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  • EzMarks - Boom Headshot

    Discussion in 'Archives' started by mastahg, Oct 30, 2011.

    1. FBOMB

      FBOMB New Member

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      This CC doesn't appear to use disengage, are you planning on adding this? Easy way of getting out of melee range

      It could also do with mend pet, pet keeps dying :/

      Edit: Ok it's disengaging now ^^, just a tip perhaps, I see you wing clip then disengage, perhaps a concussive shot after that might help, as it appears this bot has trouble staying out of melee range, this could help.
       
      Last edited: Jan 12, 2012
    2. bot till ya drop

      bot till ya drop New Member

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      This doesnt seem to be working in Bg's anymore keep getting this snippet over n over in the debug screen.

       
    3. mastahg

      mastahg Administrator Staff Member

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      Grab the latest svn, I tweaked the pet code.
       
    4. bot till ya drop

      bot till ya drop New Member

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    5. hi1674

      hi1674 New Member

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      Just grabbed the latest from SVN and ended up with an exclamationmark on the CC folder and Ezmarks.cs.

      It doesn't seem to overwrite the old one when you update.

      Plus it seems to be a bug in the mend pet code.

      As it is in current state it will only cast if you're allready mending pet and that does not make sense ;)


      Code:
      else if (Me.Pet.HealthPercent < 70 && Me.Pet.HasAura("Mend Pet"))
                  {
                      Cast("Mend Pet");
                  }
      Shouldn't it be as below to have it casted at all ?

      Code:
      else if (Me.Pet.HealthPercent < 70 && !Me.Pet.HasAura("Mend Pet"))
                  {
                      Cast("Mend Pet");
                  }
      Also I's prefer it not casting revive pet in the middle of a fight.

      It needs a combat check be4 reviving.
       
      Last edited: Jan 18, 2012
    6. mastahg

      mastahg Administrator Staff Member

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      Overwrites fine for me, check your extraction utility.

      Looking into ressing stuff.
       
    7. Altoids

      Altoids New Member

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      I think that if you've modified the file yourself that the SVN may not overrite it with a new file... cause I've seen that myself. I found that I need to delete or rename the file that I mod to get the new file.
       
    8. hi1674

      hi1674 New Member

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      Explains it.

      thx mate
       
    9. hi1674

      hi1674 New Member

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      It now starts to revive pet in the middle of fights.

      needs a !Me.Combat check.
       
      Last edited: Jan 19, 2012
    10. mastahg

      mastahg Administrator Staff Member

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      It has one. Strange.
       
    11. hi1674

      hi1674 New Member

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      To avoid it spamming if pet is out of range u need to add a range check to Mend Pet.

      && Me.Pet.Distance < 46

      Mend Pet's max-range is 45 yards

      Also i've noticed.

      might just be me but...

      If manually pressing Feign death toon instantly stands up again.

      Should wait for user interaction ?
       
      Last edited: Jan 19, 2012
    12. mastahg

      mastahg Administrator Staff Member

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      only thing that should break out of Fd is trap code
       
    13. cagebg

      cagebg Banned

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      SVN down.... anotehr site down too... how to DL this CC?
       
    14. DaSoul

      DaSoul Well-Known Member

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      Pretty bad..the cc doesn't recognize being dead sometimes and tries to continue running arround in the battleground. With my shaman and warlock everything is fine, it is just my hunter with this cc so i think it has to do with the cc.
       

      Attached Files:

    15. xLegendx

      xLegendx Active Member

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      Any support? I love Mastahg PvP CC's :D
       
    16. mastahg

      mastahg Administrator Staff Member

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      Sup?
       
    17. myslex

      myslex Member

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      I must say I do appreciate the work of your CC's. Most of them are flawless.

      Any thought on improving the Hunter CC movement? As of now its pretty much non usable and there are no other Hunter CC for PvP that are being supported.

      Again, thanks for your contribution :)
       
    18. mastahg

      mastahg Administrator Staff Member

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      I put quite some work into the movement logic along with how disengage works. Unfortunatlely hunters are a very complex class to bot since they rely on their ability to kite, and without being able to "see", using code this is very hard.
       
    19. Noobquake

      Noobquake New Member

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      i cant seem to get

      #showtooltip Ice Trap
      /script TrapType="Ice Trap";
      /script TrapFMode=1;

      To work, i've only tried it for mobs tho, and it just wont work lol.

      Any ideas?
       
    20. hi1674

      hi1674 New Member

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      It's a difference between using Focus or Target Macros.

      That's Focus macro i think.
       

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