I get this output: Code: [21:08:32:121] Exception in CGWorld__TraceLine:Process must have frozen or gotten out of sync; InjectionFinishedEvent was never fired. - at BlueMagic.ExecutorRand.Execute() at Styx.WoWInternals.World.GameWorld.#QJc(WoWPoint from, WoWPoint to, Single distance, CGWorldFrameHitFlags flags, WoWPoint& hitPoint) - Honorbuddy [21:08:32:151] [LazyRaider] Version 1.1.1 Stopped [21:08:32:153] Activity: Honorbuddy Stopped [21:08:32:161] System.ApplicationException: Cannot run Tick before running Start first! at TreeSharp.Composite.Tick(Object context) at Styx.Logic.BehaviorTree.TreeRoot.Tick() [21:08:32:161] Cleared POI - Reason Exception in Root.Tick() [21:08:32:161] Cleared POI Don't know why ;s Modified CC: Code: using System.Linq; using Singular.Dynamics; using Singular.Helpers; using Singular.Managers; using Singular.Settings; using Styx; using Styx.Combat.CombatRoutine; using Styx.Logic; using Styx.Logic.Combat; using Styx.WoWInternals.WoWObjects; using TreeSharp; namespace Singular.ClassSpecific.Paladin { public static class Holy { [Class(WoWClass.Paladin)] [Spec(TalentSpec.HolyPaladin)] [Behavior(BehaviorType.Rest)] [Context(WoWContext.All)] public static Composite CreateHolyPaladinRest() { return new PrioritySelector( // Heal self before resting. There is no need to eat while we have 100% mana CreatePaladinHealBehavior(true), // Rest up damnit! Do this first, so we make sure we're fully rested. Rest.CreateDefaultRestBehaviour(), // Can we res people? Spell.Resurrect("Redemption"), // Make sure we're healing OOC too! CreatePaladinHealBehavior(false, false) ); } [Class(WoWClass.Paladin)] [Spec(TalentSpec.HolyPaladin)] [Behavior(BehaviorType.Heal)] [Context(WoWContext.All)] public static Composite CreateHolyPaladinHealBehavior() { return new PrioritySelector(CreatePaladinHealBehavior()); } [Class(WoWClass.Paladin)] [Spec(TalentSpec.HolyPaladin)] [Behavior(BehaviorType.CombatBuffs)] [Context(WoWContext.All)] public static Composite CreateHolyPaladinCombatBuffsBehavior() { return new PrioritySelector( Spell.BuffSelf( "Divine Plea", ret => StyxWoW.Me.ManaPercent <= SingularSettings.Instance.Paladin.DivinePleaMana && StyxWoW.Me.HealthPercent > 90) ); } [Class(WoWClass.Paladin)] [Spec(TalentSpec.HolyPaladin)] [Behavior(BehaviorType.Combat)] [Context(WoWContext.All)] public static Composite CreateHolyPaladinCombatBehavior() { return new PrioritySelector( Safers.EnsureTarget(), Spell.Cast("Judgement", ret => SpellManager.HasSpell("Judgement") && !StyxWoW.Me.HasAura("Judgements of the Pure") && StyxWoW.Me.CurrentTarget.Distance <= SpellManager.Spells["Judgement"].MaxRange - 2 && StyxWoW.Me.CurrentTarget.InLineOfSight && StyxWoW.Me.IsSafelyFacing(StyxWoW.Me.CurrentTarget)), new Decorator( ret => !StyxWoW.Me.IsInParty && !StyxWoW.Me.IsInRaid, new PrioritySelector( Movement.CreateMoveToLosBehavior(), Movement.CreateFaceTargetBehavior(), Helpers.Common.CreateAutoAttack(true), Helpers.Common.CreateInterruptSpellCast(ret => StyxWoW.Me.CurrentTarget), Spell.Buff("Judgement"), Spell.Cast("Hammer of Wrath"), Spell.Cast("Holy Shock"), Spell.Cast("Crusader Strike"), Spell.Cast("Exorcism"), Spell.Cast("Holy Wrath"), Spell.Cast("Consecration"), Movement.CreateMoveToTargetBehavior(true, 5f) )) ); } [Class(WoWClass.Paladin)] [Spec(TalentSpec.HolyPaladin)] [Behavior(BehaviorType.Pull)] [Context(WoWContext.All)] public static Composite CreateHolyPaladinPullBehavior() { return new PrioritySelector( new Decorator( ret => !StyxWoW.Me.IsInParty && !StyxWoW.Me.IsInRaid, new PrioritySelector( Movement.CreateMoveToLosBehavior(), Movement.CreateFaceTargetBehavior(), Spell.Cast("Judgement"), Helpers.Common.CreateAutoAttack(true), Movement.CreateMoveToTargetBehavior(true, 5f) ) ) ); } internal static Composite CreatePaladinHealBehavior() { return CreatePaladinHealBehavior(false, true); } internal static Composite CreatePaladinHealBehavior(bool selfOnly) { return CreatePaladinHealBehavior(selfOnly, false); } internal static Composite CreatePaladinHealBehavior(bool selfOnly, bool moveInRange) { HealerManager.NeedHealTargeting = true; return new PrioritySelector( ctx => selfOnly ? StyxWoW.Me : HealerManager.Instance.FirstUnit, new Decorator( ret => ret != null, new PrioritySelector( Spell.WaitForCast(), // BoL on the tank or myself. Spell.Buff( "Beacon of Light", ret => RaFHelper.Leader, ret => RaFHelper.Leader.IsAlive && !RaFHelper.Leader.HasMyAura("Beacon of Light")), Spell.BuffSelf( "Beacon of Light", ret => RaFHelper.Leader == null && !StyxWoW.Me.HasAura("Beacon of Light")), // Big Heal Spell.Heal( "Lay on Hands", ret => (WoWUnit)ret, ret => StyxWoW.Me.Combat && !((WoWUnit)ret).HasAura("Forbearance") && ((WoWUnit)ret).HealthPercent <= SingularSettings.Instance.Paladin.LayOnHandsHealth), // Cleanse Spell.Buff( "Cleanse", ret => (WoWUnit)ret, ret => SingularSettings.Instance.DispelPlayers && Dispelling.CanDispelUnit((WoWUnit)ret)), // Protection Cooldowns Spell.Buff( "Hand of Sacrifice", ret => RaFHelper.Leader, ret => SingularSettings.Instance.Paladin.HandOfSacrifice && RaFHelper.Leader.HealthPercent <= SingularSettings.Instance.Paladin.HandOfSacrificeHealthHoly && !RaFHelper.Leader.IsMe && !RaFHelper.Leader.Dead && !RaFHelper.Leader.IsGhost), Spell.BuffSelf( "Divine Protection", ret => SingularSettings.Instance.Paladin.DivineProtection && StyxWoW.Me.HealthPercent <= SingularSettings.Instance.Paladin.DivineProtectionHealthHoly), Spell.BuffSelf( "Divine Plea", ret => StyxWoW.Me.ManaPercent <= SingularSettings.Instance.Paladin.DivinePleaMana && StyxWoW.Me.HealthPercent > 85), // Cooldowns Spell.BuffSelf( "Divine Favor", ret => (!SingularSettings.Instance.Paladin.DivineFavorExclusive || (!StyxWoW.Me.HasAura("Guardian of Ancient Kings") && !StyxWoW.Me.HasAura("Avenging Wrath") && !StyxWoW.Me.HasAura("Divine Plea"))) && Unit.NearbyUnfriendlyUnits.Count(u => u.Distance < 40 && u.HealthPercent < SingularSettings.Instance.Paladin.DivineFavorHealth) >= SingularSettings.Instance.Paladin.DivineFavorMembers), Spell.BuffSelf( "Avenging