• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [Beta] BloodyMess Blood DK PVP

    Discussion in 'Archives' started by joystick9, Dec 21, 2011.

    1. joystick9

      joystick9 New Member

      Joined:
      Dec 5, 2011
      Messages:
      44
      Likes Received:
      6
      Trophy Points:
      0
      This is my very first profile so don't have your expectations very high. I just leveled a DK using HB and didn't see any Blood DK PVP CCs so I decided to make my own. This is very much a work in progress but it has been working very well for me (used it all weekend in AV CTA). Would love to hear some comments/bug reports/suggestions/etc. Especially from some higher geared DKs as mine is very undergeared atm.

      Unzip and place BloodyMess folder inside CustomClasses

      Features
      Lichborne + Deathcoil
      Vampiric Blood
      Rune Tap
      Icebound Fortitude
      Anti-Magic Shell
      All of the above can be changed to activate at whatever percentage you choose in settings
      Interrupts (Strangulate, Mind Freeze, Death Grip) All toggleable
      Uses ERW and DRW - Both toggleable
      Disable Targeting/Movement


      Known Issues
      Switching to Blood Presence may not always work. Switching to either of the other two should automate fine.
      (Improved Blood Presence messes up HasAura() I believe)


      Code:
      Beta v0.9.3 - 1/12/12
      
      Better buffing
      Better cooldown management
      Now pools runic power, only Death Coils at max
      Added Blood Tap
      Added Path of Frost
      
      Beta v0.9.2 - 12/22/11
      
      Added option to turn off Death Grip as a ranged ability per macoooo's request. Will still interrupt with Death Grip if that option is checked.
      Should no longer Death Grip PVP bosses (someone test please :P)
      Should no longer dismount and start the rotation without user initiating combat/dismounting when targeting is disabled
      
      Beta v0.9.1 - 12/22/11
      Changed Blood Strike to Heart Strike
      Rune Tap fix - mechevict
      
      Beta v0.9 - 12/21/11
      
      SVN
      bloodymess /trunk

      btn_donate_SM.gif
       

      Attached Files:

      Last edited: Jan 12, 2012
      dirtdog, dezaint, zuabros and 2 others like this.
    2. bambam922

      bambam922 Well-Known Member Moderator

      Joined:
      Jan 15, 2010
      Messages:
      6,071
      Likes Received:
      28
      Trophy Points:
      48
      Full season 11 DK
      Will be testing and reporting back after a while.

      EDIT: Please add option for disabling movement and targeting.
       
      Last edited: Dec 21, 2011
    3. joystick9

      joystick9 New Member

      Joined:
      Dec 5, 2011
      Messages:
      44
      Likes Received:
      6
      Trophy Points:
      0
      Added that to the config screen. Hopefully it works correctly, its late and I need some sleep. :p
       
    4. mechevict

      mechevict New Member

      Joined:
      Oct 12, 2011
      Messages:
      58
      Likes Received:
      1
      Trophy Points:
      0
      Wondering if maybe adding Rune Strike to the potential rotation list would be useful at all... I notice a lot of blood specs with the Rune Strike glyph but don't see it in the rotation of the CC... is Rune Strike not good to use?

      Also noticed the CC uses Blood Strike instead of Heart Strike... any reason for that? Heart Strike definitely hits harder...
       
      Last edited: Dec 21, 2011
    5. joystick9

      joystick9 New Member

      Joined:
      Dec 5, 2011
      Messages:
      44
      Likes Received:
      6
      Trophy Points:
      0
      It can definitely be added if that should be something used in the rotation.
       
    6. Teveel

      Teveel Active Member

      Joined:
      Sep 5, 2011
      Messages:
      2,144
      Likes Received:
      8
      Trophy Points:
      38
      Death Strike and You: An Advanced Guide to Blood Tanking. - Guides - Wowhead

      According to this don't rune strike unless everything except one blood rune is on cooldown then Rune Strike like no tomorrow.
       
    7. mechevict

      mechevict New Member

      Joined:
      Oct 12, 2011
      Messages:
      58
      Likes Received:
      1
      Trophy Points:
      0
    8. Kink

      Kink Member

      Joined:
      Nov 15, 2011
      Messages:
      336
      Likes Received:
      10
      Trophy Points:
      18
      I'll give it a go later after this raid, thanks for posting.
       
    9. Thang781

      Thang781 New Member

      Joined:
      May 13, 2011
      Messages:
      630
      Likes Received:
      2
      Trophy Points:
      0
      any feedback on this cc?
       
