      What version of Honorbuddy are you using?: 2.0.0.5494


      maybe i'm wrong - but i hope i takes developers look on my trouble.

      ty

      P.S. sorry my bad English - it is not my native :(
       
    19. Obliv

      Obliv New Member

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      H Pally needs some Holy Radiance logic.... please!
       
    20. imdasandman

      imdasandman Active Member

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      actually when you have 4 or more targets Pest is a DPS GAIN but only in that situation... But as frost it is somewhat a lower prio but for an unholy it is a RAID DPS gain and for blood yes it helps reduce the damage a tank would receive.

      But what you are saying isn't totally true or false just has situations that warrant it. Really and truly though me and none of my botting budds don't ever or rank sub 150 on WoL using HB if you want to do really good dps their is a program on ownedcore who's sole purpose is just dps/tanking/very limited healing rotations without the bloat that HB has. So if you want to be lazy and have an automated process to do your toons dps in raids go with PQR and use HB for trule automated uses like BG's, Farming, leveling etc. I rank each and every week and also help contrib on ownedcore so if u ever need any help with HB/PQR/ or DK in general hit me up.
       
      Last edited: Dec 23, 2011

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