Wrath", ret => (!SingularSettings.Instance.Paladin.AvengingWrathExclusive || (!StyxWoW.Me.HasAura("Guardian of Ancient Kings") && !StyxWoW.Me.HasAura("Divine Favor") && !StyxWoW.Me.HasAura("Divine Plea"))) && Unit.NearbyUnfriendlyUnits.Count(u => u.Distance < 40 && u.HealthPercent < SingularSettings.Instance.Paladin.AvengingWrathHealth) >= SingularSettings.Instance.Paladin.AvengingWrathMembers), Spell.Cast( "Guardian of Ancient Kings", ret => (!SingularSettings.Instance.Paladin.GoAKExclusive || (!StyxWoW.Me.HasAura("Avenging Wrath") && !StyxWoW.Me.HasAura("Divine Favor") && !StyxWoW.Me.HasAura("Divine Plea"))) && Unit.NearbyUnfriendlyUnits.Count(u => u.Distance < 40 && u.HealthPercent < SingularSettings.Instance.Paladin.GoAKHealthHoly) >= SingularSettings.Instance.Paladin.GoAKMembers), // LoD and WoG need to be used every time we get 3 HP. LoD if AOE, WoG if single target. Spell.Cast( "Light of Dawn", ret => StyxWoW.Me, ret => StyxWoW.Me.CurrentHolyPower == 3 && Clusters.GetClusterCount((WoWPlayer)ret, Unit.NearbyFriendlyPlayers.Where(p => !p.Dead && !p.IsGhost && p.HealthPercent <= SingularSettings.Instance.Paladin.LightOfDawnHealth).Cast<WoWUnit>(), ClusterType.Cone, 30f) >= SingularSettings.Instance.Paladin.LightOfDawnCount), Spell.Heal( "Word of Glory", ret => (WoWUnit)ret, ret => StyxWoW.Me.CurrentHolyPower == 3 && ((WoWUnit)ret).HealthPercent <= SingularSettings.Instance.Paladin.WordOfGloryHealth), // Big AoE Spell.Cast( "Holy Radiance", ret => Clusters.GetBestUnitForCluster(Unit.NearbyFriendlyPlayers.Cast<WoWUnit>(), ClusterType.Radius, 10f), ret => Clusters.GetClusterCount((WoWPlayer)ret, Unit.NearbyFriendlyPlayers.Where(p => !p.Dead && !p.IsGhost && p.HealthPercent <= SingularSettings.Instance.Paladin.LightOfDawnHealth).Cast<WoWUnit>(), ClusterType.Radius, 10f) >= SingularSettings.Instance.Paladin.LightOfDawnCount), // Use on CD Spell.Heal( "Holy Shock", ret => (WoWUnit)ret, ret => ((WoWUnit)ret).HealthPercent <= SingularSettings.Instance.Paladin.HolyShockHealth), // Fast Heal - Lots of Mana Spell.Heal( "Flash of Light", ret => (WoWUnit)ret, ret => ((WoWUnit)ret).HealthPercent <= SingularSettings.Instance.Paladin.FlashOfLightHealth), // Big Heal - Lots of Mana Spell.Heal( "Divine Light", ret => (WoWUnit)ret, ret => ((WoWUnit)ret).HealthPercent <= SingularSettings.Instance.Paladin.DivineLightHealth), // The Heal Spell.Heal( "Holy Light", ret => (WoWUnit)ret, ret => ((WoWUnit)ret).HealthPercent <= SingularSettings.Instance.Paladin.HolyLightHealth), new Decorator( ret => moveInRange, new PrioritySelector( // Get in range and los Movement.CreateMoveToLosBehavior(ret => (WoWUnit)ret), Movement.CreateMoveToTargetBehavior(true, 35f, ret => (WoWUnit)ret))) ))); } } }
full log file plz http://www.thebuddyforum.com/honorbuddy-forum/guides/9859-how-attach-your-hb-log-file-pictures.html
I admire your sense of wanting the full log but I cannot upload the log as it's too big due to the Singular Debug.