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  • Honorbuddy has stopped working

    Discussion in 'Honorbuddy Support' started by Vastico, Jan 19, 2012.

    1. Vastico

      Vastico New Member

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      I get this output:

      Code:
      [21:08:32:121] Exception in CGWorld__TraceLine:Process must have frozen or gotten out of sync; InjectionFinishedEvent was never fired. -    at BlueMagic.ExecutorRand.Execute()
         at Styx.WoWInternals.World.GameWorld.#QJc(WoWPoint from, WoWPoint to, Single distance, CGWorldFrameHitFlags flags, WoWPoint& hitPoint) - Honorbuddy
      [21:08:32:151] [LazyRaider] Version 1.1.1 Stopped
      [21:08:32:153] Activity: Honorbuddy Stopped
      [21:08:32:161] System.ApplicationException: Cannot run Tick before running Start first!
         at TreeSharp.Composite.Tick(Object context)
         at Styx.Logic.BehaviorTree.TreeRoot.Tick()
      [21:08:32:161] Cleared POI - Reason Exception in Root.Tick()
      [21:08:32:161] Cleared POI
      Don't know why ;s

      Modified CC:
      Code:
      using System.Linq;
      using Singular.Dynamics;
      using Singular.Helpers;
      using Singular.Managers;
      using Singular.Settings;
      using Styx;
      using Styx.Combat.CombatRoutine;
      using Styx.Logic;
      using Styx.Logic.Combat;
      using Styx.WoWInternals.WoWObjects;
      using TreeSharp;
      
      namespace Singular.ClassSpecific.Paladin
      {
          public static class Holy
          {
              [Class(WoWClass.Paladin)]
              [Spec(TalentSpec.HolyPaladin)]
              [Behavior(BehaviorType.Rest)]
              [Context(WoWContext.All)]
              public static Composite CreateHolyPaladinRest()
              {
                  return new PrioritySelector(
                      // Heal self before resting. There is no need to eat while we have 100% mana
                      CreatePaladinHealBehavior(true),
                      // Rest up damnit! Do this first, so we make sure we're fully rested.
                      Rest.CreateDefaultRestBehaviour(),
                      // Can we res people?
                      Spell.Resurrect("Redemption"),
                      // Make sure we're healing OOC too!
                      CreatePaladinHealBehavior(false, false)
                  );
              }
      
              [Class(WoWClass.Paladin)]
              [Spec(TalentSpec.HolyPaladin)]
              [Behavior(BehaviorType.Heal)]
              [Context(WoWContext.All)]
              public static Composite CreateHolyPaladinHealBehavior()
              {
                  return new PrioritySelector(CreatePaladinHealBehavior());
              }
      
              [Class(WoWClass.Paladin)]
              [Spec(TalentSpec.HolyPaladin)]
              [Behavior(BehaviorType.CombatBuffs)]
              [Context(WoWContext.All)]
              public static Composite CreateHolyPaladinCombatBuffsBehavior()
              {
                  return new PrioritySelector(
                      Spell.BuffSelf(
                          "Divine Plea",
                          ret => StyxWoW.Me.ManaPercent <= SingularSettings.Instance.Paladin.DivinePleaMana && StyxWoW.Me.HealthPercent > 90)
                  );
              }
      
              [Class(WoWClass.Paladin)]
              [Spec(TalentSpec.HolyPaladin)]
              [Behavior(BehaviorType.Combat)]
              [Context(WoWContext.All)]
              public static Composite CreateHolyPaladinCombatBehavior()
              {
                  return new PrioritySelector(
                      Safers.EnsureTarget(),
                      Spell.Cast("Judgement",
                          ret => SpellManager.HasSpell("Judgement") &&
                              !StyxWoW.Me.HasAura("Judgements of the Pure") &&
                              StyxWoW.Me.CurrentTarget.Distance <= SpellManager.Spells["Judgement"].MaxRange - 2 &&
                              StyxWoW.Me.CurrentTarget.InLineOfSight &&
                              StyxWoW.Me.IsSafelyFacing(StyxWoW.Me.CurrentTarget)),
                      new Decorator(
                          ret => !StyxWoW.Me.IsInParty && !StyxWoW.Me.IsInRaid,
                          new PrioritySelector(
                              Movement.CreateMoveToLosBehavior(),
                              Movement.CreateFaceTargetBehavior(),
                              Helpers.Common.CreateAutoAttack(true),
                              Helpers.Common.CreateInterruptSpellCast(ret => StyxWoW.Me.CurrentTarget),
                              Spell.Buff("Judgement"),
                              Spell.Cast("Hammer of Wrath"),
                              Spell.Cast("Holy Shock"),
                              Spell.Cast("Crusader Strike"),
                              Spell.Cast("Exorcism"),
                              Spell.Cast("Holy Wrath"),
                              Spell.Cast("Consecration"),
                              Movement.CreateMoveToTargetBehavior(true, 5f)
                              ))
                      );
              }
      
