Indeed. I would just blame Blizz for keeping such a shit game engine. It just can't keep up with Honorbuddy
Tony, I also had this crash in Vashjir. I was using the profile changer plugin loaded with 4 Vashjir profiles and kept getting this crash (looks like it was always around the same spot). After deleting the megaroute profile from the plugin I haven't seen any crashes. Bot running for Just over 7 hours now. When I get back home I will load up the megaroute profile again and see where it crashes if this could help you?
[Gatherbuddy2]: Gatherbuddy has been running for 13h 29m 54s. Collected a total of 981 node my last try in Vashjir i will do some more tests today and then we will release a new version on what spot you had issues?
fyi... in deepholm i blacklisted the following spots after some crashes X="1347.79" Y="-200.514" Z="17.2137" X="1414.16" Y="1106.2" Z="48.872" X="1594.635" Y="-240.2045" Z="39.66705" the coors are taken out of the log, it was the last found ore before the crash occures. i used "VRM deepholme" profile, but only for mining. perhaps you can test it without blacklisting some of the nodes or just use the "pure" profile.
Oke crashed again at the same place it crashed yesterday. The megaroute profile ran fine up untill I reached that point. Is this caused by HB or is it a error in the profile? Farmed around that spot by hand and no crashed at all. Code: [14:49:36:914] System.Exception: Process must have frozen or gotten out of sync; InjectionFinishedEvent was never fired. at BlueMagic.ExecutorRand.Execute() at Styx.WoWInternals.WoWMovement.#eJc(MovementDirection dir, Boolean stop) at Styx.WoWInternals.WoWMovement.Move(MovementDirection direction) at Styx.Logic.Pathing.Flightor.MoveTo(WoWPoint destination, Single minHeight) at Bots.Gatherbuddy.GatherbuddyBot.#7tc(Object ret) at TreeSharp.Action.RunAction(Object context) at TreeSharp.Action.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Sequence.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.#h.#nF.MoveNext() at (Object ) at TreeSharp.Composite.Tick(Object context) at Styx.Logic.BehaviorTree.TreeRoot.Tick() [14:49:36:914] Cleared POI - Reason Exception in Root.Tick() [14:49:36:914] Cleared POI [14:49:40:025] Wow exited, Honorbuddy stopped! [14:49:40:025] Stop called! [14:49:50:041] System.Exception: Process must have frozen or gotten out of sync; InjectionFinishedEvent was never fired. bij BlueMagic.ExecutorRand.GrabFrame() bij Styx.Logic.BehaviorTree.TreeRoot.Stop
It's: [GB2] Vashj'ir Megaroute Min + Herb 0.1.6.xml From this post: http://www.thebuddyforum.com/honorb...-hb/22160-gb2-vashjir-gathering-profiles.html
I've disabled all addons and plugins, bot now passed that point just fine. Will do some more testing to see if its a plugin or addon thats making me crash. Edit: Done testing and no matter what addons/plugins I enabled/disabled the game doesn't seem to crash anymore wich is weird because on my end nothing has changed :S and before I always crashed in the same place.
WoW crashed 5 times in a Row. Sorry but i forget the Hotspot/Coord. At this Point is a Ore on a Corner of a Cliff, Toon always try to move up to get it, but cant land there, so it goes down. and the lower stage of this clip he goes down to try again and WoW crashed. ARelog restarted everything, but always when the Toon tryed to get this Ore are the Cliff it crashed wow. At the moment i can say at this Point 100%, there are more Place like this with no Problems but at the Picture one it crashed.
Profile shipped with Multi-Profile - PB. You need this Ore on this Cliff otherwise the Toon just skip this Hotspot.