Ah alright, theres a lack of feedback on this thread these days. Hopefully people can tell me the cons and pros about the Survival CC so i can continue its development. Oh and i updated all of my profiles again this morning, so there shouldnt really be any problems with the add detection code.
line 286,287 to lol sorry it was bugging the crap outta be seeing Steady shot. I'm going to run a full lfr now, and report max dps per boss.
My stats: ilvl 390, 2pc, fulled gemmed and enchanted Morchok: 22k --23k -25k adds before Warlord Warlord: 35.8k maxed, dps went up slowly from a constant 25k --Instant 30k pull on oozes (adds) up to 52k before Yor'shaj (averaged 28.2k) Yor'shaj: 25.1k --adds before Hagara: 25-27k Hagara:24k -------------------------------------------------------------------------------------------------------------- Ultraxion: 26k Warmaster:22.8k Spine of DW: 17k LOLWHAT tendons were buggy being LoS'ed MADNESS: 36k (I can do much better)
I am Survival. It is very nice CC, it works how it is supposed to, if it bets my normal dps then I'll say it is awesome, but at the moment I don't know what it is (if anything) but i may lag or push out more arcane shots, just in some fights something felt off. I'm not saying it is bad. I'll do another LFR soon and compare without the bot.
Hey Shaddar was just going through your code for your Marks CC and i come across a part of your code i don't quite understand. The code in question is from line 291 Code: if (Me.HasAura("Rapid Fire") == true && (!SpellManager.Spells["Rapid Fire"].Cooldown || SpellManager.Spells["Rapid Fire"].CooldownTimeLeft.TotalSeconds < 180) && IsTargetBoss()) if (CastSpell("Readiness") == false); else if (CastSpell("Readiness") == true) Logging.Write(Color.Aqua, ">> Readiness <<"); Now forgive me if I'm wrong but these few lines seam to be trying to do more than they need to, as well as (for me) resulting in Readiness trying to cast even when on CD. Perhaps the following might work better Code: if (Me.HasAura("Rapid Fire") == true && (!SpellManager.Spells["Rapid Fire"].Cooldown || SpellManager.Spells["Rapid Fire"].CooldownTimeLeft.TotalSeconds < 180) && IsTargetBoss() && (!SpellManager.Spells["Readiness"].Cooldown)) { if (CastSpell("Readiness") == true); { Logging.Write(Color.Aqua, ">> Readiness <<"); } } Thank you again for the amazing work across all your CC's
Since it has been working I havent bothered to change it at all! Bowman was the first CC project i ever did, and that was one of the first spells i had trouble with! (Readiness & Rapid fire). So no wonder it doesnt make much sense I could indeed make that code much easier now I have to update this CC now anyway because of your earlier post!(referring to your reply @ Titan Arms). So I might as well edit this code too while im at it. Cheers mate!
Bowman Marksman v3.3 Update. Aimed Shot (Fire!) Chimera Shot Steady Shot Rapid Fire Readiness #Combat Region #Adds Detection region #Cast Spell Method region All of the above has either been improved, removed or altered. I had a 1.5k DPS increase with this update and I hope you all will experience the same, if not better results. -Shaddar.
I've been using FelHunter so I'm going to give this a try tonight... at first do some testing on the target dummies and then maybe run one heroic with each...
Ok... just got home and downloaded your CC. First of all, I have to go with WowPopular Marksman Build 2 (Talent Calculator - World of Warcraft)because the build you linked doesn't include Silencing shot and for me, that's a non-starter. I cannot rely on other toons to interrupt cause they are either stupid or lazy... found that out way too many times. I just checked the source and your CC even includes use of it... so that's cool. (I have it on a button so if the CC doesn't use it, I do). Loading up Wow and will do some testing now... Thanks again!
I was about to exclude the silencing shot! It doesnt work properly in raids and most people like to use interrupts themselves! And going with the build up there should work out just fine.
excluding it is fine... initial testing against the test dummy is as follows: Felhunter 2.5 18k - 19.5k Bowman 3.3 18k - 18.5k These were using a mix of 374ish gear (still replacing a couple of PvP items) so this is NOT optimally geared out... just showing what the two did over a series of 3 tests with measurements at 1, 2 and 3 minutes...
Legend I use your mage, rogue and warrior cc's atm. I am leveling a hunter,lock and warrior just so i can try out the reset of the ones you have designed. In my opinion honorbudy should get you on the payroll mate, every time i find a problem with a cc the next day i wake up to find it solved. your an absolute legend Keep up the good work and if you ever decide to make a boomkin CC youd have made my year ^^
Shaddar, Your Marksmanship Hunter Talent Build link is redirect to page ToolsTalent Calculator Rogue Rgds,
It does? oO I wonder if the link has been broken then. Thanks alot for the feed back, ill fix it asap EDIT: Fixed.