              [Class(WoWClass.Paladin)]
              [Spec(TalentSpec.HolyPaladin)]
              [Behavior(BehaviorType.Pull)]
              [Context(WoWContext.All)]
              public static Composite CreateHolyPaladinPullBehavior()
              {
                  return new PrioritySelector(
                      new Decorator(
                          ret => !StyxWoW.Me.IsInParty && !StyxWoW.Me.IsInRaid,
                          new PrioritySelector(
                              Movement.CreateMoveToLosBehavior(),
                              Movement.CreateFaceTargetBehavior(),
                              Spell.Cast("Judgement"),
                              Helpers.Common.CreateAutoAttack(true),
                              Movement.CreateMoveToTargetBehavior(true, 5f)
                          )
                      )
                  );
              }
      
              internal static Composite CreatePaladinHealBehavior()
              {
                  return CreatePaladinHealBehavior(false, true);
              }
      
              internal static Composite CreatePaladinHealBehavior(bool selfOnly)
              {
                  return CreatePaladinHealBehavior(selfOnly, false);
              }
      
              internal static Composite CreatePaladinHealBehavior(bool selfOnly, bool moveInRange)
              {
                  HealerManager.NeedHealTargeting = true;
      
                  return
                      new PrioritySelector(
                          ctx => selfOnly ? StyxWoW.Me : HealerManager.Instance.FirstUnit,
                          new Decorator(
                          ret => ret != null,
                              new PrioritySelector(
                                  Spell.WaitForCast(),
                      // BoL on the tank or myself.
                                  Spell.Buff(
                                   "Beacon of Light",
                                       ret => RaFHelper.Leader,
                                       ret => RaFHelper.Leader.IsAlive && !RaFHelper.Leader.HasMyAura("Beacon of Light")),
                                   Spell.BuffSelf(
                                   "Beacon of Light",
                                      ret => RaFHelper.Leader == null && !StyxWoW.Me.HasAura("Beacon of Light")),
                      // Big Heal
                                  Spell.Heal(
                                      "Lay on Hands",
                                      ret => (WoWUnit)ret,
                                      ret => StyxWoW.Me.Combat && !((WoWUnit)ret).HasAura("Forbearance") &&
                                             ((WoWUnit)ret).HealthPercent <= SingularSettings.Instance.Paladin.LayOnHandsHealth),
                      // Cleanse
                                  Spell.Buff(
                                      "Cleanse",
                                      ret => (WoWUnit)ret,
                                      ret => SingularSettings.Instance.DispelPlayers && Dispelling.CanDispelUnit((WoWUnit)ret)),
                      // Protection Cooldowns
                                  Spell.Buff(
                                      "Hand of Sacrifice",
                                      ret => RaFHelper.Leader,
                                      ret => SingularSettings.Instance.Paladin.HandOfSacrifice && RaFHelper.Leader.HealthPercent <= SingularSettings.Instance.Paladin.HandOfSacrificeHealthHoly && !RaFHelper.Leader.IsMe && !RaFHelper.Leader.Dead && !RaFHelper.Leader.IsGhost),
                                  Spell.BuffSelf(
                                      "Divine Protection",
                                      ret => SingularSettings.Instance.Paladin.DivineProtection && StyxWoW.Me.HealthPercent <= SingularSettings.Instance.Paladin.DivineProtectionHealthHoly),
                                  Spell.BuffSelf(
                                      "Divine Plea",
                                      ret => StyxWoW.Me.ManaPercent <= SingularSettings.Instance.Paladin.DivinePleaMana && StyxWoW.Me.HealthPercent > 85),
                      // Cooldowns
                                  Spell.BuffSelf(
                                      "Divine Favor",
                                      ret => (!SingularSettings.Instance.Paladin.DivineFavorExclusive || (!StyxWoW.Me.HasAura("Guardian of Ancient Kings") && !StyxWoW.Me.HasAura("Avenging Wrath") && !StyxWoW.Me.HasAura("Divine Plea"))) &&
                                          Unit.NearbyUnfriendlyUnits.Count(u => u.Distance < 40 && u.HealthPercent < SingularSettings.Instance.Paladin.DivineFavorHealth) >= SingularSettings.Instance.Paladin.DivineFavorMembers),
                                  Spell.BuffSelf(
                                      "Avenging Wrath",
                                      ret => (!SingularSettings.Instance.Paladin.AvengingWrathExclusive || (!StyxWoW.Me.HasAura("Guardian of Ancient Kings") && !StyxWoW.Me.HasAura("Divine Favor") && !StyxWoW.Me.HasAura("Divine Plea"))) &&
                                          Unit.NearbyUnfriendlyUnits.Count(u => u.Distance < 40 && u.HealthPercent < SingularSettings.Instance.Paladin.AvengingWrathHealth) >= SingularSettings.Instance.Paladin.AvengingWrathMembers),
                                  Spell.Cast(
                                      "Guardian of Ancient Kings",
                                      ret => (!SingularSettings.Instance.Paladin.GoAKExclusive || (!StyxWoW.Me.HasAura("Avenging Wrath") && !StyxWoW.Me.HasAura("Divine Favor") && !StyxWoW.Me.HasAura("Divine Plea"))) &&
                                          Unit.NearbyUnfriendlyUnits.Count(u => u.Distance < 40 && u.HealthPercent < SingularSettings.Instance.Paladin.GoAKHealthHoly) >= SingularSettings.Instance.Paladin.GoAKMembers),
                      // LoD and WoG need to be used every time we get 3 HP.  LoD if AOE, WoG if single target.
                                  Spell.Cast(
                                      "Light of Dawn",
                                      ret => StyxWoW.Me,
                                      ret => StyxWoW.Me.CurrentHolyPower == 3 &&
                                          Clusters.GetClusterCount((WoWPlayer)ret, Unit.NearbyFriendlyPlayers.Where(p => !p.Dead && !p.IsGhost && p.HealthPercent <= SingularSettings.Instance.Paladin.LightOfDawnHealth).Cast<WoWUnit>(), ClusterType.Cone, 30f) >= SingularSettings.Instance.Paladin.LightOfDawnCount),
                      
