congratulations on the ETA and thank you for this amazing programming and it will be even more amazing with the new update. like man i dont know what to say about the changes, its awesome THANK YOU ALL
Alright, but how would it be done so like in Dragon Blight (where you have the big "tower"). Level -1 is like the entrance to that dragon boss (forgot the name), level 0 is ground, level 1 is vendors and level 2 are quests. They are all the same X,Y but not Z. Sure this might be a rare occasion but there more.
When Released Will We be able to Go to Sleep while HB is questing and leveling ? Or will there be bugs that will prevent Sleep-Leveling ?
Right, but it doesn't support true 3D navigation so that's limited to 2 right there. The underground one and the terrain one. Also if the user does use this for traveling the distance between the underground location and the terrain one is so low that the user might as well just walk the rest of the path him/herself.
Another thing what I'm curious about. Will it be able to attack mounted players in the battlegrounds. As it's a rewrite I hope you took this request (which was posted on several occasions) into account (either by a plugin to override or any other means in the CC).
Thanks for your replies. I really LOVED Glider when I found out of Ppather, and this navigation will completely take it to a next level (as seen on vid). Thanks =) Really looking forward to it.
We tried it and it was a disaster. Unless you can give me a logic that prevents your toon running about after mounted in WSG or AV without killing anyone, it will never happen.
Allow the CC's to handle it with a Ismountedpvpflagged, (If targets buff = Mount buff names, pvpflag =true If bg = true) Then we can use the CC's to fire/cast X spell (some form of slowdown spell) If that fails and mounted unit not in range after x seconds find new target. In theroy, you'd be ignoring the whole mounted system and seeing it as a buff to dispell instead, would stop chasing mounted players in world, and would fall back on a fail safe if target ignored us and carried on to stop us chasing them?
Only follow mounted abut 15 seconds could be a solution. So toon won't allwasy run after, or maybe cast some DoT's on mounted too.
Even now it sometimes follows someone around the battleground in WSG if you engaged that person and he runs off for whatever reason. I've seen my druid and paladin run after em. I'm not sure what you mean with possible logic. Maybe like something below? Possible Logic: If within pullrange (example is 30 yards, think that's average range for most spells) is mounted player but no unmounted, fire (slowing, snaring) spell on mounted player. *Think this is possible to determin, as you can also divide casters and melee, so mounted and unmounted should be doable I think* If target gets out of range, blacklist for x seconds and move on. *rangecheck is active during a combat cycle which was called 4-8 times a second if I recall a post correctly about pulsing, so it should react fast enough not to interrupt the "flow" of things* If there is unmounted in the same "square" switch to those. *obvious if the mounted target gets out of range but there's unmounted too, switch to those as HB knows this* If there's nothing else move on. *when nothing is in the "square" anymore, move on with navigation to the next situation* Not sure if this is what you meant with logic.
I wasn't part of this test, but if I was I would have made it work. I still think that CC devs should be given the ability to override this, its far worse to not have it. (Character standing still while one mounted hordie runs by after another is terrible). I'll bug you tomorrow about it.
After you waste an entire bgs running after mounted targets, your bot is bottom of the dps and healing chart and you have endless folk whispering you "w t f are you doing!?" CCs can't handle this - if an account gets reported, suspended or banned for PVP Exploitation, the users (rightly) blames Honorbuddy for not protecting him. Our existing logic protects your account while you sleep. Allowing toons to chase mounted targets removes that protection. Its not happening.
Not sure if this has been asked prior but, on the 19 with pvp support does this mean we run both hb2 for pvp only and hb for leveling?
Wow. Sounds Simply Amazing, i cant wait for that questing to be released, i cant wait for this, Ever since i started playing wow i have always wanted a quest bot, and if Honobuddy does code one that works + Minimal ammount of bugs, to my knowledge This site, will be the first ever site to have coded a working Quest bot, So guys, best of luck with it, and i cant wait until its released.
Can't wait for good pvp be released, i hope its great, then my main can finally go in lvl 80 bgs without worries . Edit: Just a question toward anyone that has tested the pvp, is it good? Looking forward to using it on my main to get some hks, hope it's good...
Aiobot is the first public bot to have questing implemented into it not HB, but AIO has the creaters of mimic running it so no one uses it and Cypher and kynox destroyed it security slating it very shit and it uses another games protection against warden GAMEGUARD rofl