• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [PVP/Melee] Stick to your target like -Glue-

    Discussion in 'Archives' started by swiny, Jan 25, 2012.

    Thread Status:
    Not open for further replies.
    1. swiny

      swiny Banned

      Joined:
      Dec 19, 2010
      Messages:
      517
      Likes Received:
      73
      Trophy Points:
      0
      Glue - Stick to a enemy like glue
      a PVP God plugin


      Info:
      ive taken notice to melee CC's that they dont pulse Movement fast enough avg 300ms, and my enemy ends up getting to far away and i end up down the bottom of DPS for BG's
      So ive taken a sollution of making a seperate thread for movement.

      so instead of running 3 times a second, it will end up running 30-60.
      this has dramaticly improved my BG botting

      it creates a thread that runs XX frames per second, [ defined in Movement.cs ]
      and will only activate when XX Distance [ Defined in Movement.cs ]

      What this does:
      This will stick to your enemy like glue

      Installation:
      This just goes in your Honorbuddy Plugin folder
      Code:
      Honorbuddy\Plugins\Glue\Glue.cs
      Honorbuddy\Plugins\Glue\Movement.cs
      Honorbuddy\Plugins\Glue\Utils.cs
      
      
      this is in Movement.cs
      Config:
      Code:
              /// <summary>
              /// We want to pulse around 30-60FPS
              /// </summary>
              public static int FPSPulse = 60;
      
              /// <summary>
              /// The distance before it starts Overriding
              /// </summary>
              public static int Distance = 15;
      
       

      Attached Files:

      Last edited: Feb 11, 2012
      tumbum, Unknown, snoweey and 8 others like this.
    2. swiny

      swiny Banned

      Joined:
      Dec 19, 2010
      Messages:
      517
      Likes Received:
      73
      Trophy Points:
      0
      Change Log:
      • 1.0.0.2 - Attempted to fix crash issue, fixed some bugs, added if mounted dont glue.
      • 1.0.0.1 - Fixed a slight bug with standing behind, should work now

      Plans:

      To keep working on this.
      • To stop using CTM, and to start using Movement.Forward ( immatates keyboard press )
      • Straffing left and right when your moving faster than the person ( most real people do ) - Had this logic in my Boomking but removed it, shouldnt be hard.
      • To end up getting this put in most melee CC's as well. as well the melee movement isnt great in PVP
      • Add logic to where his going to move + 3ft - i was playing around with this for 30 mins, couldnt find a accurate way so i left it out for now


      If you would like my logic of movement in your CC,
      Please dont hesitate to contact me, as im glad to help put a really good movement into your CC.
      After all. thats my plans :)
       
      Last edited: Feb 11, 2012
    3. Venus112

      Venus112 New Member

      Joined:
      Jun 17, 2010
      Messages:
      1,509
      Likes Received:
      13
      Trophy Points:
      0
      So this will make the melee LazyRaider CCs work for PvP?
      Or am i misunderstanding what it's for?
       
    4. wickermanz

      wickermanz New Member

      Joined:
      Jan 18, 2010
      Messages:
      9
      Likes Received:
      0
      Trophy Points:
      0
      Just tested this, it works really good.
       
    5. swiny

      swiny Banned

      Joined:
      Dec 19, 2010
      Messages:
      517
      Likes Received:
      73
      Trophy Points:
      0
      Basiclly this is for say your normal CC's. i.e Singular/wRogue
      that just overrides the Movement with its own thread running XX FPS when its XX distance
      Instead of 3-4 it will move 30-60, making you stick like glue.

      But i guess it could if you got within the distance, it Would take over the movement :)
       
      Last edited: Jan 25, 2012
    6. Venus112

      Venus112 New Member

      Joined:
      Jun 17, 2010
      Messages:
      1,509
      Likes Received:
      13
      Trophy Points:
      0
      Gonna have to try this later, will post back ;)
       
    7. miestaruler

      miestaruler New Member

      Joined:
      Sep 5, 2011
      Messages:
      177
      Likes Received:
      0
      Trophy Points:
      0
      where do i put the file ?
       