                                  Spell.Heal(
                                      "Word of Glory",
                                      ret => (WoWUnit)ret,
                                      ret => StyxWoW.Me.CurrentHolyPower == 3 && ((WoWUnit)ret).HealthPercent <= SingularSettings.Instance.Paladin.WordOfGloryHealth),
                      
                      // Big AoE
                                  Spell.Cast(
                                      "Holy Radiance",
                                      ret => Clusters.GetBestUnitForCluster(Unit.NearbyFriendlyPlayers.Cast<WoWUnit>(), ClusterType.Radius, 10f),
                                      ret => Clusters.GetClusterCount((WoWPlayer)ret, Unit.NearbyFriendlyPlayers.Where(p => !p.Dead && !p.IsGhost && p.HealthPercent <= SingularSettings.Instance.Paladin.LightOfDawnHealth).Cast<WoWUnit>(), ClusterType.Radius, 10f) >= SingularSettings.Instance.Paladin.LightOfDawnCount),
                                  
                      // Use on CD
                                  Spell.Heal(
                                      "Holy Shock",
                                      ret => (WoWUnit)ret,
                                      ret => ((WoWUnit)ret).HealthPercent <= SingularSettings.Instance.Paladin.HolyShockHealth),
                      // Fast Heal - Lots of Mana
                                  Spell.Heal(
                                      "Flash of Light",
                                      ret => (WoWUnit)ret,
                                      ret => ((WoWUnit)ret).HealthPercent <= SingularSettings.Instance.Paladin.FlashOfLightHealth),
                      // Big Heal - Lots of Mana
                                  Spell.Heal(
                                      "Divine Light",
                                      ret => (WoWUnit)ret,
                                      ret => ((WoWUnit)ret).HealthPercent <= SingularSettings.Instance.Paladin.DivineLightHealth),
                      // The Heal
                                  Spell.Heal(
                                      "Holy Light",
                                      ret => (WoWUnit)ret,
                                      ret => ((WoWUnit)ret).HealthPercent <= SingularSettings.Instance.Paladin.HolyLightHealth),
      
                                  new Decorator(
                                      ret => moveInRange,
                                      new PrioritySelector(
                      // Get in range and los
                                          Movement.CreateMoveToLosBehavior(ret => (WoWUnit)ret),
                                          Movement.CreateMoveToTargetBehavior(true, 35f, ret => (WoWUnit)ret)))
                                  )));
              }
          }
      }
      
      
       
    2. Narayan

      Narayan Member

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      Full log file :)
       
    3. Vastico

      Vastico New Member

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      There's nothing prior to that that's of any interest as to why it crashed.
       
    4. Tony

      Tony "The Bee" Staff Member Moderator

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    5. Vastico

      Vastico New Member

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      I admire your sense of wanting the full log but I cannot upload the log as it's too big due to the Singular Debug.
       
    6. Tony

      Tony "The Bee" Staff Member Moderator

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      zip and or split it
       
    7. Narayan

      Narayan Member

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      or Pastebin :)
       
    8. Tony

      Tony "The Bee" Staff Member Moderator

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      nope,thats not an option:)
       
    9. Narayan

      Narayan Member

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      How come? :p It works, no?
       
    10. Tony

      Tony "The Bee" Staff Member Moderator

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      we dont check logs posted in external sources
       
    11. Narayan

      Narayan Member

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      Didn't know that, thanks for the heads up though :)
       

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