    10. mechevict

      mechevict New Member

      Joined:
      Oct 12, 2011
      Messages:
      58
      Likes Received:
      1
      Trophy Points:
      0
      CC is awesome for survivability and does quite a good amount of damage as well. Picks targets well and is relentless on them. Overall a very good CC, just some minor tweaks such as using Heart Strike instead of Blood Strike, and it also seems to use Rune Tap before entering combat even when already at full health... but for the most part its really awesome.
       
    11. ambrose

      ambrose New Member

      Joined:
      Dec 3, 2011
      Messages:
      415
      Likes Received:
      0
      Trophy Points:
      0
      currently using ezfrost and spec'd accordingly. been wanting to try blood so i'll give this a try as well.
       
    12. mechevict

      mechevict New Member

      Joined:
      Oct 12, 2011
      Messages:
      58
      Likes Received:
      1
      Trophy Points:
      0
      Just a few suggestions to an AMAZING CC. Oh, and also, my DK is full S11 Honor geared and DRW + Lichborne + Deathcoil = LOL heals. I've had this combo crit and total heals are in the 160k range, Lay on Hands on steroids.

      Heart Strike simply is more useful and more powerful
      Line 506 Original
      Code:
      if (CCTC("Blood Strike"))
      Change to
      Code:
      if (CCTC("Heart Strike"))

      Both of the changes below, I made because I noticed my DK was casting Rune Tap at full health and just before engaging a target. Just a bit of added logic to ensure it wasn't casting Rune Tap simply because it was available.
      Line 553 Original
      Code:
      else if ((Me.HealthPercent < RuneTapPercent || Me.HasAura("Will of the Necropolis")) && CanCast("Rune Tap"))
      Change to
      Code:
      else if ((Me.HealthPercent < RuneTapPercent || (Me.HasAura("Will of the Necropolis")) && Me.HealthPercent < RuneTapPercent) && CanCast("Rune Tap"))

      Line 581 Original
      Code:
      if (Me.HealthPercent < RuneTapPercent || Me.HasAura("Will of the Necropolis"))
      Change to
      Code:
      if (Me.HealthPercent < RuneTapPercent || (Me.HasAura("Will of the Necropolis") && Me.HealthPercent < RuneTapPercent))
       
      Last edited: Dec 22, 2011
    13. miestaruler

      miestaruler New Member

      Joined:
      Sep 5, 2011
      Messages:
      177
      Likes Received:
      0
      Trophy Points:
      0
      Done it all night. maxed honor. Watched it last night, Works very well. I had no good 2 hand weapon so i dw,ed. and still cut down allys =)

      can you please implement the new codes in the future update?
       
      Last edited: Dec 22, 2011
    14. joystick9

      joystick9 New Member

      Joined:
      Dec 5, 2011
      Messages:
      44
      Likes Received:
      6
      Trophy Points:
      0
      Made changes in mechevict's post.
      Added svn.
       
    15. Teveel

      Teveel Active Member

      Joined:
      Sep 5, 2011
      Messages:
      2,144
      Likes Received:
      8
      Trophy Points:
      38
      Get a good 2h weapon and watch your dps go really high.

      Sweet going to test this today :)
       
    16. Ehnoah

      Ehnoah Member

      Joined:
      Jan 15, 2010
      Messages:
      282
      Likes Received:
      3
      Trophy Points:
      18
      What is the Specc to preffer?

      Want to BG Bot a bit :)
       
    17. Teveel

      Teveel Active Member

      Joined:
      Sep 5, 2011
      Messages:
      2,144
      Likes Received:
      8
      Trophy Points:
      38
      What do you mean? By the title you can see its Blood Spec.
       
    18. nfantry

      nfantry New Member

      Joined:
      Jan 20, 2011
      Messages:
      53
      Likes Received:
      1
      Trophy Points:
      0

      Use this spec/glyphs:

      Blood PVP Spec
       
    19. macooooo

      macooooo New Member

      Joined:
      Oct 17, 2011
      Messages:
      8
      Likes Received:
      0
      Trophy Points:
      0
      superb, but could u add an option to disable grib completly? i like to use it for when i need it and your bot uses it even if not rooted and close enough. otherwise i like it, wanna try it in arenas and ill let u know how it worked.
       
    20. joystick9

      joystick9 New Member

      Joined:
      Dec 5, 2011
      Messages:
      44
      Likes Received:
      6
      Trophy Points:
      0
      Updated v0.9.2

      Added option to turn off Death Grip as a ranged ability per macoooo's request. Will still interrupt with Death Grip if that option is checked.
      Should no longer Death Grip PVP bosses (someone test please :p)
      Should no longer dismount and start the rotation without user initiating combat/dismounting when targeting is disabled


      Would love more comments/suggestions/bugs/etc.
       
      Last edited: Dec 22, 2011

    Share This Page