First, thank you for trying my CC out. And now about your question. The only way you can make it "prioritize" those spells is raising the values on both cases, but if I may, let me just explain why they are like that. Wild Growth got a fairly big nerf on 4.3 which makes it less useful, but not to be forgotten. So the CC only casts it if 60% of your party/raid is below the configured setting (which by default is 85% HP). If you want, you can raise that value to, say, 90 or 95 or anything like it, so every time 60% of your group dips below that it'll kick in. And just so you have more precise numbers, for a 5 man party you need at least 3 people below the threshold, for a 10 man raid you need 6 and for a 25 man, you need 15. Essentially Wild Growth now should be used like it really is, an AoE healing (a smart one mind you). As for Swiftmend, well, for now i'm not really taking into account the Efflorescence effect, since it needs a pretty nasty logic to be really effective. I'll try to get it in somewhere in the future, but for now, Swiftment will only be cast if anyone dips below the threshold (85% HP) and either has a Rejuvenation or Regrowth on them. Hope my explanation was clear enough, but you need more custom help, please PM me and i'm sure i can help you out.
I picked this CC up after i revived my druid a few days ago. Trying it out in the LFR right now and it seems to be doing pretty good. Seems like a good 5 man healing but in the raid setting maybe does leave a bit to be desired. imo it should be spamming rejuv a little more, even though wild growth took a nerf it is still really a staple for 25 mans. We had 4 druids in our LFR this time and the healing break down was more or less: rejuv - wild growth - lifebloom/etc. Maybe a setting for switching between instance/raid modes that has different priorities? Thanks for putting the time into this CC for all of us. I also noticed that it randomly jumps every min and moves ahead a little (using lazy raider).. any idea what is causing this?
First of all, thank you for taking the time to test it out, and yes, probably i will put in different priorities for raid/party, have to think about it a bit, but i think it can be done. As for the movement, well, it's not the CC, that I can guarantee Take a look on your enabled plugins. They may be doing it, for instance the jumping sounds like an AntiAFK plugin, and the moving a bit it may be a AntiStuck one, not sure. Take a look, i think you'll find the responsible one there
Tried it out in a LFR last night, seems like it's pretty much just mashing nourish, Also if there is another druid present the bot notices there already is 3 stacks LB on the tank and never attempts to use it.
Thank you for testing it. As far as my tests go, no, it does not only mash Nourish, if you take a look at your log from that day you'll see what he casted A thing i've notice though is that on a raid setting it will be very modest, this is because the default settings are maybe too conservative (and mostly setup on instances) which will make it try to overheal as less as possible, but I'm not sure that is the best, since the ones that stay on the first 3 places on raid healing also stay on the first 3 positions on raid overhealing. So if you don't mind the overhealing, you just have to raise the settings on almost all spells and it will be casting like crazy I'm about to test exactly that, to see if even overhealing like the world ended tomorrow it still manages the mana efficiently. Feel free to mess with the values and try it out if you want, it's fun to see how it performs with different values
It should. It was only tested on a 85, but as soon as you have any ability supported it will probably work. If you can give it a spin and post your feedback. Thank you for your interest.
Well i could, but it would not do much since the CC only uses Healing Touch when Clearcasting procs or in conjunction with Nature's Swiftness as a kind of "Oh Shit, he's dying" heal, and that's because HT is not efficient. If there is enough people asking me to include it on the normal healing routine, then i'll consider it. And thank you for trying the CC out.
I see. How could I edit the CC, so I can use swiftmed + rejuv on tank more often? Reason is that heal is very mana efficent, and tank is usually stack with melee, so when efforence pop, it will aoe melee I know you said the logic is hard to make it good, but just spam it on tank instead of anyone else would be better than right now I dont know how you consider proper druid healing, but if rejuv + lifebloom are kept on tank, it usually doesnt drop too low But right now rejuv is rarely seen on tank
As of now, the CC only has one to make it do what you're saying, which is raising the config values on Swiftmend and Rejuvenation, try something like the following. Code: <SwiftmendPercent>99</SwiftmendPercent> <RejuvenationPercent>98</RejuvenationPercent>
Very first release topped healing pretty easily on 372 ilvl druid, but now with latest release sticks at 4th or 5th, this was at LFR. Just saying. I have configured the values now and ill stick at 1 or 2 now. Btw heres my values if anyone wants em. Code: <?xml version="1.0" encoding="utf-8"?> <TCRestoDruidSettings> <UseTree>True</UseTree> <UseBarkskin>True</UseBarkskin> <UseNaturesGrasp>True</UseNaturesGrasp> <UseRebirth>True</UseRebirth> <UseRevive>True</UseRevive> <UseRemoveCurse>True</UseRemoveCurse> <NourishPercent>95</NourishPercent> <SwiftmendPercent>90</SwiftmendPercent> <RejuvenationPercent>90</RejuvenationPercent> <NaturesSwiftnessPercent>70</NaturesSwiftnessPercent> <RegrowthPercent>30</RegrowthPercent> <WildGrowthPercent>85</WildGrowthPercent> <TranquilityPercent>65</TranquilityPercent> <TreePercent>40</TreePercent> <LifebloomCount>3</LifebloomCount> <ManaPercent>30</ManaPercent> <HealthPercent>0</HealthPercent> </TCRestoDruidSettings> Oh and btw last edit, I stack Mastery and haste with gemmed INT pretty much, most people would say my reforging is totally wrong, but IDC, thats how i roll and some people does roll differently.
Constantly casting even out of combat? Ok I just installed this to try it and one issue i see right off is that it is constantly casting lifebloom/nourish even out of combat. is there a way to fix this?
Yes, the version I'm working on already has that covered. I'll upload it to the SVN for those who want to give it a try. Once I have the new version ready for release I'll update my original post. Thank you for trying it and reporting the problems you're finding, it helps a great deal
Much better now.. thanks! #1 CC Is there a way you can improve the AoE heals I notice it doesnt use swiftmend enough.. or wild growth
Great CC, its being used as I currently level another druid to 85. Healing instances pre 85, using instancebuddy I am getting a problem with the druid stacking on a tank, taking AoE and cleave damage rather than staying at a range. If you can easily fix this problem without much effort this will be a great instance buddy CC as well!