It has to wait a bit since I'm still testing and tweaking it, and in order to fix that I'll have to implement evasive movement. As soon as I have some time and I'm happy with the current performance I'll look into your request. Thank you for your comment.
I've tested your CC for a few dungeons and it works good as far as I know a resto druid ofc (I'm feral myself, I use my wife's druid for this ). What I've noticed is that when the tank doesn't take any damage, but other players are, it doesn't heal them, until the tank takes damage. I've seen this happen a few times now (I've seen this behaviour approx 3 or 4 times where the tank was 'slacking' and fell behind and a melee DPS took aggro for whatever reason). Are my observations correct in this (used with Lazyraider in the new heroics)? In reply to this: Make sure to switch off the Automatically Follow Tank (or whatever it's called) in Lazyraider or increase the distance to tank in the settings. That's probably why it stacks on the tank.
With which version did you test? I noticed that behavior too, but I think I've corrected it on the last release. Gonna quickly test it now... Thank you for your comment.
It's getting a lot better on healing numbers with your last changes on svn really good work. There is 1 thing i see in the latest versions it constantly targets the tank and makes it almost impossible to target an npc or other target to hibernate or whatever, don't know if it's just me but it didn't do this in earlier releases. Keep it up! r30 svn: Could not compile CC from CustomClasses\TCRestoDruid!File: TCRestoDruid.cs Line: 84 Error: The name 'target' does not exist in the current context File: TCRestoDruid.cs Line: 84 Error: The name 'target' does not exist in the current context
I was on SVN, not sure which version. I just re svn'd to r30. When I loaded the CC while I saw the issue it said v1.0.7 Edit: Rev30 gives compilor errors: Code: [LEFT]Could not compile CC from ..\HonorBuddy\CustomClasses\TCRestoDruid! File: TCRestoDruid.cs Line: 84 Error: De naam target bestaat niet in de huidige context File: TCRestoDruid.cs Line: 84 Error: De naam target bestaat niet in de huidige context[/LEFT] Edit2: Rev29 compiles just fine, reverted to that version.
Yeah, sometimes i get excited and upload a version with compile errors, hehe. It's solved now, you can update I'll try to be more careful. UPDATE: Targeting issues resolved. Every time we don't have a target we'll target the Tank, otherwise we stay with our manual target. Update from SVN and try it out Thank you very much for your tests...
As I said to toxrmc, I got a little excited and committed before I checked if it would compile You can update from SVN now, it's solved.
I'm leveling a druid for tanking, this looks interesting. I may have to try Resto as well. Would there be any complications with a lvl ~70?
There shouldn't be. If it cannot cast a particular spell it will simply ignore it. So it will only use the spells you actually know. The only issue I can foresee is performance wise, since it will not use all the spells it may not perform as well If you can give it a try and let me know. Use the SVN version if you can, since it's the most recent one. I'll be updating the original post once I'm happy with the current development version.
use your cc with my druid with ilvl 383+.. and i have to say.. i'm lovin it updated today to the newest v1.0.6 and my toon target all the time the tank.. can u turn off this ? ^^
If you have the chance to update from the SVN you'll find that issue already addressed. If not, you'll have to wait until I release the next version. Thank you for testing the CC
I will try this out tonight on my r Druid if all goes well than sweet if anything feels off or needs adjustment I will post some feedback for ya. Sent from my SAMSUNG-SGH-I997 using Tapatalk
If you use TortoiseSVN you can just re-svn to a older version. Right click the folder for SVN checkout, select TortoiseSVN -> Update to Revision ... Select Revision in the next screen, and then put number 29 in it and press OK.
I am having a problem with the CC constantly casting "nurish" when group is topped off, I have changed setting to lower nurish to 60% and still casts when everyone is full on health. Any sugestions? Edit: It will cast "Nourish" whenever the bot has finished casting its HoT's and is idle it just does this: Nourish: xxxxx Lifebloom: xxxxx Rejuvenation: xxxxx Nourish: xxxx <Time left until Level 78>: About 15 Minute(s) Lifebloom: xxxx Rejuvenation: xxxx Nourish: xxxxx <Time left until Level 78>: About 13 Minute(s) Lifebloom: xxxxx Nourish: xxxxx Lifebloom: xxxxx Nourish: Dxxxxx Addition: It does this to keep lifeboom topped off, when group is out of combat, will always top of lifebloom and keep it active. Any fix to this?
Which version are you using? The last one on the forums (v1.0.6) and on the SVN (v1.0.7) already has that fixed. It now features a config on the settings file where you can choose if you want to keep HOT's on Tank when out of combat (KeepHOTsOnTankOutOfCombat). The default is set to FALSE. If you are using any version older than these please update your copy.
I figured out the problem after you said this. I was using the update of 1.0.6 from a prior patch, however after using the SVN to go to 1.0.7 it did not override the setting file causing problems for the new version. If anyone else is upgrading and experiencing problems, I recomend deleting your settings file and letting it re- auto generate! Great CC!
Thank you for your input. You're right, for now every time you update and if I happened to create some more options or change the labels on the existing ones, the best thing to do is to delete the Config folder inside the CC folder.