Just because someone isn't online for a week, doesn't mean a project is dead, jeez. Maybe he went on holiday, maybe he has terms on university, maybe he has something better to do. 1) We do tend to have a life beyond botting and world of warcraft, you know a REAL LIFE (where your ass is not healed or resurrected). 2) This is all voluntairy stuff. Don't like what you get with HB, complain at the developers for a shitty standard CC, this is Community Powered stuff. Getting sick and tired of people whining about projects dead when someone doesn't respond for a day or two. And besides that I see half the posts complaining about something broken without a full logfile or no logfile at all with timeframe of the issue, description of the issue etc. How do you expect a developer to fix something without that information. Don't you know, Bossland has forbidden use of the crystal balls so you will have to make some effort to get things fixed (that is if they are broken in the first place and it's not intended behaviour). Sorry for the rant, but since there's more folk coming every day, the common sense and will to read level is dropping with every few registrations.
Thank you, LiquidAtoR. That's more or less what happened. I went through a significant career change in early November and the other developer has had quite a bit going on between his personal life and his career. This project can be considered dead... Err.... This project will continue with limited development and minimal support... *EDIT 2 Both myself and the other developer on this project have since switched to playing Star Wars: The Old Republic as our primary MMORPG. We will be looking at creating CustomClasses for that game with the release TORbuddy/ForceBuddy/SaberSlacker (TM) or whatever it ends up being called. (If anyone cares, we'll most likely be looking at the Operative and PowerTech classes first.) Thanks to everyone in this thread for the feedback they provided when we were actively working on this project. You certainly helped us produce something we were proud of. EDIT - This is the other developer. I have been raiding 4.3 with this CC with a few adjustments. But like my other half said we've been playing swtor quite a bit. And I've been neglecting making any of the changes I've made public. If you guys can hold on for another week or so I will release the some changes I've made that should make raiding 4.3 much easier for you. I will however not be supporting anything other than end game content moving forward. FYI I probably pick this back up for the new expansion. EDIT 2 - This is the original developer that authored this post. Thank you for making me sound like an ass.
I've seen this problem on all 3 casters i've taken to DS. Lock, Shammy, and Priest. Not sure if it's a Lazyraider, HB, or CC problem.
The problem seems to be with the CC. There are other CCs that I use with Lazyraider that are capable of DPSing all targets in DS. It's also not necessarily a targetting issue, it's a casting one. The mobs that aren't being targetting also can't be cast on if you target it manually. Does anyone know how to edit this to allow targetting for those mobs that it currently won't, even manually? This seems to be the best CC for spriests out there and it's disappointing that it doesn't work all the time.
I'm having a bit of an issue with this CC (and a hunter one I tried). They seem to not detect certain enemies or combat situations. The biggest issues were the tendons on spine of deathwing, and the entire madness of deathwing fight. Anyone else have this issue and or know of a fix?
We were able to get this working and an update is incoming. To provide an explanation, the mobs during the Gunship and Deathwing fights are not seen as in combat and thus are filtered out of the targeting system and the casting checks. Because of this, we had to override the behavior for the specific mobs as removing the checks would cause your Shadow Priest to go ape and pull everything in range. Keep an eye on the SVN over the next 48 hours or so.