    8. swiny

      swiny Banned

      Joined:
      Dec 19, 2010
      Messages:
      517
      Likes Received:
      73
      Trophy Points:
      0

      Just updated the origanal post,
      but here :)

      Installation:
      This just goes in your Honorbuddy Plugin folder
      Code:
      Honorbuddy\Plugins\Glue\Glue.cs
      Honorbuddy\Plugins\Glue\Movement.cs
      Honorbuddy\Plugins\Glue\Utils.cs
      
      
       
    9. neodite

      neodite New Member

      Joined:
      Oct 12, 2010
      Messages:
      498
      Likes Received:
      3
      Trophy Points:
      0
      Would be great if you could add it to not only to stick to players. But also to run around them, to for e.g stop casters casting.

      So i guess rarther than constantly running around, have it to always be at back of the player
       
    10. swiny

      swiny Banned

      Joined:
      Dec 19, 2010
      Messages:
      517
      Likes Received:
      73
      Trophy Points:
      0
      i just had a look over my code,
      and found a bug with standing behind them,

      it does try to stand behind them at all times, just had a slight bug,
      i fixed it and re-released new version
       
      Last edited: Jan 25, 2012
    11. swiny

      swiny Banned

      Joined:
      Dec 19, 2010
      Messages:
      517
      Likes Received:
      73
      Trophy Points:
      0
      Would love some feed back :)
       
    12. hi1674

      hi1674 New Member

      Joined:
      Jan 15, 2010
      Messages:
      1,637
      Likes Received:
      5
      Trophy Points:
      0
      testing now to see if it helps BgBuddy stick to targets until they are dead (tends to drop targets now and then)

      It seems to crash Hb

      [xx:51:17:998] Wow exited, Honorbuddy stopped!
      xx:51:17:998] Stop called!
      xx:51:28:014] System.Exception: Process must have frozen or gotten out of sync; InjectionFinishedEvent was never fired.
      at BlueMagic.ExecutorRand.GrabFrame()
      at Styx.Logic.BehaviorTree.TreeRoot.Stop()
      [xx:51:28:017] [SwInY - Movement] Destroying Thread
       
      Last edited: Jan 25, 2012
    13. swiny

      swiny Banned

      Joined:
      Dec 19, 2010
      Messages:
      517
      Likes Received:
      73
      Trophy Points:
      0
      it destroys thread once something has happened, aka "stop" pressed, or something goes wrong.
      also it should work really well for BGBuddy as that what i made it for :)
       
    14. teknizzle

      teknizzle New Member

      Joined:
      Jan 15, 2010
      Messages:
      6
      Likes Received:
      0
      Trophy Points:
      0
      I'm getting the same problem as hi. It'll run fine for about an hour and then it will crash. Can post log if needed.
       
    15. weischbier

      weischbier Guest

      This is just awesome man!
      +rep

      Would you mind I will recommend it on my threads to use it?

      greetz

      Weischbier

      Edit: Ok sometimes, just sometimes. I think it couldn't resolve what to do. Got a target oor and it wasn't moving. took like 2-3s and starts moving again! Nothing bad, I'm still owing in BGs.
       
      Last edited by a moderator: Jan 27, 2012
    16. redsector

      redsector Member

      Joined:
      Jan 15, 2010
      Messages:
      175
      Likes Received:
      0
      Trophy Points:
      16
      testing now

      Very Very useful i love it thanks mate
       
      Last edited: Jan 27, 2012
    17. swiny

      swiny Banned

      Joined:
      Dec 19, 2010
      Messages:
      517
      Likes Received:
      73
      Trophy Points:
      0
      I'm sure the crashes might have something to do with something else,
      If your crashing try lowering the FPS from 60 to 30

      And also sure I'd be more than happy for you to link it :)
       
    18. Soulbound13

      Soulbound13 New Member

      Joined:
      Nov 6, 2010
      Messages:
      217
      Likes Received:
      1
      Trophy Points:
      0
      Holy fuck lol, this has turned my Rogue into a murderous bastard xD I <3 you, bro.
      +Rep
       
    19. hi1674

      hi1674 New Member

      Joined:
      Jan 15, 2010
      Messages:
      1,637
      Likes Received:
      5
      Trophy Points:
      0
      Somehow it's more stable now.

      works pretty awesome.

      A funny extra feature that makes me laugh everytime is: If a target jumps off the cliff at Lumber Mill rest assured glue makes it follow ;)

      I once got a mid air kill with my pala ;)

      +rep man.
       
    20. swiny

      swiny Banned

      Joined:
      Dec 19, 2010
      Messages:
      517
      Likes Received:
      73
      Trophy Points:
      0
      haha pmsl, now thats sticking to them AHAHAHA.
       
    Thread Status:
    Not open for further replies.

    Share This Page