This is my very first profile so don't have your expectations very high. I just leveled a DK using HB and didn't see any Blood DK PVP CCs so I decided to make my own. This is very much a work in progress but it has been working very well for me (used it all weekend in AV CTA). Would love to hear some comments/bug reports/suggestions/etc. Especially from some higher geared DKs as mine is very undergeared atm. Unzip and place BloodyMess folder inside CustomClasses Features Lichborne + Deathcoil Vampiric Blood Rune Tap Icebound Fortitude Anti-Magic Shell All of the above can be changed to activate at whatever percentage you choose in settings Interrupts (Strangulate, Mind Freeze, Death Grip) All toggleable Uses ERW and DRW - Both toggleable Disable Targeting/Movement Known Issues Switching to Blood Presence may not always work. Switching to either of the other two should automate fine. (Improved Blood Presence messes up HasAura() I believe) Code: Beta v0.9.3 - 1/12/12 Better buffing Better cooldown management Now pools runic power, only Death Coils at max Added Blood Tap Added Path of Frost Beta v0.9.2 - 12/22/11 Added option to turn off Death Grip as a ranged ability per macoooo's request. Will still interrupt with Death Grip if that option is checked. Should no longer Death Grip PVP bosses (someone test please :P) Should no longer dismount and start the rotation without user initiating combat/dismounting when targeting is disabled Beta v0.9.1 - 12/22/11 Changed Blood Strike to Heart Strike Rune Tap fix - mechevict Beta v0.9 - 12/21/11 SVN bloodymess /trunk
Full season 11 DK Will be testing and reporting back after a while. EDIT: Please add option for disabling movement and targeting.
Wondering if maybe adding Rune Strike to the potential rotation list would be useful at all... I notice a lot of blood specs with the Rune Strike glyph but don't see it in the rotation of the CC... is Rune Strike not good to use? Also noticed the CC uses Blood Strike instead of Heart Strike... any reason for that? Heart Strike definitely hits harder...
Death Strike and You: An Advanced Guide to Blood Tanking. - Guides - Wowhead According to this don't rune strike unless everything except one blood rune is on cooldown then Rune Strike like no tomorrow.
CC is awesome for survivability and does quite a good amount of damage as well. Picks targets well and is relentless on them. Overall a very good CC, just some minor tweaks such as using Heart Strike instead of Blood Strike, and it also seems to use Rune Tap before entering combat even when already at full health... but for the most part its really awesome.
currently using ezfrost and spec'd accordingly. been wanting to try blood so i'll give this a try as well.
Just a few suggestions to an AMAZING CC. Oh, and also, my DK is full S11 Honor geared and DRW + Lichborne + Deathcoil = LOL heals. I've had this combo crit and total heals are in the 160k range, Lay on Hands on steroids. Heart Strike simply is more useful and more powerful Line 506 Original Code: if (CCTC("Blood Strike")) Change to Code: if (CCTC("Heart Strike")) Both of the changes below, I made because I noticed my DK was casting Rune Tap at full health and just before engaging a target. Just a bit of added logic to ensure it wasn't casting Rune Tap simply because it was available. Line 553 Original Code: else if ((Me.HealthPercent < RuneTapPercent || Me.HasAura("Will of the Necropolis")) && CanCast("Rune Tap")) Change to Code: else if ((Me.HealthPercent < RuneTapPercent || (Me.HasAura("Will of the Necropolis")) && Me.HealthPercent < RuneTapPercent) && CanCast("Rune Tap")) Line 581 Original Code: if (Me.HealthPercent < RuneTapPercent || Me.HasAura("Will of the Necropolis")) Change to Code: if (Me.HealthPercent < RuneTapPercent || (Me.HasAura("Will of the Necropolis") && Me.HealthPercent < RuneTapPercent))
Done it all night. maxed honor. Watched it last night, Works very well. I had no good 2 hand weapon so i dw,ed. and still cut down allys =) can you please implement the new codes in the future update?
superb, but could u add an option to disable grib completly? i like to use it for when i need it and your bot uses it even if not rooted and close enough. otherwise i like it, wanna try it in arenas and ill let u know how it worked.
Updated v0.9.2 Added option to turn off Death Grip as a ranged ability per macoooo's request. Will still interrupt with Death Grip if that option is checked. Should no longer Death Grip PVP bosses (someone test please ) Should no longer dismount and start the rotation without user initiating combat/dismounting when targeting is disabled Would love more comments/suggestions/bugs/etc.