No I wasn't. Bruteforcing this is very fast because you don't have to run very many tests. I know it is. And no one in his/her right mind would use bruteforce for path generation since there are so many public algorithms available (A*, Dijkstra, D* etc.). Also, I was talking about the math required to do geometry analyzation to find sniper points and other POI's in the near terrain. This can generally be bruteforced in very few attempts (~36 raycasts? One for every 10 degrees).
Will it ever be possible to make a bot do instance runs fully automatically. Example: Make a bot go into deadmines (Random instance) and clear it then walk out, reset, and do it again?
Well I >>guess<< this will be a new feature after questing. The new nav-system gives us the needed background to get a perfect navigation, and as yetihunter sad: resetting is lua-able. I think it's just a matter of time.
but not much longer right... it's been 19/04 in melbourne australia for like 17 and a half hours now :|
how did you miss seeing beata... 1... 2... 3... 4... 5... 6... 7... 8... 9... and 10... LOL!.. Take 1 second to check the release pages to check... ? beta 10 is the stable pve and pvp untill questing is released.. so it will be a while before an update.