Okay guys.... I'm about to update the main original post in this thread, but here goes: From this point on, only end-game raiding is supported. The low-level support and preliminary work we did with the Disciple stuff has been removed. This should still work okay at levels below 85, but use at your own peril. Major changes in this release: - CHANGE: Targeting Options have been moved to the first tab in the UI for ease of use. - NEW: AutoShield option in the Buff tab. This will roll Power Word: Shield on you for heal-intensive fights like Heroic Morchok (or running with awful healers.) This is a DPS loss, but not as big of a DPS loss as being dead. - FIX: All focus targets are now considered acceptable targets. This is the fix for Dragon Soul mobs. - CHANGE: Mind Sear logic enhancements and clean-up. - CHANGE: Low-level and Discipline Support removed. Installation Notes: - We have branched this release to preserve old features for anyone who wants to keep using them. If you are using this for raiding, please update you client (TortoiseSVN, etc.) to use the new SVN link below. - If you are using this for raiding in Dragon Soul, it is important that you do one of the following: - Overwrite your /utils/SpecialTargets.xml file with the one in the repository - Merge your current /utils/SpecialTargets.xml file with the one in the repository using a text editor SVN FOR DRAGON SOUL RAID BRANCH: hxxp://altarboy.googlecode.com/svn/branches/DragonSoul/Altarboy
Thanks a lot for the update, it'll fix a lot of headaches! I hate do do this, but is there any way to add an option to use an alternate rotation when the shadowfiend is up? I ask because of the T13 4-piece. To make use of it I've been reading that you basically Mind Spike until Mind Blast is off CD then use that in order to take advantage of all the Shadow Orbs the fiend generates with the set bonus. It might be more complicated than it's worth, I'm really not sure, since I don't really know that much about coding these profiles. Thanks in advance for all the work you've done and all the help you continue to provide.
If you can prove to me in some fashion that this is actually a DPS increase (source an article with some numbers) I can add this. I assume you just mean the regular mindspike rotation while shadowfiend is up?
I'm not sure how eloquent I'd be at explaining exactly what I mean, so I present these threads from shadowpriest.com and elitist jerks to you. All discuss the Mind Spike and T13 4-set. shadowpriest.com • View topic - Theorycraft about MSp rotation with 4pc T13 shadowpriest.com • View topic - Just got my 4th tier13 pieces and... shadowpriest.com • View topic - Tier 13 4 set usage Shadow Priest PVE Guide (4.3 Updated) - Elitist Jerks
There seems to be a bit of discussion either way, but it looks like something we could probably implement. The amount of code needed to do the automatic gear detection (determining if you have any four of the set pieces) is a bit more than is reasonable to add, but we could probably implement an option that forces you to the Mind Spike rotation when the Shadowfiend is out. Note: I had a hard drive crash last night, so my system is currently not operational. The other dev on this project may want to add it, but given my current circumstances, I may not be able to get this in before the next Instance Lock reset (Tuesday).
I agree, there is quite a bit of discussion, but many people have found it to be an increase on several fights, if not all. It has boosted my personal DPS on target dummies, for what that's worth as well. Automatic gear detection does seem to be a bit much, and was not what I was looking for. A simple toggle (much like targetting options and whatnot) is more of what I had in mind. If you select that option, you use the alternate rotation regardless of what gear you're actually wearing. This will also allow for us with the 4-set to turn this on and off depending on the fight if it turns out to be a DPS loss on some encounters. It would be disrespectful in the extreme to expect any sort of timetable on this from you or the other developer(s) on this project, so by no means should you worry about getting this up and running on my account. The fact that you're strongly considering adding this option at my suggestion is as much as I can ask and more. I know I would certainly be more concerned with my system at this point! I regularly check these forums and have been keeping close tabs on this thread lately for obvious reasons, so just let me know here if this actually gets implemented. If you need anyone to test the builds and give you some comparison numbers, I'd be more than happy to help. Thanks again for all you do.
T13 4Piece Settings As requested. I was able to add some new functionally for those of you lucky enough to have your tier 13 four piece. I have enabled a setting that will force the MindSpike/MindBlast rotation when your ShadowFiend is active. Currently this only checks the state of the fiend itself and will completely ignore which dots are up. The way that I suggest using this if you have your T13 four piece is as follows. Check off the "Use Mindspike Rotation" option in the Advanced Tab. In the Combat Settings tab, set the Shadowfiend usage to "Use for mana regneration only" and set the threshold to something low. (5%). Check of the "Force fiend on Archangel" option in the Combat Settings Tab. This will ensure that you don't use your fiend unless Archangel is up. After the fiend triggers, the Mindspike rotation will be used. To use these settings just update your CC from the repository. Let me know if you have any improvements.